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The Controversy


Started by Hooley
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There are a slew of unanswered questions along with an aura of mystery surrounding the game mechanic preventing players from exploring and PvPing into opposing players zones. Many players have come together trying to brainstorm ideas that could change the current limitation we may all experience when TESO releases; but what's your thoughts or solutions on this controversial topic? Do you have any ideas?

What is the controversy? Zenimax Online Studios has re-affirmed that “currently” players will be LOCKED into their faction’s territories/zones up to Cyrodiil. Tom and Tim respond to the “official” TESO tweet that sparked division in its community. Numerous polls have been made to boycott the statement below, but is there any solution that can compromise this game mechanic between the developers and players? The two hosts share their opinions and try to understand the reasoning behind ZO’s choice for proceeding with this limitation.

Quote:Currently, the plan is to keep players within their home faction’s areas to encourage alliance identity and camaraderie. @TESO

​If you wish to listen to the podcast where Tom and Tim discussed this controversial topic in-depth click here. Please leave comments below, we want YOUR opinion on this potential flaw in TESO.
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Hentmereb
Post #4283
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I am sure TESO make "few" server who unlock all faction zones in later...Not at release, i bet...

Less "gankers", more free as PvE people for quests / level up, sound as peaceful from pvpers, but NPC/monster will aggro on you inside faction zones. More RP issues too.

Plus peaceful to collect gold, build professions up +++
This post was last modified: October 27th 2012, 09:44 AM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #4284
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I don't think it's a flaw, and beyond the mentioned official reasons, it plays at least two roles: It lengthens the time that people who are not interested of PvP will spend with the game and encourages them to try the game without fear of ganking. In a way the PvE content could be marketed as three separates Elder Scrolls stories set at the same time and if you want to see all of Tamriel, you need to play all the faction stories.

On the other hand, it also concentrates PvPers to the PvP area and thus helps to keep the battle raging there more active, instead of it being spread over all of the game zones. It also helps PvP balance by encouraging people to play more than one faction characters, which might help a bit against one especially popular faction dominating Cyrodiil.

I don't think that there is any good way around it nor I think that there should be because of the official reasons and my own guessed reasons above.
This post was last modified: October 27th 2012, 09:50 AM by Hentmereb
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Tecca
Post #4286
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Dammit this thread again. I had hoped we would get peaceful exploration on pve servers but the megaserver pretty much quashed that hope. It would be nice to be able to creep into enemy territory with limitations, but if we get /say between factions in cyrodiil I will be satisfied.
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Post #4287
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There's several ways to look at this. On one hand it's nice to keep ganking and griefing to a minimum, have PvP only take place in Cyrodiil, and all that jazz. On the other, it's a bit severe. By doing this, they "lock up" the game in a way that isn't needed. They can achieve the effect of comrady and still keep the world open.

There are several games that are divided by factions and races (WoW, Rift, Aion, AoC, you name it). In all those games, if you have joined one side, there is at least the option to go see what the rivalling zones look like. I would like to see Zenimax use a similar approach: make it at least possible for an Elf to go sneak through Skyrim, but make the NPC's hostile and automatically toggle his PvP flag, something like that. That way, visiting strange lands becomes a challenge, a danger, but it remains possible.




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Post #4288
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(October 27th 2012, 09:48 AM)Hentmereb Wrote: In a way the PvE content could be marketed as three separates Elder Scrolls stories set at the same time and if you want to see all of Tamriel, you need to play all the faction stories.

"There is an Achievement System and Lore Library in game." - So yes.
This post was last modified: October 27th 2012, 09:53 AM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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(October 27th 2012, 09:52 AM)Triskele Wrote: There are several games that are divided by factions and races (WoW, Rift, Aion, AoC, you name it). In all those games, if you have joined one side, there is at least the option to go see what the rivalling zones look like. I would like to see Zenimax use a similar approach: make it at least possible for an Elf to go sneak through Skyrim, but make the NPC's hostile and automatically toggle his PvP flag, something like that. That way, visiting strange lands becomes a challenge, a danger, but it remains possible.

(I'm a bit repeating my earlier post here, so first my apologies for it.)

That would spill PvP over to the other zones and perhaps scare away some PvErs as a result and we would still get complains from PvPers about the lack of a true open world PvP in the entirety of Tamriel. A compromise that isn't perhaps widely accepted would be just traded for another compromise that would dissatisfy many.

It would also take out the "necessity" of playing all factions. The devs said that it takes an approximately 150 hours from level 1 to level 50 currently. If they keep the zones locked, that means 450 hours of gameplay. Without it, many would concentrate on just one faction. The current arrangement should keep a significant number of people who are only interested of PvE playing the game a longer than they would otherwise.

(October 27th 2012, 09:53 AM)Xoo Wrote:
(October 27th 2012, 09:48 AM)Hentmereb Wrote: In a way the PvE content could be marketed as three separates Elder Scrolls stories set at the same time and if you want to see all of Tamriel, you need to play all the faction stories.

"There is an Achievement System and Lore Library in game." - So yes.

I hope that those systems are account and not character specific, because one character clearly can't get everything and that has a bit miffed me in games like SWTOR and WAR.
This post was last modified: October 27th 2012, 10:34 AM by Hentmereb
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Post #4297
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this is not a controversy. there is a vocal minority crying about it but the majority of players get why it is. there is a good lore point to it (because youre at fucking war with this country) and a gameplay one (to enhance faction loyalty)

this has been in DaoC and it works pretty well. I only have minor problems with this, also besides the summerset isles, all interresting places are in the pact anyway.
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Post #4302
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(October 27th 2012, 10:38 AM)Sordak Wrote: this is not a controversy. there is a vocal minority crying about it but the majority of players get why it is. there is a good lore point to it (because youre at fucking war with this country) and a gameplay one (to enhance faction loyalty)

this has been in DaoC and it works pretty well. I only have minor problems with this, also besides the summerset isles, all interresting places are in the pact anyway.

It seems everyone is focusing on the PvP aspect of this debate, but what about players who want to explore Tamriel? Exploration is going to be limited immensely for players who don't wish to play Alts, for players who only focus on their Main character.

In my opinion this is the biggest travesty about this upcoming game. The Elder Scrolls have always had exploration as one of their pillars. Now an Elder Scrolls MMORPG is coming out, a game where exploration should be at its top pinnacle contrasted to its predecessors...but it falls flat. Currently TESO will be more themepark then the single player games ever were. Such a shame since MMORPGs in this genre, let alone IP, should be open and vast.
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(October 27th 2012, 10:53 AM)Hooley Wrote: It seems everyone is focusing on the PvP aspect of this debate, but what about players who want to explore Tamriel? Exploration is going to be limited immensely for players who don't wish to play Alts, for players who only focus on their Main character.

Like I wrote, this decision will "encourage" people to play all factions. Perhaps some people will end up with basically three main characters as a result.

But... one problem when the zones of other factions are open is that there is usually no content as such for the opposing side players beyond some unlocks and sandbox elements. Which makes the areas look kind of barren and devoid of interest for an opposing side player. Opposing sides areas for example in SWTOR's bigger planets basically cry for content that should be in there. (It was better in WoW, or so I felt.)

So, locking the zones you avoid this problem or the time and resources consuming alternative of creating some content for the opposing side.
This post was last modified: October 27th 2012, 11:10 AM by Hentmereb
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Post #4305
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True, all races have visited all zones of Tamriel... My race, is well known traders in all zones...


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #4307
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I honestly try not to think about this too much. We all get 3 different provinces regardless of which faction we choose, including Cyrodill. No matter how you paint it that is still 3 complete provinces -more- than in a usual TES game (Arena and Daggerfall don't count in that regard, since they used procedurally generated terrain rather than genuine prerendered, and geographically sound provinces.)

However yeah I'd LOVE to go sneak into High Rock on my Nord, wouldn't you? Just to look around? I mean from what we've read, a bunch of the PvE is actually repelling invading NPCs from other factions, if they can do it why can't we? I'd love to do this, but if we can't, fine.

2c
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Post #4325
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nobody stops you from making a character in every faction. There is not a single reason to be upset about this other than unreasonable hatred of change.
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Post #4331
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It seems you missed the words in my post, I said I'd like to -invade- another factions provinces, as a PvP-entity, and use that opportunity to look around and maybe get into a few fights.
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Post #4344
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Hentmereb pointed out twice already, there is reason behind it and it benefit both PvE and PvP focused players.

War is there to claim Cyrodiil, not trash oponents cities. War is expressing decisions of your goverment trough power, it precise and meaningful set of actions. Once Cyrodiil is claimed, other factions are supposed to become your loyal subjects, you want their economy healthy and population content.

Genocide doesnt help anyone, point is to unite Tamriel to face greater threats


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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