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Roleplaying Discussion: You and Fellow RPers


Started by Hobado
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(I will edit in other's people's thought's I have seen on this topic later... it is 1 a.m. and I am tired.)

Ok, so I haven't gone around on making another discussion thread, until know. This one will probably be longer than the other two just because this will inlcude three of the questions in this thread. That is why it was hard for me to come up with the Name. The three that I will be covering are:

Is hosting a RP hard?

What is the deal with Open and Closed Rp's?

and

Why is maturity important in an RP?

So, let us start with the first question. I actually have been thinking about this one for a while now, since I have only hosted one, (now two) Rps, and so far, I have to say it really depends on the party. A host's job in the RP is basically, to make sure the story is going along, making sure the pace of the RP is suitable for all of the RPer's, and most importantly making sure that the Rper's are having fun, while obeying the rules. The host is always suppose to set an example for the RP ,and they should guide the Rper's through the adventure. I always think that the host should have a post to, not only have the Rper know what is going on, but gives them a chance to experience the story. It is not the job for the players to guide the Host through her/his RP.

If the host is making bland post, it can be hard for the RPer's to grasp on what is going on through the RP, this causes confusion, and often the players have to ask what is going on just to post.

Now everyone's opinion is different, so hearing it from other people, and not only me, can be useful. Me personally, I the ones that I have hosted I found it to be difficult. Having people from different timezones, and having people with different RPing styles can cause a little damage to the RP.

What is the deal with Open and Closed Rp's?

Now I have little experience in open and closed Rp's so I will give my best explanation. An open Rp, is basically that, open to the public. It gives a great opportunity for new, intermediate, and epert Rper's to gain experience, and it gives them a chance for to flush out there character. Open Rp's tend to have a lot more OOC talk IC using these babies(()). It cause the RP, to become a disorganized and can also cause confusion. One of the perks of open RP's is the suspision. Not knowing the huge pot right away can keep the player on their toes. I have read Rp's that have done this well, one of them which is the RP made by @Iogairn called the Expedition. I found myself staying excited throughout the whole RP, and I felt that the Rper's left the reader "on their toes".

Character relations are a lot more fun to as well. When someone doesn't post their Bio in an open RP, it is always fun to see how one another's character would react to each other. It's even better when the player's really get immersed into the universe.

Closed Rp's are a bit different. Since they are planned the player's usually know the plot of the story, and how their character fits into the plot. These type of Rp's tend to be slower, and more organized. Closed Rp's often has an OOC see discussion thread aswell. Though they are some acceptions.

Why is maturity important in RPing?

Why is it? Everyone is here just to have a bit of fun? Am I right?

Yes... it is true that everyone wants to have a good experience in the RP, but it is important that people are aware of that. I never experienced anybody ruining an RP, just for the sake of ruining an RP, but if that has happened to you... I am truly sorry. Back on topic, maturity plays a huge role in RPing. It is important for the players to respect one another, and act mature. Everyone wants to feel comfortable posting in an RP, but if there is some point in time someone is acting immature in an RP, it could ruin the fun.

Arguements are bound to happen in an RP, but it is important for the players to settle the arguement like adults, and one important rule in my opinion: Do not take anything that happens IC personal. If someone character, doesn't like another's IC it doesn't mean that the player doesn't like the other OOC. If you feel uncomfortable on how the character is reacting with the other. Simply tell the person "politeley" OOC. I always say that it is important to take in to account the players feelings. If someone is uncomfortable, or angry on what a character did IC, remember this, IC actions could havve consiquences. This is something that I always have in the back of my mind.

If there is a point in time where a scene is getting out of line, and players find themselves getting frustrated on a point of no return, consult a mod. They are here to help, and of course, they are very helpful. Tecca, Triskele, and Horizon Seeker do their job well.

Now I have a "sub" question for you guys.

What makes an RP Mature?

Now, @Ri'Do'Ja (One who will never be tagged because it won't let me.) brought up a good topic, asking "How do you deal with sexual relationships in RPing?" and I thought this "maturity". This topic got me thinking about the question I stated above.

Now I will put a disclaimer right here. I will be explaining what make an RP mature so...prepare. I would also like to note that if there are any graphic or mature scenes in an RP, I would recommend stating that. Spoilers could be useful for that if it is really vulgar, it can help younger reader's skip over that.
For anyone knew to this website this is a spoiler tab




"Sexual themes" I have barely seen any relationships forminf on this site, but I am sure it has been around TES somewhere.... I mean everyone has "The Lusty Argonian Maid", tucked under their pillow. Anyway, if there is a point in time where a "sexual theme" is about to occur, please I beg of you to be mature about it. Using vulgar and modern language could ruin the moment in the RP, and could cause other people to basically....gag. If the scene is needed to show the Character relation, then do it with maturity. It also helps that the characters are at least of the age of 18..... otherwise, it would be creepy. I know it is a sensitive topic to talk about, but it must be said.

"Gore" This one basically everyone is use to. especially playing past TES games, if you wish to go into detail about a battle or a feast, I would suggest stating a warning disclaimer or something. No one wants to be caught off guard while someone ecplains how one character is doing something to another. I have pictured my fair share of "feast" and if I wasn't mature enough to handle it, then... I would have cried. If I were twelve... man that would have ruin my child hood.

"Profanity" Now, I think that if it could be avoided, it should, but everyone has seen that character that has a potty mouth. IC I think it is ok, for someone to blurt out a few words, but they have to make sure that other roleplayers are one: Ok with it and two: Know that it is about to happen. I feel like using profanity out of character towards someone, is a no no, and it is unacceptable. It is against the rules on the site, and it could have consequenses so.... be careful using that.

If anything needs to be edited, I will be more than happy to edit it. Also, I would recommend reading up on Halwystyr's articles on Roleplaying, it provides useful and detailed advice on roleplaying. I highly suggest reading that.
This post was last modified: April 1st 2014, 11:49 AM by Hobado


:)
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cyfiawnder hiraethus
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What makes an RP mature?

The biggest factor is whether or not role players can settle disputes without getting into an argument. If the players can come to an agreement without insults, then the RP goes along smoothly...it is a better experience for all players, and the players respect each other.

The Daedric Princes RP, for example...it was a war/diplomacy RP. Some of the players got in arguments, the host (that was me) took a "laissez-faire" approach, and didn't step in (wasn't helpful in that I had disappeared for two and a half months...sorry about that by the way). As a result of poor moderation and disputes, one player left, many others were quite ticked off, and the RP eventually died.

This also ties into your statements on hosting RPs, hosting players need to guide the story along, instead of entrusting the players to settle everything for themselves.


~~Welcome to a world of impure imagination!~~
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(April 1st 2014, 10:23 AM)cyfiawnder hiraethus Wrote: What makes an RP mature?

The biggest factor is whether or not role players can settle disputes without getting into an argument. If the players can come to an agreement without insults, then the RP goes along smoothly...it is a better experience for all players, and the players respect each other.

The Daedric Princes RP, for example...it was a war/diplomacy RP. Some of the players got in arguments, the host (that was me) took a "laissez-faire" approach, and didn't step in (wasn't helpful in that I had disappeared for two and a half months...sorry about that by the way). As a result of poor moderation and disputes, one player left, many others were quite ticked off, and the RP eventually died.

This also ties into your statements on hosting RPs, hosting players need to guide the story along, instead of entrusting the players to settle everything for themselves.

I am in complete agreement with you here Cyfi Also we need talk more we were closer my friend. Two things that Kill Rps rapidly are the differing of Time zones (How people behave in relation to this not the difference of time zones in it self) and arguments that are often enough trifle in the sense that had the involved members been reasonable the Rp could have continued.


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