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Press Event: Interview with Lead Gameplay Designer
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Press Event: Interview with Lead Gameplay Designer


Xoo
Post #11304
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Video Comments on Press Event: Interview with Lead Gameplay Designer
Post #11305
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Aldmeri Dominion (Bosmer)
Cool video.
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Post #11456
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Love this information's!
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Post #11851
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Awesome
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Post #12403
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Impressive!
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Post #14542
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I have gone from complete skeptic to probably going to buy the game thanks to this interview. I now see that the level mechanic is a necessary evil but that character development and combat will break the mould by merging console technology with the mmorpg framework. The no CD (cool down) on buttons (and I could be wrong about this but GW1 with just 8 buttons style?) are 100% what the genre needs. I salute you Mr Conkle!
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Tecca
Post #17108
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The fact that the monsters can use the same strategy as human-controlled characters can depending on their surroundings and abilities I will not get bored hitting buttons in a rotation. I hope that as many MMORPGs have done, the maximum level does not stop at some point as if the game is over at that time. I love the lack of cool down time as many others would.
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