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Server Maintenance


Started by thelolercoaster
Post #165626
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I'm not used to MMO's but it seems to me that ESO is undergoing a looong server maintenance. Servers kicked me out at 12am and i wokeup to play it at 9am and they were still undergoing maintenance.

Here is the source

http://forums.elderscrollsonline.com/dis...4-1-to-4-2

Here are the service alerts.

https://help.elderscrollsonline.com/app/.../a_id/4320

Here are the recent patch notes.

http://forums.elderscrollsonline.com/dis...tes-v1-0-1
This post was last modified: April 2nd 2014, 10:20 AM by thelolercoaster
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Post #165638
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I've seen MMOs go into maintenence for very long periods of time, especially during early access. We are simply the test subjects for the actual launch of the game.


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Post #165640
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It is somewhat common to new games. Something unexpected that they haven't had in betas comes up and they need to fix it. I have a feeling that the servers will go online soon as they just released the patch notes.


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Post #165647
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Thank god, from that little response I believe we may have a fix to our quests. I believe I abandoned quite a few of them in Morrowind. It is also very normal for such maintenance, I don't believe I've EVER seen a bug free game on launch, nor do I think its possible. Can't wait to play this afternoon!
This post was last modified: April 2nd 2014, 08:04 AM by Ruknir
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Post #165648
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I remember posts on here saying that the early access days would be the unofficial "last beta." Looks like they were right...

Anywho, I don't play this early anyway because of school and stuff, so it doesn't bother me any


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Post #165650
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(April 2nd 2014, 07:40 AM)Infamous Wrote: It is somewhat common to new games. Something unexpected that they haven't had in betas comes up and they need to fix it. I have a feeling that the servers will go online soon as they just released the patch notes.

do you know where i can get the latest patch notes when they release them
This post was last modified: April 2nd 2014, 08:17 AM by thelolercoaster
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Post #165657
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Best to just check the ESO forums, for quick info on what's happening.

http://forums.elderscrollsonline.com/dis...0-1#latest


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Post #165658
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I can confirm this, I just tried to logon at 11:10 a.m. EDT. I am hesitant to admit that I was on up to at 1:10 a.m. EST when the server was reported to be about to shut down according to in-game announcements. I seen the banter about the mail system shutdown on chat. I had no idea that it would still be down late this morn.

Quote:We were already planning to push a new game build to both servers this morning, and we will continue to work towards this. Stay tuned for complete patch note shortly. In addition to this aforementioned priority fix, we are also working quickly to restore our 'send in-game mail' functionality, some content blocking fixes that are preventing some users from finishing quests, and a few other tweaks. Our goal is to have all of these fixes initiated later this morning, eastern US time.

This means an update will need to be applied before playing - for those that didn't make that mental connection.




New news: New patch notes have been posted. These weren't there when I looked yesterday:

ESO forum: Patch notes v1.01
Quote:Patch Notes v1.0.1
ZOS_GinaBrunoZOS_GinaBruno Administrator, Moderator admin
April 1 edited 10:17AM in Patch Notes

OVERVIEW

The Elder Scrolls Online v1.0.1 features a number of fixes to existing content. Here’s a brief overview of what awaits you in this patch:

Fixes to quests that were blocking progression.
New option to view the intro cinematic any time.



FIXES & IMPROVEMENTS

Alliance War
General

Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.


Combat & Gameplay
General

Reduced the percentage required to gain credit for a kill for healers that were healing an ally.
Fixed an issue where you could get dismounted from your horse when jumping over various objects.
Fixed an issue with fishing where the game client could crash.
Fixed an issue where abilities with a cast time were not properly reducing your movement speed during casting.
Fixed an issue where the monkey pet granted to beta testers occasionally had collision.


Crafting & Economy
General

Fixed an issue where low-level players were being granted high-level food recipes. You should now receive recipes appropriate for your level.


Dungeons & Group Content
General

Fixed an issue where the chest containing the portal to Crow’s Wood would occasionally get stuck in an open or closed position, and would prevent you from entering.
A Son’s Promise: Fixed an issue in Crows’ Wood where Rulantaril's Construct would instantly respawn.
Fixed an issue with Dark Anchors which could prevent monsters from spawning.


Exploration & Itemization
General

You will no longer receive veteran rank swords from fishing in Stonefalls.


Mac Client
General

Fixed an issue with the MacBook Air that was causing NPCs to multiply as you moved the camera around.


Quests
Auridon

In the name of the Queen: Fixed an issue in the quest where the priestesses at the Northern and Western ritual sites would occasionally get stuck in a kneeling pose, blocking your progress.
New in Town: Malareth has been run out of Vulkhel Guard for the time being, but she vows to return at a later date. Those of you on this quest are advised to abandon the quest until she returns. Not completing this quest will not impact any achievements.


Betnikh

Prove Your Worth: Fixed an issue where you would lose credit for dueling NPCs if other players interfered before the NPC could land a hit.


Glenumbra

Bloodthorn Assassins: Increased the respawn rate of suspicious cargo, plus the chance of the correct assassin spawning in the cargo.
Legacy of Baelborne Rock: Tanchim now yells at only you when interacting with the rune, instead of everyone in the region, including most of Daggerfall City.
Vale of the Guardians: Fixed an issue where the quest could get blocked if one of the monsters defending the Wyress got stuck.


Khenarthi’s Roost

The Perils of Diplomacy: Added a map pin to the location of the Green Lady to resolve an issue where the red mist leading to her location was not visible.


Rivenspire

Shornhelm Divided: Fixed an issue where the High King Emeric would occasionally not appear on the step “Meet High King Emeric.” You can now meet him!


Stonefalls

Death of Balreth: Fixed a couple of issues which were preventing you from containing the spirit at the end of the quest, blocking both completion and exit.
Restoring the Guardians: Fixed an issue that was preventing Ragebinder and/or Blaze from appearing when summoned.


User Interface
General

Fixed an issue where you could not zoom in to look at your first character’s face in the character creation menu.
The intro cinematic has been replaced with a new, higher quality version.
There is now an option to play the intro cinematic any time you’d like to watch it again.
The issue preventing chat and name filters from working has been fixed; chat and character names are now filtered for bad language. Please be aware that Customer Support may have to alter your character name if it breaks our naming requirements.
Added a textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
Note: This message is currently only in German and French. We intend on adding an English message soon.

Post edited by ZOS_KaiSchober at 10:17AM
This post was last modified: April 2nd 2014, 08:30 AM by HalloweenWeed


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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thelolercoaster
Post #165661
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(April 2nd 2014, 07:36 AM)Epicfailville Wrote: I've seen MMOs go into maintenence for very long periods of time, especially during early access. We are simply the test subjects for the actual launch of the game.

I keep forgetting the game isn't even out yet. I'm glad they are working on the game. It's been a pretty smooth game so far... but... the more bugs they fix the less it feels like an elder scrolls game. hah jk.

(April 2nd 2014, 08:19 AM)HalloweenWeed Wrote: I can confirm this, I just tried to logon at 11:10 a.m. EDT. I am hesitant to admit that I was on up to at 1:10 a.m. EST when the server was reported to be about to shut down according to in-game announcements. I seen the banter about the mail system shutdown on chat. I had no idea that it would still be down late this morn.

Quote:We were already planning to push a new game build to both servers this morning, and we will continue to work towards this. Stay tuned for complete patch note shortly. In addition to this aforementioned priority fix, we are also working quickly to restore our 'send in-game mail' functionality, some content blocking fixes that are preventing some users from finishing quests, and a few other tweaks. Our goal is to have all of these fixes initiated later this morning, eastern US time.

This means an update will need to be applied before playing - for those that didn't make that mental connection.

Yeah. i wonder if there will be any game changing or noticeable updates since it's a "new game build." whatever that means.... i wanna see the patch notes! maybe they will fix the slider so i can play in first person without actually having a headache... or maybe being able to interact more with the world.
This post was last modified: April 2nd 2014, 08:25 AM by thelolercoaster
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Post #165663
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In the EU on the US server so I haven't been able to play all day :(

Already addicted.


Gone to a better MMO, soz guys, it was fun.
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Post #165673
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This feels more like an Open/Subscriber beta than an early access. I guess it could be considered both. They use us for final tweaks before actual retail release. I don't mind really. Im just hungry to get in there and do my thing.
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Post #165676
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UPDATE: 12:00 P.m. EDT there is a two-minute countdown timer on the game login screen!
No, at 12:03 it changed to 5m and recycles I guess. You have to try to login again after the timer expires to see the timer again.




(April 2nd 2014, 08:56 AM)Mr D Wrote: This feels more like an Open/Subscriber beta than an early access. I guess it could be considered both. They use us for final tweaks before actual retail release. I don't mind really. Im just hungry to get in there and do my thing.

Agreed. I'm not resentful, just excited about ESO - I love it.
This post was last modified: April 2nd 2014, 09:11 AM by HalloweenWeed


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #165678
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As of noon EDT, we are currently looking at a maintenance completion ETA of 1-2 hours.

1-2 hours left guys! Err well... We will see.


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(April 2nd 2014, 09:04 AM)Infamous Wrote: As of noon EDT, we are currently looking at a maintenance completion ETA of 1-2 hours.

1-2 hours left guys! Err well... We will see.

AAAH! someone should write an article called 101 things to do while servers are down. :P

(April 2nd 2014, 09:02 AM)HalloweenWeed Wrote: UPDATE: 12:00 P.m. EDT there is a two-minute countdown timer on the game login screen!
No, at 12:03 it changed to 5m and recycles I guess.

it makes you wait 5min before trying again. i know i thought i had 5min left before the servers were up but nope x.x
This post was last modified: April 2nd 2014, 09:07 AM by thelolercoaster
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Post #165684
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Probably broke because people building trebuchets on walls


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