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Do you want Player Modded Cosmetic Items for sale in TESO?
Yes, my characters will all buy cosmetic items to look unique
20.00%
11 20.00%
Yes, I will not use them but would like to see the variety ingame
30.91%
17 30.91%
No, I have no need for this.
16.36%
9 16.36%
No, any cash shop will detract from my game.
32.73%
18 32.73%
Total 55 vote(s) 100%
You do not have permission to vote in this poll.
* You voted for this item. [Show Results]

Player Modded Marketable Armor, Custumes, Weapons, etc.


Started by CedarLilly
Post #64253
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In answering Yoreborn's Poll on Ingame Purchases, a lot of you have answered that you'd like to see purchasable Player modded cosmetic items sold at ingame markets that wouldn't change the game mechanics but would enrich the immersion and player experience for all of us - if you choose to buy it. It has been suggested that half the money earned go to the Modder and half to ZOS.

What is your take on this exciting idea? Do you just think it is unnecassary or do you think it will be a great outlet for the traditional and famous TES Modding Community? Will your characters like looking more unique?

***Whether you be a modder or not, please feel free to brainstorm on what cosmetic enhancements you'd add - be it armor, clothing, weapons, etc. For me, I've always loved the Glass Armor and I've used mods in the past that give different colors to it - Purple Glass Armor, Red Glass Armor, Black Glass Armor, etc. Some may think this fuuffy, but I really like it and would buy it if not mod it myself.
This post was last modified: May 8th 2013, 05:48 AM by CedarLilly


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #64255
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i made this thread about three months ago if i remember correctly.

I think ive cited DotA 2 as a game where this worked. Also teamfortres.

but id go further than what you suggest and say. Do the same thing for dungeons, ingame books, and general content upgrades.
And employ a voting system ackin to steam workshop or Nexus to decide what actually gets put in.

You can never outdo your community with content, theyll burn through it.
but what if your community makes the content?

neverwinter has realized this.
And so did valve. and SOE is making steps in this direction too.

its the future. ZOS will have to face it one way or another.
Id say better start out with it.
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Post #64262
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No, chainmail bikini's have no place in Tes.
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Post #64263
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(May 8th 2013, 07:55 AM)Livnthedream Wrote: No, chainmail bikini's have no place in Tes.

just as this unconstructive post has no place in this thread.
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Post #64265
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(May 8th 2013, 08:04 AM)Sordak Wrote:
(May 8th 2013, 07:55 AM)Livnthedream Wrote: No, chainmail bikini's have no place in Tes.

just as this unconstructive post has no place in this thread.

How is it unconstructive? You can go to the nexus right now and for every "lore friendly" outfit there are 10+ that are not. Player created content does have a place going forward, but no company has devised a way that makes it work effectively. Atleast not inside a known ip.
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Post #64267
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(May 8th 2013, 08:23 AM)Livnthedream Wrote:
(May 8th 2013, 08:04 AM)Sordak Wrote:
(May 8th 2013, 07:55 AM)Livnthedream Wrote: No, chainmail bikini's have no place in Tes.

just as this unconstructive post has no place in this thread.

How is it unconstructive? You can go to the nexus right now and for every "lore friendly" outfit there are 10+ that are not. Player created content does have a place going forward, but no company has devised a way that makes it work effectively. Atleast not inside a known ip.

Yet the mod community has brought out stuff like Tamriel rebuilt or minor things like Immersive armors. With upcoming gems like Luftheraan and Andoran.

Thats why i suggest having a workshop like system where stuff gets upvoted and then have a ZOS employee make sure all of that stuff is lore apropriate.

You could easily pay that for the money theyd get in with this.
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Post #64269
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(May 8th 2013, 08:31 AM)Sordak Wrote: Yet the mod community has brought out stuff like Tamriel rebuilt or minor things like Immersive armors. With upcoming gems like Luftheraan and Andoran.

You cannot hold up the best and discount the worst. That is not how these things work. If forgoing those is the price to keep chainmail bikini's out then its one I will gladly pay.

Quote:Thats why i suggest having a workshop like system where stuff gets upvoted and then have a ZOS employee make sure all of that stuff is lore apropriate.

You could easily pay that for the money theyd get in with this.

Not quite. First you have the issue of just how much of a given playerbase actually visits a forum, much less what forums actually get payed attention to. Have you looked at just how many of those non lore friendly armor sets are highly popular? Half the reason the TF2 shop works as well as it does is there are very few restrictions in place. Valve does not care if you want to wear a penis hat or not, they figure its your business.

Besides both of those, whatever armor/weapons are still going to need to be gone over to check clipping, animation assignments, specular maps, etc. All of which is easier to do when you have created the armor to begin with. Go create some armor for Skyrim and then go grab some armor made by others and refit it. The differences are night and day. Besides which, as an artist, I can more than guaruntee they would rather be working on their own peices since they do not lack for idea's of their own.
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Post #64270
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@Livnthedream

DotA 2 works too and dota has a TON of restrictions.
Even stuff that got it was cancled out later for not beeing "lore aprorpiate" and after that nothing like that ever got in again.
And thats fucking dota that game doesnt even have proper lore.

Dont be shitting me here.
If dota of all things can pull this off. TES can to.

Just go there, and take a look at DotA. go on. DotAs player created stuff is amazing.
Not to mention its probably easier to do for ESO since the armors there dont even have any models to speak of, the chest piece is only a texture.
This post was last modified: May 8th 2013, 09:06 AM by Sordak
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Post #64274
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I like your suggestions Sordak. I didn't know if dugeons, ingame books and general content could be modded and sold. I didn't know other online games have already done this. I would love to see some of the original books by the writers at Chorrol.com. I do think that ZOS would only allow so many mods at a time if they do this and that they would closely inspect and monitor them.

I don't understand some of the other objections stated here. As for armor clipping issues - remember that armor mods you download from Nexus are for the single player games. For an online game I think there'd be more controls over the models. For instance, in Everquest 2 - they have player submitted mods that are sold but the animations for anything that moves is done by the company.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #64275
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(May 8th 2013, 09:05 AM)Sordak Wrote: @Livnthedream

DotA 2 works too and dota has a TON of restrictions.
Even stuff that got it was cancled out later for not beeing "lore aprorpiate" and after that nothing like that ever got in again.
And thats fucking dota that game doesnt even have proper lore.

Dont be shitting me here.
If dota of all things can pull this off. TES can to.

Just go there, and take a look at DotA. go on. DotAs player created stuff is amazing.
Not to mention its probably easier to do for ESO since the armors there dont even have any models to speak of, the chest piece is only a texture.

You mean these? http://www.dota2.com/workshop/
I mean you do realize that creating a low poly peice for a single champion is far easier than doing it for a set of armor that needs to work for all races and animation styles right? I mean doing the mapping to make sure that blood decals on weapons get assigned correctly is by itself more difficult than than porting and wrapping for that. Or atleast it is for Skyrim and by extension one would assume Eso.
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Post #64280
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I think this entire argument can be mostly summed up as "It would be awesome if they did because of how much the game could benefit, but they better do it right".
This post was last modified: May 8th 2013, 09:49 AM by vigk vagk v2


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(May 8th 2013, 09:31 AM)Livnthedream Wrote:
(May 8th 2013, 09:05 AM)Sordak Wrote: @Livnthedream

DotA 2 works too and dota has a TON of restrictions.
Even stuff that got it was cancled out later for not beeing "lore aprorpiate" and after that nothing like that ever got in again.
And thats fucking dota that game doesnt even have proper lore.

Dont be shitting me here.
If dota of all things can pull this off. TES can to.

Just go there, and take a look at DotA. go on. DotAs player created stuff is amazing.
Not to mention its probably easier to do for ESO since the armors there dont even have any models to speak of, the chest piece is only a texture.

You mean these? http://www.dota2.com/workshop/
I mean you do realize that creating a low poly peice for a single champion is far easier than doing it for a set of armor that needs to work for all races and animation styles right? I mean doing the mapping to make sure that blood decals on weapons get assigned correctly is by itself more difficult than than porting and wrapping for that. Or atleast it is for Skyrim and by extension one would assume Eso.

from what i can tell these are higher poly than all the TES armor models weve seen so far.
also making them work for all races is not particulary hard considering they all got the same base model.
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(May 8th 2013, 09:48 AM)vigk vagk v2 Wrote: I think this entire argument can be mostly summed up as "It would be awesome if they did because of how much the game could benefit, but they better do it right".

Basically. The problem being of course that everytime you open it up to players you run the risk of things going wrong. Every action has unintended consquences. Look at the sheer number of issues that WoW has had over the years just from ui mods. Between issues with performance due to bugs to the player created issues such as gearscore to the problems devs now have to handle with DBM.

(May 8th 2013, 10:52 AM)Sordak Wrote: from what i can tell these are higher poly than all the TES armor models weve seen so far.

Scale does that. When models are as small as they are in Dota2 even lower poly/res look good. Blow up those models to the same size we see in the Eso footage and they will look many times worse.

Quote:also making them work for all races is not particulary hard considering they all got the same base model.

No they don't. Helms alone are different size thanks to the "beast" races. On top of which with the number of sliders that have been revealed through different sources it actually makes it tougher as you need to pull double duty when creating and refining meshes. Retextures I could possibly agree on, but considering that they have already confirmed a dye system (bleh, but there you are) I would not count on it.
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(May 8th 2013, 11:23 AM)Livnthedream Wrote:
(May 8th 2013, 09:48 AM)vigk vagk v2 Wrote: I think this entire argument can be mostly summed up as "It would be awesome if they did because of how much the game could benefit, but they better do it right".

Basically. The problem being of course that everytime you open it up to players you run the risk of things going wrong. Every action has unintended consquences. Look at the sheer number of issues that WoW has had over the years just from ui mods. Between issues with performance due to bugs to the player created issues such as gearscore to the problems devs now have to handle with DBM.

(May 8th 2013, 10:52 AM)Sordak Wrote: from what i can tell these are higher poly than all the TES armor models weve seen so far.

Scale does that. When models are as small as they are in Dota2 even lower poly/res look good. Blow up those models to the same size we see in the Eso footage and they will look many times worse.

Quote:also making them work for all races is not particulary hard considering they all got the same base model.

No they don't. Helms alone are different size thanks to the "beast" races. On top of which with the number of sliders that have been revealed through different sources it actually makes it tougher as you need to pull double duty when creating and refining meshes. Retextures I could possibly agree on, but considering that they have already confirmed a dye system (bleh, but there you are) I would not count on it.

no point debating this.
the chest piece is just a texture. And this is also what is adjusted to the mesh size.
if people can do armors for skyrim they can do it for ESO.
And yes skyrim has a few good armors, the viking one springs to mind.
Some of the mockup armors are pretty good too.

And the beastraces as far as it looks have been designed in such a way that the helmets fits them.

the thing is that, same as skyrim, this game will most likeley have an automatic system that adjusts the size of items by attaching them to a skeleton that is automatically spread out on the mesh.

This is all NP.

And there are no dyes in the game.
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(May 8th 2013, 11:25 AM)Sordak Wrote: no point debating this.
the chest piece is just a texture. And this is also what is adjusted to the mesh size.

Its more than just a texture. Its extremely poorly weighted at this point, but it most certainly is more than just a texture.

Quote:if people can do armors for skyrim they can do it for ESO.
And yes skyrim has a few good armors, the viking one springs to mind.
Some of the mockup armors are pretty good too.

They can script in quests and sex mods and numerous other things too. The point being its non trivial, especially if you want quality. Even foregoing that numerous "good" sets are actually rips and ports from other titles the sheer number of "bad" armor sets far outnumber the good ones. Even the high quality and highly popular ones like oh all of them by Zerofrost are far from lorefriendly. While lore is just part of the setting, mixing the aesthetic is highly jarring. Look at the number of complaints when Burning Crusade launched for WoW. The amount of hate for the new aesthetics was huge, and is still referrenced to this day.

Quote:And the beastraces as far as it looks have been designed in such a way that the helmets fits them.

Not even close. This is the very reason in Skyrim so many player created armor sets do not support beast races. The orc head alone is nearly half again as wide as the humans as shown in the promo photo's. Start taking into account the elongated face of the Khajit, and even the ears of the elves and you need to generate a helm (in this case 2 for weights) for each race type, and often sex though I have not seen enough shots of the different sexes yet to know just how much can be reused.

Quote:the thing is that, same as skyrim, this game will most likeley have an automatic system that adjusts the size of items by attaching them to a skeleton that is automatically spread out on the mesh.

This is all NP.

Spoken like someone who has never opened a .nif file. Go rewight an armor set for a new body and get back to me just how "np" this is.

Quote:And there are no dyes in the game.

You are quite right, I got my games confused. There is however a way to change looks of armor based on race that has yet to be detailed though. That throws another wrench in your theory.
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