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PVP outside of Cyrodiil


Started by Wushinom
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I have been looking around and can't seem to find anything on this. Im scared that this is implying that no PVP will take place outside of this very large yet centralized area for PVP. In other words I want to be able to kill other players in dungeons or while they are just doing quests. I would think that other people in pvp would like this to. Do we not see the other faction unless we are in cyrodill? Or is it really lame, where we see them and can't attack them, that would be really awful imo.
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(June 15th 2013, 06:38 PM)Wushinom Wrote: I have been looking around and can't seem to find anything on this. Im scared that this is implying that no PVP will take place outside of this very large yet centralized area for PVP. In other words I want to be able to kill other players in dungeons or while they are just doing quests. I would think that other people in pvp would like this to. Do we not see the other faction unless we are in cyrodill? Or is it really lame, where we see them and can't attack them, that would be really awful imo.

It's been stated countless times that PvP is only in cyrodill. Watch the video in the "Some news!" Thread In general discussion. He talks about how PvP works in cyrodill. There is actually PvE content in cyrodill that when you'd tumble across somebody from another faction you can kill them.
This post was last modified: June 15th 2013, 06:44 PM by Tyger
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Omg I can't believe this is still getting asked.

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HAHAHAHAHA you just made my night with that picture
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(June 15th 2013, 06:38 PM)Wushinom Wrote: I have been looking around and can't seem to find anything on this. Im scared that this is implying that no PVP will take place outside of this very large yet centralized area for PVP. In other words I want to be able to kill other players in dungeons or while they are just doing quests. I would think that other people in pvp would like this to. Do we not see the other faction unless we are in cyrodill? Or is it really lame, where we see them and can't attack them, that would be really awful imo.

The factions are separated, so no you will not see other factions outside of Cyrodiil. Yes you will be able to kill people in Cyrodiil in the open dungeons or when they are doing quests in Cyrodiil. So in short there is no pvp outside of Cyrodiil, however there is pve content in Cyrodiil where you can still get attacked or attack other faction players making Cyrodiil a pva (player vs all) environment. Hope this helps you.


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This topic has already been brought up, discussed and closed. Basically, anything you want as far as pve/PvP content you would like will he in Cyrodiil. Pve'rs don't need to be forced to PvP and people who want to fight can go to Cyrodiil. There really shouldn't be anymore discussion about it, but if you like there is a pretty lengthy thread somewhere in the depths of this forum if you want to dig it up.


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That is a serious flaw in the game. What is preventing my from walking or riding into another faction's territory? NOTHING! Now when I am there it should be expected that any NPCs you come across will call you out and get other players and guards involved while hunting you down themselves. You will be hunted if seen in enemy territory, that makes sense. There shouldn't be some invisible wall preventing you from going into another part of the map just because it is not controlled by your faction. If that made sense then how do the traveling cat merchants get all the way up to Skyrim and other regions to sell their stuff?

It makes no sense to not allow any player to travel anywhere they want. Of course you will be met with hard resistance in enemy territory, just like a lvl 10 wandering into a lvl 20 dungeon. There should be no completely safe zone, that is easy and weak. However, people who don't want to PvP all the time and stay in their faction controlled regions can and should run to the nearest city/NPC if they see someone from another faction.

To help prevent people camping a single player trying to quest, the player in his home region can "ping" the map to show the last location of the spotted enemy player to all allied faction members in that region. That way other allies will come to defend their territory against the player wandering about in an enemy factions territory, heck maybe even a guard or two (lvl 50) from a near town will wander around that area and inspect for intruders for a limited time (only on a positive sighting or contact). The ping would simulate running to a guard and saying "hey sir, I saw someone over here and he attacked me" or just yelling for help and the guard will go to the spot you pinged on the map and try to find the intruder. At the same time, your allies are aware of the intruder's last location and can investigate if they want to catch that player and punish him for setting foot in your land.

Plain and simple, I hate the divide of PvP and PvE. They should both coincide at all times, everywhere. It makes sense to only have mass PvP in one area like Cyrodil, but it makes no sense to not allow me to walk into any part of the map at any level and -try- to kill anybody or anything I want, or just explore. Please stop limiting when there is absolutely no sensible reason to. Let me die in enemy territory, let me get ganked in my own homeland by someone with enough balls to venture there. Don't let me feel safe because i'm 1ft onmy side of the invisible wall drawn between regions. Please make me stick close to other players, towns, and lighted or well traveled areas for safety. Please allow me to think and use skill to survive.
This post was last modified: June 30th 2013, 05:39 PM by Phaytle



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For one you can't just walk into another faction's area until after 50. That's the point of faction locks.....it can help increase faction pride as well. Think of it as you hafta work to get strong enough to handle it maybe. Now calm the heck down, I'm not getting into this again. See the other threads where every argument has been debated concerning this. Might show some sense to you. And about how pve'ers running from combat if they run into an enemy player? Not feasible. Ruins their experience for one, and who is to guarantee that they'll make it somewhere safe.
And the travelling Khajiit caravans show up in Skyrim, while this is 1000 years before that game. The Khajiit are at war with Skyrim. Doubt they'd continue trade (unless you got some real shrewd traders there @CedarLily).


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"For one you can't just walk into another faction's area until after 50. That's the point of faction locks...."

That's the flaw. What is keeping a lvl 49 from walking in like a 50? Just because I am lvl 50 the invisible wall comes down?




"Think of it as you hafta work to get strong enough to handle it maybe"

If a lvl Bosmer can handle his starting area, why would a lvl 10 or 20 or 30 or 40 from a different factions not be strong enough to handle it?




"Not feasible. Ruins their experience for one, and who is to guarantee that they'll make it somewhere safe."
 
The PvErs should be able to ping their map to call for help from NPCs and other players in the region. They can also quest in groups. Being alone in the middle of nowhere is dangerous no matter where you are. PLayers will be running from enemy mobs when they don't want to fight or are overmatched, nothing should change just because it is a player controlled character that they are facing besides the added benefit of being to call for help.




I was just using them traveling to that one area as an example, I'm sure they travel to other regions, as many other races travel the entire world too here and there.
This post was last modified: June 30th 2013, 05:55 PM by Phaytle



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Plus, PvPers get one region to PvP in while PvErs get the whole world? How bout the entire world is PvP AND PvE to be fair, while Cyrodiil is reserved for the large battles for keeps and such. If you want to say that having PvP everywhere ruins it for PvErs, then that means only having PvP in one region ruins it for true PvPers, or at least it not balanced and fair to each side.



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(June 30th 2013, 06:20 PM)Phaytle Wrote: Plus, PvPers get one region to PvP in while PvErs get the whole world? How bout the entire world is PvP AND PvE to be fair, while Cyrodiil is reserved for the large battles for keeps and such. If you want to say that having PvP everywhere ruins it for PvErs, then that means only having PvP in one region ruins it for true PvPers, or at least it not balanced and fair to each side.

remember they are trying to please both crowds, many players of ESO will be TES fans, and they may not want to have open world PvP where they can just be randomly attacked by people while trying to explore. PvP only in Cyrodill isnt ruining it for PvPers, Cyrodill is still a huge area and there will be plenty of areas to explore just like in the PvE areas. they are just catering to both types of players the best they can, you cant just expect them to give eveything to PvPers. having open world PvP ruins the game for PvEers more than only having Cyrodill ruins it for PvPers
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It is a computer game, the devs have had to work out a way where mmo and ES fans can both have a great time, it is a balanced decision, and could be changed after launch, my guess would be that they have level 50+ end game players pvp in others factions areas eventually...just way down the road.


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But wouldn't balanced be allowing the same amount of "game area" be designated as PvE and PvP? In your own faction terrritory it is much safer for you to PvE with the ping idea I suggested to call for help, and much harder to PvE in Cyrodiil. In Cyrodiil it is much easier to PvP and much harder to PvP going into an enemy faction's territory.

Having one region to PvP in while allowing PvE throughout the world does not seem balanced or fair or even to me.

Add in safeguards like I suggested for the PvErs, but don't make it impossible for them to be touched by PvPers. They have plenty of PvE in the only PvP region, why isn't there any PvP in the heavy PvE regions?



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(June 30th 2013, 06:41 PM)Phaytle Wrote: But wouldn't balanced be allowing the same amount of "game area" be designated as PvE and PvP? In your own faction terrritory it is much safer for you to PvE with the ping idea I suggested to call for help, and much harder to PvE in Cyrodiil. In Cyrodiil it is much easier to PvP and much harder to PvP going into an enemy faction's territory.

Having one region to PvP in while allowing PvE throughout the world does not seem balanced or fair or even to me.

Add in safeguards like I suggested for the PvErs, but don't make it impossible for them to be touched by PvPers. They have plenty of PvE in the only PvP region, why isn't there any PvP in the heavy PvE regions?

if you add the PvP aspect into the rest of the world, all it would be is one big PvP world, with nothing for PvEers who want no part of PvP.
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But what about PvPers who want no part of PvE, or very little? Or just people who want the game to be as realistic (IN ITS SETTING) as possible? If you don't want to fight another player controlled character, run and call for help. It shouldn't happen too often because you are in your own faction's region where another player from a different faction would be seriously out numbered.

It shouldn't be common or easy to gank everyone in their own region, but it definitely should not be impossible. It shouldn't be that big a deal to PvErs. They take risks when fighting against computer controlled mobs, adding a little bit of PvP in just makes it more random, realisitc, and life-like. No more mindless grinding, or watching a movie and TV while your supposedly playing the game. It makes it more exciting just with the possibility. It can even promote grouping for quests and making new friends among those who are too scared or weak to go out alone because they might get ganked while they are farming or lack the intelligence to run towards a town when they see a player coming in their direction.
This post was last modified: June 30th 2013, 06:55 PM by Phaytle



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