Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)
Should sneaking behind enemy lines be allowed?
Yes
21.74%
5 21.74%
No
21.74%
5 21.74%
If implemented properly, yes
56.52%
13 56.52%
Total 23 vote(s) 100%
You do not have permission to vote in this poll.
* You voted for this item. [Show Results]

Should there be a way to go into enemy territory?


Started by Dar Zhal
Post #47822
Member

Likes Given: 31
Likes Received: 41
Faction & Race:
Aldmeri Dominion (Khajiit)
In a video by shoddycast I watched, I realized that there is a lot of fun to be had behind enemy lines. Using simple mechanics of PvP flagging or maybe town patrols or reinforcement timers, we could be allowed to sneak behind enemy lines and enjoy exploring those landscapes at GREAT personal risk. Watch the video, post your thoughts.

http://www.youtube.com/watch?v=X3GONzQXh...VK&index=5
This post was last modified: March 6th 2013, 02:19 PM by Dar Zhal
Like this post Reply
Post #47826
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
Random people interrupting my PvE, how could that go wrong?

Imo, if you want to see the area, make an alt.


Like this post Reply
Post #47834
Member

Likes Given: 470
Likes Received: 182
Faction & Race:
Ebonheart Pact (Argonian)
there already a thread about this mate http://www.tesof.com/topic-exploring-out...ion-region
Like this post Reply
Post #76016
Member

Likes Given: 3
Likes Received: 11
Faction & Race:
Not Set
That is a serious flaw in the game. What is preventing my from walking or riding into another faction's territory? NOTHING! Now when I am there it should be expected that any NPCs you come across will call you out and get other players and guards involved while hunting you down themselves. You will be hunted if seen in enemy territory, that makes sense. There shouldn't be some invisible wall preventing you from going into another part of the map just because it is not controlled by your faction. If that made sense then how do the traveling cat merchants get all the way up to Skyrim and other regions to sell their stuff?

It makes no sense to not allow any player to travel anywhere they want. Of course you will be met with hard resistance in enemy territory, just like a lvl 10 wandering into a lvl 20 dungeon. There should be no completely safe zone, that is easy and weak. However, people who don't want to PvP all the time and stay in their faction controlled regions can and should run to the nearest city/NPC if they see someone from another faction.

To help prevent people camping a single player trying to quest, the player in his home region can "ping" the map to show the last location of the spotted enemy player to all allied faction members in that region. That way other allies will come to defend their territory against the player wandering about in an enemy factions territory, heck maybe even a guard or two (lvl 50) from a near town will wander around that area and inspect for intruders for a limited time (only on a positive sighting or contact). The ping would simulate running to a guard and saying "hey sir, I saw someone over here and he attacked me" or just yelling for help and the guard will go to the spot you pinged on the map and try to find the intruder. At the same time, your allies are aware of the intruder's last location and can investigate if they want to catch that player and punish him for setting foot in your land.

Plain and simple, I hate the divide of PvP and PvE. They should both coincide at all times, everywhere. It makes sense to only have mass PvP in one area like Cyrodil, but it makes no sense to not allow me to walk into any part of the map at any level and -try- to kill anybody or anything I want, or just explore. Please stop limiting when there is absolutely no sensible reason to. Let me die in enemy territory, let me get ganked in my own homeland by someone with enough balls to venture there. Don't let me feel safe because i'm 1ft on my side of the invisible wall drawn between regions. Please make me stick close to other players, towns, and lighted or well traveled areas for safety. Please allow me to think and use skill to survive.

Saying I can't walk 5 ft into Skyrim because I am a lvl 49 in the Aldmeri Dominion, but then allowing me access when I become lvl 50 one minute later, is BS.

Saying I can't get attacked by a Nord just because I am an Argonian in Back Marsh, but then we step 10 ft over into Cyrodiil and its all of a sudden fair game, is BS.



=R=E=S=P=E=C=T=

Like this post Reply
Post #76069
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
@Phaytle, Dude.......beating a dead horse. This is a discussion that's raged over many a thread. It always comes to the same conclusion: open world pvp everywhere would interrupt many people's experiences, and so it's been confined to a large, central area where you can do whatever you want in terms of pvp. Think of it like this: every alliance knows that cyrodiil is up for grabs. But they're home territory? HEAVILY guarded. One does not make his outposts stronger than his capitol. It'd be next to impossible to get into an enemy faction's home lands. But in cyrodiil, everything is chaos. Nothing was given to you except by right of conquest. You wouldn't guard anything in Cyrodiil more heavily than your own lands because 1: don't have the resources, 2: what if the enemy amasses a force large enough to decimate any defense in cyrodiil? It's like the game of Risk. The smaller border you have, the easier it is to defend. Getting more land in Cyrodiil stretches your border and makes it harder to allocate men. supplies, etc. So you focus on fortifying your own home, then the outlying lands.

Saying that if you don't want to engage in pvp, just run to the nearest town/guard is not a good idea. The idea behind this game is exploration. What if you don't have a town or guard nearby? Just suck it up and take it? Sorry, but that's not an option for some people. They don't enjoy that aspect of the game, that's why they chose not to engage in it. So why give others the chance to rob that from those who chose not to?

As for the level fifty thing: would you fight a pro MMA fighter right now (assuming you don't do MMA right now)? No. Because you aren't strong enough. Maybe if you trained like they did, then you could fight a pro. But even then, even after all that work, you can still improve and get better and fight even better opponents. It might be just a little bit of experience that you need to beat someone, but you won't be able to beat them unless you put that little bit of time in. So not being able to explore cross-faction until fifty makes sense from that angle. You hafta work until you are at a certain level. then exploring that area takes time, and after you have learned all you can from that place, you can continue moving on.

And your Argonians/Nord example......man, please just don't. Argonians and Nords are in the same alliance. They can't kill each other even in Cyrodiil. That argument is invalid.


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
Post #76099
Member

Likes Given: 45
Likes Received: 345
Faction & Race:
Ebonheart Pact (Dunmer)
(June 30th 2013, 06:13 PM)Phaytle Wrote: That is a serious flaw in the game. What is preventing my from walking or riding into another faction's territory? NOTHING! Now when I am there it should be expected that any NPCs you come across will call you out and get other players and guards involved while hunting you down themselves. You will be hunted if seen in enemy territory, that makes sense. There shouldn't be some invisible wall preventing you from going into another part of the map just because it is not controlled by your faction. If that made sense then how do the traveling cat merchants get all the way up to Skyrim and other regions to sell their stuff?

It makes no sense to not allow any player to travel anywhere they want. Of course you will be met with hard resistance in enemy territory, just like a lvl 10 wandering into a lvl 20 dungeon. There should be no completely safe zone, that is easy and weak. However, people who don't want to PvP all the time and stay in their faction controlled regions can and should run to the nearest city/NPC if they see someone from another faction.

To help prevent people camping a single player trying to quest, the player in his home region can "ping" the map to show the last location of the spotted enemy player to all allied faction members in that region. That way other allies will come to defend their territory against the player wandering about in an enemy factions territory, heck maybe even a guard or two (lvl 50) from a near town will wander around that area and inspect for intruders for a limited time (only on a positive sighting or contact). The ping would simulate running to a guard and saying "hey sir, I saw someone over here and he attacked me" or just yelling for help and the guard will go to the spot you pinged on the map and try to find the intruder. At the same time, your allies are aware of the intruder's last location and can investigate if they want to catch that player and punish him for setting foot in your land.

Plain and simple, I hate the divide of PvP and PvE. They should both coincide at all times, everywhere. It makes sense to only have mass PvP in one area like Cyrodil, but it makes no sense to not allow me to walk into any part of the map at any level and -try- to kill anybody or anything I want, or just explore. Please stop limiting when there is absolutely no sensible reason to. Let me die in enemy territory, let me get ganked in my own homeland by someone with enough balls to venture there. Don't let me feel safe because i'm 1ft on my side of the invisible wall drawn between regions. Please make me stick close to other players, towns, and lighted or well traveled areas for safety. Please allow me to think and use skill to survive.

Saying I can't walk 5 ft into Skyrim because I am a lvl 49 in the Aldmeri Dominion, but then allowing me access when I become lvl 50 one minute later, is BS.

Saying I can't get attacked by a Nord just because I am an Argonian in Back Marsh, but then we step 10 ft over into Cyrodiil and its all of a sudden fair game, is BS.

Uhm, you just necroed 3 months old stuff, that has been discussed prior to ZOS releasing info on 50+ content in enemy zones, please understand the game is being made by experienced team of people who are in industry for years. They surely evaluated many options and this one came out as best way to implement real PvP without gaking

I suggest you check couple of March interviews here http://www.tesof.com/topic-summary-of-al...e-yourself


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
Like this post Reply
The following 1 user likes Rage's post:
Ferroc




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com