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Member
Likes Given: 45
Likes Received: 345
Faction & Race:
Ebonheart Pact (Dunmer)
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(June 30th 2013, 06:13 PM)Phaytle Wrote: That is a serious flaw in the game. What is preventing my from walking or riding into another faction's territory? NOTHING! Now when I am there it should be expected that any NPCs you come across will call you out and get other players and guards involved while hunting you down themselves. You will be hunted if seen in enemy territory, that makes sense. There shouldn't be some invisible wall preventing you from going into another part of the map just because it is not controlled by your faction. If that made sense then how do the traveling cat merchants get all the way up to Skyrim and other regions to sell their stuff?
It makes no sense to not allow any player to travel anywhere they want. Of course you will be met with hard resistance in enemy territory, just like a lvl 10 wandering into a lvl 20 dungeon. There should be no completely safe zone, that is easy and weak. However, people who don't want to PvP all the time and stay in their faction controlled regions can and should run to the nearest city/NPC if they see someone from another faction.
To help prevent people camping a single player trying to quest, the player in his home region can "ping" the map to show the last location of the spotted enemy player to all allied faction members in that region. That way other allies will come to defend their territory against the player wandering about in an enemy factions territory, heck maybe even a guard or two (lvl 50) from a near town will wander around that area and inspect for intruders for a limited time (only on a positive sighting or contact). The ping would simulate running to a guard and saying "hey sir, I saw someone over here and he attacked me" or just yelling for help and the guard will go to the spot you pinged on the map and try to find the intruder. At the same time, your allies are aware of the intruder's last location and can investigate if they want to catch that player and punish him for setting foot in your land.
Plain and simple, I hate the divide of PvP and PvE. They should both coincide at all times, everywhere. It makes sense to only have mass PvP in one area like Cyrodil, but it makes no sense to not allow me to walk into any part of the map at any level and -try- to kill anybody or anything I want, or just explore. Please stop limiting when there is absolutely no sensible reason to. Let me die in enemy territory, let me get ganked in my own homeland by someone with enough balls to venture there. Don't let me feel safe because i'm 1ft on my side of the invisible wall drawn between regions. Please make me stick close to other players, towns, and lighted or well traveled areas for safety. Please allow me to think and use skill to survive.
Saying I can't walk 5 ft into Skyrim because I am a lvl 49 in the Aldmeri Dominion, but then allowing me access when I become lvl 50 one minute later, is BS.
Saying I can't get attacked by a Nord just because I am an Argonian in Back Marsh, but then we step 10 ft over into Cyrodiil and its all of a sudden fair game, is BS.
Uhm, you just necroed 3 months old stuff, that has been discussed prior to ZOS releasing info on 50+ content in enemy zones, please understand the game is being made by experienced team of people who are in industry for years. They surely evaluated many options and this one came out as best way to implement real PvP without gaking
I suggest you check couple of March interviews here http://www.tesof.com/topic-summary-of-al...e-yourself
Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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The following 1 user likes Rage's post:
Ferroc
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