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The Great Expectations Thread (anything you'd like to see in the game)


Started by Xoo
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Mod Edit: This has been split from http://www.tesof.com/topic-things-tesof-...to-ask-yet

Good thread.

I wonder of character's skills...Skills from Skyrim:

Illusion (casts)
Conjuratiom ("warlocks")
Destruction ("Mage")
Restoration ("Healer")
Alteration (buffs)

Enchanting (bonus for weapons/armors)
Smithing
Heavy Armor
Block
Two-Headed
One-Headed
Archery

Light Armor
Sneak
Lockpicking
Pickpocking
Speech
Alchemy

I think Online will add more or same...or...Whatever...
This post was last modified: September 8th 2012, 09:13 PM by Deveron


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Post #939
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im thinking the "Skills" will work differently. as in they wont exist in the same way. Instead the "skills" you got will be based on whats effectiveley used. In other words there wont be a "one handet" skill instead, there will be one for "axes" because "axes" give you two certain skills when you equip one that will get better if you use an axe (thats been said so far)
So i guess we wont have set skills but more level up the Weapon and Ability types that we are effectiveley using opposed to a broader category like skill system.
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Post #951
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(September 2nd 2012, 04:48 PM)Sordak Wrote: im thinking the "Skills" will work differently. as in they wont exist in the same way. Instead the "skills" you got will be based on whats effectiveley used. In other words there wont be a "one handet" skill instead, there will be one for "axes" because "axes" give you two certain skills when you equip one that will get better if you use an axe (thats been said so far)
So i guess we wont have set skills but more level up the Weapon and Ability types that we are effectiveley using opposed to a broader category like skill system.

Possible.. But i think we know it needs a balance of skills, since TESO shall play more fair of skills. I dont want same system as WoW.

Since i like thief, so it can also possible role as thief-warrior, etc...

We get see how it works in teso..


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Post #954
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not at all i feel. I guess you can play a Thief with a Claymore, but it wont be as good as a regular Warrior, at least thats what i got from the Interview.
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(September 3rd 2012, 12:48 AM)Sordak Wrote: not at all i feel. I guess you can play a Thief with a Claymore, but it wont be as good as a regular Warrior, at least thats what i got from the Interview.

What the interview?

By way: A link from http://tamrielfoundry.com/development-faq/

Quote:Each class can use every type of weapon in the game, and the currently equipped weapon automatically determines the first two abilities on the player’s hotbar, a precise “light” attack, and a hard-hitting “heavy” attack respectively. As the player uses a particular weapon type they gain skill and further proficiency with that type of armament. All weapons will require practice to master. Mastering a weapon can unlock additional alternative melee attacks that can be slotted.

So i think one-handet / two-handet skills do... But no matter, we look what ZOS/TESO tell us in later...
This post was last modified: September 3rd 2012, 11:49 AM by Xoo


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Post #971
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i think the skills of swords and axes will be different tho. I bet Axes will add a bleed effect after you get better with them.
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Post #975
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Thief with a Claymore... Every true Conan fan's dream, isn't it?


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Oh yah, Conan...he used ALL: thief, soldier, pirate... what more? Until he is king too.. He lived for sword :)

Edit:
I found http://elderscrolls.wikia.com/wiki/Class

But TES Skyrim, unlike all titles before it, eradicated the class-structure in favor of more open-ended character customization through the allocation of perks.

So I'm excited to see what happens with ONLINE :)

And Edit II:

Found of skills from Skyrim > http://elderscrolls.wikia.com/wiki/Skills_(Skyrim)

http://elderscrolls.wikia.com/wiki/Perks

http://elderscrolls.wikia.com/wiki/Skills = all games of TES.
This post was last modified: September 4th 2012, 09:28 AM by Xoo


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As long as the game plays like an elder scroll game, then I'd be happy. Lore and scenery are fairly simple to transfer, but knowing the challenges that comes with making an MMO, it's hard to say if they can achieve that same feeling that you get from a Bethesda Game Studio product.
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Its funny isnt it. How conan was kind of a jack of all trades, but endet up beeing the inspiration for one of the most Iconic classes in not only TES but nearly all major RPGs (the Barbarian)
This post was last modified: September 8th 2012, 01:45 AM by Sordak
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(September 8th 2012, 09:16 AM)Asguard Wrote:
(September 8th 2012, 08:48 AM)Deveron Wrote:
(September 8th 2012, 01:59 AM)Asguard Wrote: How deep will the appearance customization be?

In the meaning of appearance tab, social clothing, diversity in gear sets, dyes and such or just character creation?

Really good question, as it spawns even more, heh! Was just wondering where to place it, but I think I'm just going to add it all.

Or do you have anything else mind?
I was asking about any customization: what can we and what can't we do? All those things you named are part of the question really :)

We don't know. These are questions at this time that cannot be answered as ZOS hasn't really told us anything other than confirming the game's existence and giving us a broad overview of it. We don't really know anything in regards to specifics.

(September 8th 2012, 09:10 AM)Xoo Wrote: "Will Tamriel be a seamless world? Or will it be instanced? (e.g. instanced provinces or zones)"

Look here.

[Image: minibigmaproadslore31gv.jpg]

I think you misunderstood the rhetoric of my question. I recognize how large Tamriel is as a continent. However, that does not mean that ZOS will take that approach and make it one persistent world. Most themepark MMOs as of late tend to like to divide up their world into zones for a variety of reasons.

I would personally prefer ZOS allow all of Tamriel to just be one zone where players load in new environments seamlessly as they traverse the continent (Morrowind, Oblivion, Skyrim, etc.). At the least, I would like every individual province to be one persistent world and only load screens going to other provinces.

In general though, the less load screens and the more persistent the world is what I really want to see. I miss the days of Sandbox MMOs where they would place the player on a continent that was huge. There were no zones and there was no instancing/sharding to divide up the community. I truly hope that by pushing for community-building ZOS plans to make the community as accessible as possible.

Worse case scenario is ESO functions like SWTOR or GW2. The former only having load screens between planets and not on them, but being very limited and linear in scope making planets seem like large questing zones. The later being large and open in scope, but having load screens between every zone dividing and ultimately ruining the immersion and persistence of the world.

I truly hope this is one element ZOS tries to emulate from BGS' success with the franchise as the world in TES games often means more than anything else. You chop up that world and it becomes a lot less meaningful and just more of an activity as a result.
This post was last modified: September 8th 2012, 10:18 AM by Redguard King
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Post #1156
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(September 4th 2012, 07:09 AM)Xoo Wrote: Oh yah, Conan...he used ALL: thief, soldier, pirate... what more? Until he is king too.. He lived for sword :)

Edit:
I found http://elderscrolls.wikia.com/wiki/Class

But TES Skyrim, unlike all titles before it, eradicated the class-structure in favor of more open-ended character customization through the allocation of perks.

So I'm excited to see what happens with ONLINE :)

And Edit II:

Found of skills from Skyrim > http://elderscrolls.wikia.com/wiki/Skills_(Skyrim)

http://elderscrolls.wikia.com/wiki/Perks

http://elderscrolls.wikia.com/wiki/Skills = all games of TES.

ESO is not Skyrim. If I were you, I wouldn't really expect many similarities between the two besides elements that are feasible to transition over to the MMO space.

The best example to explain the class and weapon expertise progression at this point is GW2. Now I don't know if it will fundamentally work the same as GW2 does, but they certainly will be similar.

There likely won't be one-handed and two-handed skills and they will be replaced by just an axe or a hammer. Using this weapon overtime will allow one to unlock more skills with it and progress with it.

One thing I can say from what ZOS has suggested, it sounds like it will be much more in-depth to train other weapons than just killing a few mobs in GW2 and unlocking all the skills for the weapon. We'll have to wait and see.

Besides that, again, I believe ZOS is going for a similar approach that GW2 has done. They are trying to bring a whole new team-oriented and tactical/dynamic experience to MMOs while diminishing the strict rules of the holy trinity.

On top of the fact that there won't be an aggro mechanic and AI will actively work together to defeat the player, PvE will likely feel very different than what one is used to in an MMORPG.

This is just all speculation at this point. But given the commonalities between the two MMOs and the fact that ESO is trying to find a perfect balance between TES and the MMORPG at large, it should fit in around here.

That being said, ZOS is going to have to offer a really compelling experience in ESO if it really is similar to GW2 and also considering ESO will likely have a monthly fee. The game will essentially have to outdo GW2 in every aspect to maintain its legitimacy.
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Post #1158
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wich is a major concern i have. I so far see it inferior in Artstyle. And they mentioned they will have dedicated healers, wich i hate.

They gotta do WELL. And i hope the combat must feel realy weighty. I love Guild Wars 2 so far. They gotta reach that at least.
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(September 8th 2012, 12:36 PM)Sordak Wrote: wich is a major concern i have. I so far see it inferior in Artstyle. And they mentioned they will have dedicated healers, wich i hate.

They gotta do WELL. And i hope the combat must feel realy weighty. I love Guild Wars 2 so far. They gotta reach that at least.

Art style is subjective so while you may not like it, a room full of other players may love it. You take it or leave it. In my personal opinion, GW2 is literally just a shinier, more detailed version of GW1, which is okay. I'd prefer something a little bit more unique than looking like generic fantasy.

I actually wouldn't mind having dedicated healers and tanks back in the game (partially because I love tanking and GW2 doesn't really offer it). We already know there will be raiding in ESO and having defined roles will more than likely be essential for endgame.

Heck, if you don't take a Guardian (essentially dedicated healer/support) into the heroic dungeons in GW2, it makes the entire scenario so much harder.

I think the most important thing is to make classes have options, variety and choice. At the same time though, I know many who have been turned off to GW2 because it doesn't have dedicated healing and tanking as an option, essentially leaving only DPS and support as a role.

We already know ZOS is shooting for most of the content to be done by a group of five of any role, so I don't see the necessity of removing roles like that altogether (especially if people like myself actually enjoy them). Most people don't like the holy trinity because it forces people into a certain play-style and they need certain classes to beat content.

Having a variety of weapon types as well as how they are setting up skills solves being forced into a certain play-style and unless you are doing raiding, you won't need particular classes to compete content.

Combat definitely needs to sync and must come across as contiguous. There's nothing more boring than looking at a game where weapons aren't connecting and you are just staring at poorly-rendered animations. From some of the scenarios they have described though, the game sounds promising. I can't wait to see combat footage.
This post was last modified: September 8th 2012, 02:35 PM by Redguard King
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Post #1161
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i just disagree so much on your argument towards the arstyle. TESO so far just looks so much more generic than GW2 does.

and no the trinity is bad. there is no way it can be good. just stop it. Different roles are good. The trinity isnt. Its static, it makes the game boring and actually not makes the tank focusing on avoiding damage but taking it away from others. Just no.
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