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Stealth Assassinations?


Started by Slypstream
Post #31141
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Will stealth assassinations be possible? If so, are there any restrictions as to how this has to be carried out?


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Post #31154
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Doubt it, with all the ninja-wannabes running around, it would make PvP annoying pretty quickly.


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Post #31159
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It would be to OP, imagine you getting 1 hit KO'd with whatever eq.
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Post #31166
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(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.
This post was last modified: January 31st 2013, 04:23 PM by Slypstream


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Post #31172
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(January 31st 2013, 04:21 PM)Slypstream Wrote:
(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.

1. Not everyone uses heavy armor, or shields. I know I won't be using either.
2. Stealth itself is borderline OP, but assassinations definitely are.
3. In Skyrim, assassinations occur regardless if you are stealthed or not, are are merely flashy finishers.
4. TESO needs some counter-stealth strategy/skills/spells to prevent PvP from becoming a pure stealth gank fest.


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Post #31176
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(January 31st 2013, 04:21 PM)Slypstream Wrote:
(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.

Edit: how is someone going to lower someone else's health below approximately 75% while sneaking, just not going to happen, so that's also a problem.

Would still be OP, considering an assassin can kill someone approximately at 25% hp. Also this would increase the level barrier tremendously, imagine a level 50 pvping at Cyrodiil, who can kill all players below level 25, once again by 1 hit KO since he's much higher level and has a lot more str then the new players hp.
This post was last modified: January 31st 2013, 04:35 PM by Dreamer
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Post #31185
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You both have very good points. I am not disagreeing, but I am still hurt by the idea of stealth being considered OP. Perhaps they will make assassinations available to players with a certain perk, allowing a set amount of assassinations per set amount of time. Nerfing it.


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Post #31187
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(January 31st 2013, 04:33 PM)Dreamer Wrote:
(January 31st 2013, 04:21 PM)Slypstream Wrote:
(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.

Edit: how is someone going to lower someone else's health below approximately 75% while sneaking, just not going to happen, so that's also a problem.

Would still be OP, considering an assassin can kill someone approximately at 25% hp. Also this would increase the level barrier tremendously, imagine a level 50 pvping at Cyrodiil, who can kill all players below level 25, once again by 1 hit KO since he's much higher level and has a lot more str then the new players hp.
They would have the same hp as their level is boosted to 50.

Anyway, don't think it's too great an idea unless stealth was extremely difficult.
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Post #31192
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(January 31st 2013, 04:41 PM)Dragonchris Wrote:
(January 31st 2013, 04:33 PM)Dreamer Wrote:
(January 31st 2013, 04:21 PM)Slypstream Wrote:
(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.

Edit: how is someone going to lower someone else's health below approximately 75% while sneaking, just not going to happen, so that's also a problem.

Would still be OP, considering an assassin can kill someone approximately at 25% hp. Also this would increase the level barrier tremendously, imagine a level 50 pvping at Cyrodiil, who can kill all players below level 25, once again by 1 hit KO since he's much higher level and has a lot more str then the new players hp.
They would have the same hp as their level is boosted to 50.

Anyway, don't think it's too great an idea unless stealth was extremely difficult.

Eh, I think stealth would only work if assassins had a skill that allowed them to go absolutely invisible. This would allow them to use another skill which backstabs the opponent, etc. Although this won't be an assassination, it should do a lot of damage, but not an incredibly extreme amount, but still more than all or most skills.
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Post #31193
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This happened all the time in DAoC. You as a Cleric would be inside one of your relic keeps and an enemy Rogue would scale the keep wall and sneak up to the healers/clerics and take them out, that was their job. I can see that sort of assassination being part of ESO....
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Post #31198
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I can see assassination being a part of the PVE or solo main quest line, but not in PvP.


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Post #31212
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I am sure they'll have an ambush burst damage ability as an opener for stealth. Rogue type classes will probably be similar to WoW/GW2.


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Post #31221
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They could make stealth not actually an invisibility thing, but it just makes you transparent, so that if you sneak in the open you'll be easily spotted, but if you're sneaking through cover, then you aren't easily spotted. And then just have your first attack from sneak gain a damage modifier, but nothing as dramatic as 30x damage from Skyrim, more like double, or even just a guaranteed crit from sneak.


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Post #31222
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(January 31st 2013, 04:33 PM)Dreamer Wrote:
(January 31st 2013, 04:21 PM)Slypstream Wrote:
(January 31st 2013, 04:13 PM)Dreamer Wrote: It would be to OP, imagine you getting 1 hit KO'd with whatever eq.

True, but if you could manage to see and attack the "ninja-wannabe", then you should be able to easily kill him/her on account of (likely) heavy armor and swords and shields and such (as apposed to light armor and daggers, for any self-respecting assassin). Stealth is a difficult skill to master, and I suspect it will be a very difficult challenge in TESO. Also, learning stealth does not make one a ninja wannabe. Sticking up for newcomers. However, if you are still learning it, stay away from PvP. You will get mauled.

Edit: Also, Dreamer, that is false. Even in the Skyrim we know and love, your overall damage has to be higher than the current health of your enemy, even for a chance of assassination.

Edit: how is someone going to lower someone else's health below approximately 75% while sneaking, just not going to happen, so that's also a problem.

Would still be OP, considering an assassin can kill someone approximately at 25% hp. Also this would increase the level barrier tremendously, imagine a level 50 pvping at Cyrodiil, who can kill all players below level 25, once again by 1 hit KO since he's much higher level and has a lot more str then the new players hp.

The developers said PvP everyone would have maxed out health/stamina/mana in one of their videos... So the levels wouldn't matter except what you have earned in perks and so on...

It would be awesome if you could assassinate people but the strike would do a certain percentage in accordance with your perks and level.
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Post #31239
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I am glad to say that some people see my point. I have to respectively disagree with your earlierpoints, @Dreamer and @Knightmare. If you read a post made by @Elember in one of the topics, he describes basically what "Rogues" did in DaoC, I believe it is called. They basically served as scouts and assassins. However, they weren't as good in combat.


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