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sieges


Started by grimmjow
Post #35650
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- first of all do you think us players will get to use the siege equipment? and if so maybe we could train as siege engineers.
- what equipment will there be. im hoping for battering rams , siege towers , trebuchets , mangonels. maybe some roman siege engines like ballistas , onagers and scorpios
- and what about siege defenses? , catapults on towers , boiling oil , dropping flaming logs , rocks ect on the attackers

so basically what do you think/hope will be involved in sieges?


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Post #35707
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I would love to see catapults and Siege towers for the attackers, and wouldn't mind those rocks and/or flaming logs for defense.
This post was last modified: February 7th 2013, 10:39 AM by Ditmer


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Post #36075
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I'm more curious as to the implication of siege weapons. Does this mean were going to have to sit there for hours to take a keep? Or is it just a short battle?


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Post #36119
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Climbing walls for some classes (usually stealth). They can actively play cat and mouse up on the walls and walkways to prevent the defenders doing easy take outs of stuff like bombs and ladders, which are very slow and must be extremely exposed at the walls.

Destructible walls, parapets.

Engineer-built and deployed gunpowder bombs (think Helm's Deep); easy to spot with slow fuses, but if one goes off ...

Scaling ladders, also easy to see and slow to raise into position, and can only be placed on a wall where no defenders are probably within a certain radius, since it only takes a click on the ladder when it is near a defender to send it back to earth. Again, reference Helm's Deep and all the ladders - some made it, many got pushed back.

These would also support a varied keep take time a lot; these attacks could be quite fast if totally undefended, but quite slow if it is defended decently.
This post was last modified: February 8th 2013, 12:13 AM by RedGiant
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Post #36139
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red i hope youre right in your assessment



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Post #36272
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i hope we actually get what we saw on the Alliances cinematic. Rope bridges fired from scorpio things, climbing up walls with ropes, and the reverse, chopping those bridges down and throwing rocks down the wall.
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Post #36290
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So, in a recent article, I forget which one, we were told that if attackers just sit there and attack a wall, they're going to lose.

This could mean several things:

Defenders can repair walls as they're damaged?
Attackers must take the minor strategic points tied to a keep (i.e. farms, towns, etc) before laying seige?
Attackers must attack on flanks as well to spread resource usage by defenders as much as possible?

What we don't know:

Cost of seige equipment in terms of mats/money.
Requirements for usage of said equipment.
Ability for defenders to use equipment themselves such as pouring hot tar over a gate.
Resources provided by secondary objectives.
Resource requirements to repair walls (if possible).
Much, much more.....


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Post #36692
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This is pretty much *the* area that makes me at least hopeful because of Matt's DAoC background.

The complex ying and yang of all these possible attack and defense features need to reinforce the basic need for folks to integrate well together to make them work.

In DAoC, one group of 8 smart, resourceful and coordinated players could deviously out-fight 2-3 groups of less tight-knit enemies. Whether they were in open-field, attacking or defnding keeps.

Yes, there were zergs. There will always be zergs. But ... zergs got defeated a lot with a smaller opposing force due to their tactics via the seige features. Mythic knew that each seige aparratus and technique *could* be used in combination to produce novel strategies.

The best message this game can send to its playerbase is:

"Zergs do not always win, and mouthbreathing zergs almost never do".
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