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PVP - "Starve the enemy out of their fort"...?


Started by DeaconX
Post #29229
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So I was listening to an 'Alpha Review' of the game found here: http://www.youtube.com/watch?feature=pla...tEI#t=744s

And you can hear the guy talking about the tactics for taking down a fort. You could catapult the wall down and rush in, but then you've got a fort with a wall that needs repairing.

The devs apparently offered the tactic of taking over farms around the fort, and 'starving the enemy players out'.

Interesting.

So it sounds like when you're in one of these PVP areas, you're not going anywhere easily. You can fully get stuck in a keep surrounded by an enemy army... and get out there and fight, or wait until the next clash... or... be starved to death!

Does this mean our characters will actually have to eat? I'm not against this at all :)



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Post #29238
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Yea I didn't really understand what they meant. Possibly they mean that your enemy will be bored to death XD. I don't like the idea of having to eat food to stay alive though. As I've seen in GW2 WvW good pvpers and pvp guilds wont sit in a keep/tower and let it be sieged, they'll go outside the keep and attempt to destroy the siege. Rarely do I see people sit behind the wall of the tower unless they are greatly outnumbered, in that case people defend it until a gate/wall is about to fall then they jump off the wall and run for their lives XD.


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Post #29282
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Ya eating food is a cool idea but I can't see that being totally true. My speculation would follow more along the lines of everyone in the keep suffers a de-buff to either health, stamina, magika or all 3. Over time the de-buff could/would kill you in the end. Kind of like a slow poison ticking away over time.

Only reason I say this is... Who could stop someone from being a bag full of food into the keep. It is a very interesting subject thou and can hardly wait to hear more about it.


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Post #29283
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I don't think I'd mind that you need to eat to stay alive, if that's the case here (it may be that you need farms, etc. to keep manpower in your fort, i.e. NPC's or that you need them so that you don't get debuffed). It kind of helps give a sense of urgency on the battlefield, though. Resources becoming a major concern adds a fair amount of strategy, in my opinion. If you are continuously under siege and they destroy enough of your resources, you would be forced to regroup and strategize or concede defeat.
This post was last modified: January 28th 2013, 02:27 PM by Aryth


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Post #29287
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In my opinion, "starving characters out" implies preventing the resources tied to the keep from being in play.

I.e., if a farm gives you X points towards repairing doors and walls, or passive buffs to players in the keep, and you lose that farm, you won't be able to repair doors, fix walls, and enjoy the buffs. Slower siege tactic, but it can allow attackers to only damage doors which minimizes repair costs.

Hunger won't be in the game. Do I have a specific source for that? No. But let's be real, people.
This post was last modified: January 28th 2013, 02:30 PM by Reichmar12


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Post #29292
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Starving the enemy out of their fort I think means the other team gets a default win with a timer based system...
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Post #29303
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Hmmm, reminds me Ironclad. I like the idea! My guess is it will starve the NPC's out of the fort not the players. No food means no NPC's looking after the fort whilst guild members/whoever are on other business.


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Post #29304
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I don't think there will be a timer based system like this.

I think @Reichmar12 is right. It would indeed be a slow strategy, but it minimizes damage to the fort. I don't know, though, is it more important to keep the fort in tact? Or try to take it over quickly, and keep the resources that were built up previously?
This post was last modified: January 28th 2013, 02:59 PM by Aryth


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Post #29388
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I think we need to remember that this is not a survival simulation game.
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Post #29392
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If worst comes to the keep, I'm sure my comrades wont mind letting me have a nibble...


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Post #29465
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If I were to guess I would say forts have a resource system. Over time the resource system depletes on its own. When you take over the farms and what not their resource regen slows, and if you take enough they'll start to lose more than they'll gain. Once they hit 0 they may get forced out in some way. Put into the nearest ally fort would be my best guess, to give the people who starved you out time to capture it. I also imagine that owning the farms going into the keep as well as entering a full fortified fort would put you at an advantage
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Post #29469
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I think that you'll need some sort of resource in order to hold keeps. Holding a keep slowly lowers the resources in the keep, so you need to be supplied by convoys or nearby resource fields. Once you run out of resources, you lose control of the keep, you cannot repair the keep, and the keep slowly (degrades?) until it's captured again or you receive new resources.


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Post #29480
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Keep in mind too that if you take a keep by tearing down a wall, that wall stays down until you rebuild it. So starving out the occupants by blocking their supply route may be the better idea.


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Post #29489
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I always bring my horse along if I'm going inside a keep...
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Post #29507
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I wouldnt mind needing to eat if there is a hotkey for it.
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