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Something I would like to see in TESO.


Started by Tyber
Post #52606
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Hello Everyone,

Something I would really like to see in TESO is epic questing. Not just storyline questing. I'm speaking more along the lines of Epic Armor questing, ALA, Asheron's Call. Or Epic Mount questing, ALA, Vanguard.

It seems in recent years these types of things have been taken out of games because people want their things ''now'' vs having to try to earn them. It is much more satisfying when you finally get that ''wolf'' mount after hours/days of questing to get it. Or getting that rare, ''one of a kind'' breast plate after days of putting the piece of it together and getting it forged....

It just seems these types of rewards are more gratifying than sitting in an instance queue for an hour each time to get ''points'' to go buy it...

Just a thought. :)


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Post #52609
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YES, SO MUCH YES. I MISS HAVING TO WORK FOR THINGS IN GAMES.


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Post #52611
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i personally disagree, the reason i want to do a quest is because the quest is fun not for some reward at the end. you know, i want to play a game to have fun. there are too few quests in MMOs that are fun and/or challenging, the only incentive there is to do them is to increase your level so you can do more harder quests to do the same ... rinse and repeat!
i have heard ESO will be different in this reguard and that is my main interest in this game :)

(though i don't mind working hard for kick ass items as long as that isn't the only incentive of these quests)
This post was last modified: March 21st 2013, 07:26 AM by quib
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Post #52613
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Oh, I fully agree Quib. These quests were fun, challenging and the reward at the end was just that much more gratifying. :)

They weren't done just to do them or to level up or to just get the end reward, they were done because they were fun to do. :)

(March 21st 2013, 07:24 AM)quib Wrote: i personally disagree, the reason i want to do a quest is because the quest is fun not for some reward at the end. you know, i want to play a game to have fun. there are too few quests in MMOs that are fun and/or challenging, the only incentive there is to do them is to increase your level so you can do more harder quests to do the same ... rinse and repeat!
i have heard ESO will be different in this reguard and that is my main interest in this game :)

(though i don't mind working hard for kick ass items as long as that isn't the only incentive of these quests)


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Post #52614
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Those long epic quests normally entail fun solo content that you wont find anywhere else in the game. Like ridiculous kiting of a certain demon across an entire zone. Sneaking in and assassinating a target (oh god the legendary dagger quest was so friggen fun, I got to a climb a rope into an open window! And then sneak through a phased version of a city full of werewolves that could smell me if I got too close.) Those kind of quests just need to avoid raid requirements like the plague, having to do part of it, or collect things from a raid/dungeon (TERA DOES THIS AND IT PISSED ME OFF) kills the whole experience of an epic quest imo.


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Post #52617
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having to earn stuff? yes.

As long as its an actually interresting quest (there was stuff like this in everquest 2 too if im not mistaken)
the thing is that alot of stuff like mounts are treated as a money sink right now.

There is a point to that.
The player economy tends to get out of hand. money is handet out by raids and people buy stuff from the auction house.
It just boils down to there beeing too much money so mouney sinks like Player Housing and Mounts are a thing.

thats also the reason for the flying skills in WoW.

so its a tough balance to strike there.

At the end of the day there is one question you have to ask yourself: Does this feel like work i am paying for?
And if it does. its bad game design.
This post was last modified: March 21st 2013, 07:33 AM by Sordak
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Post #52618
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as long as i don't have to collect 'x' boar tusks or 'y' pelts i'm happy! but i want something more you know? some quest in oblivion use gameplay really well i thought, it wasn't go into cave x and kill/collect y, some quests were just talking which served as a change of pace and it got you involved more in this world as well (well i thought anyway)
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Post #52621
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Ahh, quests like the original Cleric Epic Quest from EverQuest 1 ? ... anyone else hate on those pearlescent fragments that never drop :)
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Post #52624
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Yes, all of those kind of quests. :) I understand the economy issues, a simple fix is to make it bind on pick up once you complete it. It is something for YOUR toon and yours alone, not everyone else to barter over. It's an accomplishment issue, not a money issue. Yes, the attaching it to a raid instance or a normal dungeon instance is a bad idea... I never liked that and yes, Tera pisses me off with that as well. Hence, I usually give up on those.

It's a simple thing really, just a quest line you go through with a story attached to it as to why your doing what your doing. I remember having to collect motes from Gollum's in AC for the Atlan weapon and Armor quests, taking them to an NPC to get them fashioned into another item which was used to build part of your weapon or armor... The whole thing was fun and exciting. In the end, you had some of the best items you could get and you did it yourself. :)

Oooo, I got plus 1'ed... thanks! :P
This post was last modified: March 21st 2013, 07:50 AM by Tyber


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Post #52626
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the idea of having too much soulbinding sure goes against their crafting philosophy tho.
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Post #52628
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Agreed. Although, I am not talking about everything being soulbound. Just epic quest related items. Things you do on your toon, for your toon. Not items you get from being out and about adventuring and killing mobs who drop ''purple'' loot or anything.

Items attached to quests which give a reward for you doing the line at the end. Those items shouldn't be trade-able. After all, it is something you did for yourself which took quite a bit of time and devotion to complete. Why should anyone else be able to buy their way to it? :P

(March 21st 2013, 07:53 AM)Sordak Wrote: the idea of having too much soulbinding sure goes against their crafting philosophy tho.


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Post #52629
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I wouldn't want to have a exceptionally challenging quest reward something that is crap though. I could see having something difficult and time consuming for crafted items. Since they will be on par with the top gear, make it a big questline to unlock the ability to make them. That would definitely be awesome.


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Post #52630
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See?! Now were on the right track. :) That would be a great addition for crafters. :) It wouldn't' even need to necessitate killing anything either... could be sneaky sneak kind of stuff, researching in game lore, etc... :)

(March 21st 2013, 07:57 AM)Grape Drank Wrote: I wouldn't want to have a exceptionally challenging quest reward something that is crap though. I could see having something difficult and time consuming for crafted items. Since they will be on par with the top gear, make it a big questline to unlock the ability to make them. That would definitely be awesome.


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Post #52632
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Yes, please!
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(March 21st 2013, 07:49 AM)Tyber Wrote: Yes, all of those kind of quests. :) I understand the economy issues, a simple fix is to make it bind on pick up once you complete it. It is something for YOUR toon and yours alone, not everyone else to barter over. It's an accomplishment issue, not a money issue. Yes, the attaching it to a raid instance or a normal dungeon instance is a bad idea... I never liked that and yes, Tera pisses me off with that as well. Hence, I usually give up on those.

I ditched my tank friend who was incapable of doing labyrinth of terror and done them all solo queening as slayer dps. Was much more successful, but I was disappointed that I didn't get to finish them with my friend.


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<Glory Seekers> Looking for capable adventurers and people to chat with.
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