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The Beautiful Art of Insanity

Started by Nehemia
Post #6336

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Ebonheart Pact (Dunmer)
So often I've seen people at the edge of insanity, no matter which world, time or place, or was it a game, yup, it was definitely in a game.

Either way the most problematic thing I always ran into is that the supposedly insane people are schizophrenic, not insane. But I guess there are many forms of insanity? However I don't think such makes a good character, or is it an actor.

so here's some jolly folly for you guys to look up into:

1. The traits to go after

Being an insane person in MMO world should be self-explanatory to others, however, many attempt this by attempting to mimic the symptoms of a schizophrenia. In my mind, that doesn't make the character interesting.

1.1 The What in the What Factor

In my mind, an interesting character has the "what factor". No matter the place or time, they manage to create large question marks above peoples heads.

I once dug a pit and filled it with clouds....or was it clowns.... it doesn't matter, it didn't slow him down. But it really began to smell! Must have been clowns. Clouds don't smell, they taste of butter. And tears.

1.2 Remaining in the subject, whilst out of context

Also, being insane doesn't mean the person has no grasp of the real world. Rather consider your speech out of the context, but at the same time remaining in the subject.

I'm a mad god. The Mad God, actually. It's a family title. Gets passed down from me to myself every few thousand years.

1.3 Sayings and context

Most likely the easiest way give out the self-explanatory. You just aren't right in your mind. The previous subject included a word, a sentence, a saying that gives you room to go "out of the box", for one sentence before returning to the real subject at hand. Or you can construct sentences using formulas like: Cat, Hat, Matt, Matt's wife, What.
The most important part is to let people guess what you mean by something, give out small clues whilst keeping the content of your sentences a mystery.

Woops! I guess the cat's out of the bag on that one! Did you know that cats make fine hats? My friend Matt has one! Or was it Matt's wife that had one? One thing for sure, it was a skooma cat.

Woops! I guess the cat's out of the bag on that one! Who puts cats in bags anyhow? Cats HATE bags.

1.4 Cleverness

There's indeed a fine like between a genius and a insane one. Use this to your advantage, be genius, and be insane. Portraying cleverness gives out the required amount of interest, whilst twisting your madness to a whole new level.

I am a part of you, little mortal. I am a shadow of your subconsious, a blemish on your fragile little psyche. You know me. You just don't know it.

1.5 Perhaps he's sane... NOPE

Interesting person filled with madness is at the same time sane, and insane. I know, sounds rather paradoxical, but I guess that's the point.
Be throughout the subject, discuss like a normal person would discuss, add the elements above, and add in the flavor. The more "random" things you are capable of sprouting out of your mouth, the better.

Ooh, ooh, what kind of message? A song? a summons? Wait, I know! A death threat written on the back of an Argonian concubine? Those are my favorite.

1.6 Eastern Eggs

And of course, the humor factor. Why be insane, other than for the fun of being mad? Hide some clever eastern eggs that are lore friendly to your sentences. Make people figure them out and go D'oh.

I hate indecision! ... or maybe I don't. Well, make up your mind. Or I'll have your skin made into a hat. Maybe one of those arrowcatchers. I love those hats!

2.0 Things to Avoid

- Telling people you are mad or insane / acknowledging your madness.
(The first principle of being mad or insane is denial)

- Talking to yourself
(Sigh, so stereotypical. Stethoscope? There are no submarines in the Elder scrolls! Unless you make one out of Argonian)

- Seeing things that don't exist
(Boring and dull, mostly boring).

- Going overboard
(Not the Playstation 1 game. See? It doesn't work)

- Explaining people your madness
(Backstories, yeah some enjoy backstories, but being knocked on the head too many times makes you stupid, not insane)

-Highlighting your insanity
(If people can't figure it out themselves, you already need to revise your character)

- Forced movements
(Highlights your insanity, may too easily go overboard, Mary Sue approved, and a common symptom of schizophrenia.

- Paranoia
(Parrots are paranoid, humanoids aren't, or if they are, it isn't directly linked to madness, so seal of Mary Sue. Yeah a seal fits inside Mary Sue, she reminds me of your mother).

3.0 PS or PPS
I added in some examples, primarily from our beloved Sheogorath, if you need examples, start an conversation below.

1.1: Forgot to highlight one hat.

Hope you managed to grasp any of it, it looks confusing, as it should be.


A Drunken Beggar, who could have been the King, assuming he wouldn't have accidentally given the title to his other self.

This post was last modified: November 7th 2012, 07:17 AM by Nehemia
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The following 3 users Like Nehemia's post:
Frejya Egildottir, Tecca, Triskele
Post #6357

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Daggerfall Covenant
Thanks for this, I had a giggle reading it and it's helpful too ;D

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Post #6433

Likes Given: 43
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Ebonheart Pact (Dunmer)
(November 7th 2012, 08:31 AM)Triskele Wrote: Thanks for this, I had a giggle reading it and it's helpful too ;D

Well, I'm relieved, it has been too long since I've written a guide, let alone it being an RP guide.
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