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The Markarth Wedding


Started by Sandor
Post #135799
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BACKGROUND:

First of all: Hi, I'm new to this board, and I like it. I hope this first post of mine is appropriate for someone who has never written here. To be honest, it's a lot of stuff and quite complicated, although I hope you'll like it, and I think it'll make a good rp. Our story happens more than 30 years after the Skyrim crisis, in the year 4E 235. Here's a quick timeline of what happened in Tamriel so far.

4E 202 There has been NO Dragon Crisis, NO Miraak and NO Dragonborn. There has been only the Skyrim Crisis, which ends when the Imperial Legion finally wins the siege of Windhelm and Jarl Ulfric is sentenced to death. The city itself is almostcompletely destroyed and much of it's inhabitants moved to Winterhold to give the city new inhabitants in order to be rebuilt. The Reachmen, which allied themselves with the Empire, are granted an own nation, and the Grand Duchy of the Reach becomes the first vassal nation of the Empire. By the end of the year, Emperor Titus II Mede declares war on Argonia in order to reclaim southern Morrowind, as he had promised the Dunmer servin in the legion.

4E 206 Emperor Titus II is killed by the Dark Brotherhood in THIS year. Many suspect the Shadowscales and the An-Xileel behind this, as the war is still going on. The new emperor, the 16-year old Regius I Mede, is seen as weak and unexperienced, so the Empire signs the Mournhold Treaty. The Dunmer regain Narsis, the Argonians still own Tear but have to accept two imperial legions at Gideon and Stormhold.

4E 212 - 215 The An-Xileel form a secret alliance with the Thalmor in order to weaken the Empire. This starts the II Argonian War. The Argonians, supplied with resources, money and mercenaries by the Thalmor, achieve a huge succes early on, conquering Narsis, Gideon and almost reaching Cheydinhal. However, Stormhold still resists. This changes with the "Slaughter at Mournhold". The Argonians, unable to take the city by themselves, ask for direct support by the Thalmor. The Elves occupy the city, but claim it fr themselves, and when the Argonians disagree they are mercilessly slaughtered. This triggers a wave of uprisings in Black Marsh, while the Thalmor invade southern and western Cyrodiil and southern Argonia with the goal to push through to Mournhold. The Imperials fight back, and the young Emperor proves himself an able commander, personally retaking Gideon and breaking the siege of Stormhold. The Empire also retakes Narsis and Tear and occupies the "Southern Corridor", a region in Anequina, between Riverhold and Rimmen, but the Thalmor occupy Leyawiin and Skingrad and threaten to besiege Bravil. But in 215 the argonian government is toppled, and this ends the war.

4E 216 On the first day of 216, the II White-Gold-Concordat is signed. The Thalmor gain the western Lower Niben area (from Leyawiin to the Bravil peninsula), but retreat from Skingrad. The Empire gains the Southern Corridor as well as Gideon and Stormhold. The new Argonian Federation, 3/4 of the size of the original "imperial" Black Marsh, becomes a vassal state of the Empire, but with large autonomy. Mournhold is abandoned by the Thalmor and rebuilt, becoming once again the capital of Morrowind.

4E 217 Protests by House Telvanni and House Dres against the inclusion of Black Marsh into the Empire threaten to trigger a new civil war. But the Emperor proves himself a shrewd diplomat by offering Ingres Telvanni, the second child of the head of House Telvanni, the position of Imperial Archmage and asking him to rebuild a new imperial mages guild. Furthermore, the Telvanni gain limited administrative rights for Solstheim, most of it's settlers being, in this RP, Telvanni wizards rather than "normal" Dunmer. The Wizard-Lords of Solstheim also strengthen their connections with the College of Winterhold over the years, and thus almost all major magicians in the Empire are Dunmer.

4E 229 Regius, which had suffered from a ysterious illness ever sicne the war in Black Marsh, dies in his bed, at only 39 years of age. His brother-in-law, King Roland IV of Daggerfall, ascends to the imperial throne as Roland I, Emperor Regent, as Regius' son Julius is only 10 years old. In order to both offer the image of a strong ruler and improve his homeland's economy, he delcares a full-scale war against piracy. With the help of Orc troops he even succeeds to free Wayrest from the pirates. As a thank, he recalls the orcs from the various strongholds scattered across the Empire and creates the small Kingdom of Orsinium and Dragontail, although the nation is made up only of the Breton part, with Dragontail still under Redguard rule. This move, which may seem very generous and kind, wasin reality made in order to better control the Orcs, having them all in one place, and to strengthen their bond with the Empire. As well as other nations before, Orsinium is made a vassal kingdom of the Empire.

4E 235 Present Day. Julius I Mede is travelling from the Imperial City all the Way to Markarth to meet with his future wife, Princess Ennis, daughter of Aldric I, Grand Duke of the Reach, and will be crowned just after the wedding.

Quite some things, heh? Sorry, I like to write. A lot. Well, there are some new nations which I'll list very quickly: Argonian Federation (which is in fact a Kingdom, made out of federated clans), Grand Duchy of the Reach, Lordship of Solstheim, Kingdom of Orsinium and Dragontail. Furthermore, High Rock is a Kingdom (ruled by the Kings of Daggerfall) and staunchly loyal to the Empire. Morrowind is ruled by the Great Houses, although it is more assimilated into the Empire than it ever was, and Skyrim is ruled by the Jarls and the High King (Elisif of Solitude).

The map should look like this (I know that Solstheim is not there, just imagine a big yellow island to the north).

(Red = Empire, Yellow = Vassal, Blue = Aldmeri, Green = Hamerfell)

NOW: LET'S TALK ABOUT THE RP

You are adventurers/mercenaries/wandering wizards/mountebanks/whateveryouwant which are currently passing through northeastern High Rock. What brought you there, what are you looking for, that does not matter. I will be both a player and both a "Game Master" of some sorts, guiding the events in the right direction, but withouth (hopefuly) going against what you or your character want to do. There is only 1 character allowed per player, and together with the usual character sheet, you have to talk about why you currently are in Jehanna, northwestern High Rock. No further informations is revealed regarding your quest... except for a terribly dramatic ending! Now it's up to you :)

MY SHEET:

Firstname Vakar
Surname Quick-Blade
Title -
Sex Male
Race Argonian
Age 40 years
Occupation Mercenary, scout, sellsword
Faction Despises the Thalmor, but only partially supports the Empire
Appearance Like this.
Personality Vakar is reserved, but not cold towards others. He is a good listener rather than a talker and prefers to speak only when he regards it as necessary. Although slow to form durable bonds with others, he is loyal to true friends. He also has a generally optimistic attitude, which often clashes with his occasional cynism.
Social Background/Backstory Vakar was born in Black Marsh in 4E 195 but soon moved with his clan to Narsis, his family being one of many who settled in the lands of former Morrowind. His childhood was somewhat turbulent, but happy. At 16 years of age he joined the argonian military and fought the II Argonian War. He was part of the Black Marsh Vanguard, aforce specialized in ambushes and guerrilla warfare. After the Slaughter at Mournhold he turned against the An-Xileel and became a prominent revolutionary leader which took part on the events that would leed to the fall of the argonian government and the vassalization of the new Argonian Federation. Disillusioned and deeply hurt both by his own nation and by the death of his sister by the hands of the Thalmor, he left his homeland and now earns his living as mercenary.
Best Memory Being one of the Argonians invited to the Imperial City after the war had ended (although he took no part in the negotiations).
Worst Memory Death of his sister.
Skills A highly skilled alchemist, especially regarding poisons, and capable swordsman. Vakar is also able to use some basic restoration and destruction magic (for setting ambushes) and move silently.
Weapons and armor Vakar wields a scimitar and always has some daggers with him, which he can throw or use in meelee combat. He is also capable of creating poison "grenades" out of alchemical ingredients and glass flasks. He wears only light, padded leather armour for maximum agility. Chitin bracers and a red scarf, obtained in Morrowind, complete his armor.
Birthsign The Steed (born 1st of Midyear)
Religious Views Faithful to the Hist
Politics Views Moderate supporter of the Empire
In Jehanna because After travelling through northern Cyrodiil for the last couple of years, Vakar decided to seek further fortune in High Rock. He was hired by a local lord, first as scout for his army, then as messenger for highly private communications. Now, Vakar has just finished his last task, having delivered a letter to a nobleman in Jehanna. He has to remain in or around the city for some time, has his order state, and he is thus enjoying his spare time, in company of the coin that his last work has earned him.


Mercy. Mastery. Mistery.
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Post #135803
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Welcome to the forum. :) Unfortunately I didn't read through your RP idea at all but I will. I just skimmed it.
This post was last modified: February 8th 2014, 09:58 AM by Hobado


:)
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Post #135924
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Hey there, and thanks :)
Quick-Blade is the translation of his surname in Jel. Unfortunately, no one in Tamriel except other Argonians would be able to understand it. And neither would we, so "Quick-Blade" will do fine, i guess :)


Mercy. Mastery. Mistery.
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Post #135996
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Umm... This is a little too far fetched for my liking.


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #136016
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First of all: the history breaks some lore. I'm not sure how much of an impact the history of the setting will have on the RP but be aware that it does break some lore.

Second: What exactly is the point of this RP? how will our characters interact with one another or affect one another?


The Kynaran Order
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Post #136032
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The history has an impact on the rp as it is the "historical background" in which our characters will live. Our actions will not influence history in itself (at least not much), like in Skyrim or TESO. It is just a setting.
You will have to find out. The plot of the rp relies heavily on surprise, plot twists and intrigue. The only information I can give you is that there will ne (obviously) a plot to kill the future emperor, and that the Thalmor are involved. But that's all you now, for now.

I know that this is veeeeeeeeery far-fetched. I imagined how the story of Tamriel could go on, in the 30+ years after the Skyrim crisis, but I am, as you have probably noticed, a supporter of the empire :) so the Thalmor gradually lost power in these years. At the same time I brought some politics into the storyline, which were not there before. A very personal interpretation of what the outcome of the Skyrim crisis war, and how the story continues, i know. I'd like to debate Tamriel's future. But not in the rp. This is the setting I chose.


Mercy. Mastery. Mistery.
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Post #136038
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Well your imagining of the story of Tamriel 30+ years after the events of Skyrim is quite impossible. Or at least highly implausible.

Anyway, I really hate surprises so I won't be joining this.


The Kynaran Order
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Post #136149
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(January 21st 2014, 01:52 PM)Sandor Wrote: The history has an impact on the rp as it is the "historical background" in which our characters will live. Our actions will not influence history in itself (at least not much), like in Skyrim or TESO. It is just a setting.
You will have to find out. The plot of the rp relies heavily on surprise, plot twists and intrigue. The only information I can give you is that there will ne (obviously) a plot to kill the future emperor, and that the Thalmor are involved. But that's all you now, for now.

I know that this is veeeeeeeeery far-fetched. I imagined how the story of Tamriel could go on, in the 30+ years after the Skyrim crisis, but I am, as you have probably noticed, a supporter of the empire :) so the Thalmor gradually lost power in these years. At the same time I brought some politics into the storyline, which were not there before. A very personal interpretation of what the outcome of the Skyrim crisis war, and how the story continues, i know. I'd like to debate Tamriel's future. But not in the rp. This is the setting I chose.

So are you saying we grew up in a world not nowing anything about it.


Odin Snow-Heart(Nord Warrior)
Valindor Oakdale(Bosmer Archer)

Nord all the way
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Post #136186
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(January 21st 2014, 07:32 PM)Oister Wrote:
(January 21st 2014, 01:52 PM)Sandor Wrote: The history has an impact on the rp as it is the "historical background" in which our characters will live. Our actions will not influence history in itself (at least not much), like in Skyrim or TESO. It is just a setting.
You will have to find out. The plot of the rp relies heavily on surprise, plot twists and intrigue. The only information I can give you is that there will ne (obviously) a plot to kill the future emperor, and that the Thalmor are involved. But that's all you now, for now.

I know that this is veeeeeeeeery far-fetched. I imagined how the story of Tamriel could go on, in the 30+ years after the Skyrim crisis, but I am, as you have probably noticed, a supporter of the empire :) so the Thalmor gradually lost power in these years. At the same time I brought some politics into the storyline, which were not there before. A very personal interpretation of what the outcome of the Skyrim crisis war, and how the story continues, i know. I'd like to debate Tamriel's future. But not in the rp. This is the setting I chose.

So are you saying we grew up in a world not nowing anything about it.

I never said anything like that, and to be honest, I don't knowwhat you mean. Look, in the Elder Scrolls games you, as a character, don't know what you're supposed to do in the world. And you, as player, may have an idea of what is going on, but you don't really now the MQ before you played it (otherwise playing the game woold be pretty pointless). The things will become clear when (if) the rp begins and the story unfolds.
It is true that creating a character background in this setting, when you don't have any information about it except my initial post, may be a bit more difficult. But I wouldn't say that you "grew up in a world not knowing anything about it". You have more than enough information to create an interesting char.


Mercy. Mastery. Mistery.
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Post #136234
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(January 21st 2014, 11:50 PM)Sandor Wrote:
(January 21st 2014, 07:32 PM)Oister Wrote:
(January 21st 2014, 01:52 PM)Sandor Wrote: The history has an impact on the rp as it is the "historical background" in which our characters will live. Our actions will not influence history in itself (at least not much), like in Skyrim or TESO. It is just a setting.
You will have to find out. The plot of the rp relies heavily on surprise, plot twists and intrigue. The only information I can give you is that there will ne (obviously) a plot to kill the future emperor, and that the Thalmor are involved. But that's all you now, for now.

I know that this is veeeeeeeeery far-fetched. I imagined how the story of Tamriel could go on, in the 30+ years after the Skyrim crisis, but I am, as you have probably noticed, a supporter of the empire :) so the Thalmor gradually lost power in these years. At the same time I brought some politics into the storyline, which were not there before. A very personal interpretation of what the outcome of the Skyrim crisis war, and how the story continues, i know. I'd like to debate Tamriel's future. But not in the rp. This is the setting I chose.

So are you saying we grew up in a world not nowing anything about it.

I never said anything like that, and to be honest, I don't knowwhat you mean. Look, in the Elder Scrolls games you, as a character, don't know what you're supposed to do in the world. And you, as player, may have an idea of what is going on, but you don't really now the MQ before you played it (otherwise playing the game woold be pretty pointless). The things will become clear when (if) the rp begins and the story unfolds.
It is true that creating a character background in this setting, when you don't have any information about it except my initial post, may be a bit more difficult. But I wouldn't say that you "grew up in a world not knowing anything about it". You have more than enough information to create an interesting char.

in quite a few u start of as a prisoner, so you would know nothing of current events. In skyrim you just crossed the border into skyrim, so you woudn't know anything. Besides most of the questions like, 'Who are the thalmor are just because the PLAYER doesn't know, not the CHARACTER


Odin Snow-Heart(Nord Warrior)
Valindor Oakdale(Bosmer Archer)

Nord all the way
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Post #136265
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The characters obviously know about the current events, at least something of it. That's the main reason I posted the timeline for. I could simply have said "you're in High Rock in 4E 235, the Reach is an independent nation and the Empire has regained some strength".
And even prisoners or people that have just crossed a border know at least somethingabout what is going on. I doubt that people in the other provinces haven't heard anything about a civil war in Skyrim, for example.

The reason I'm not telling more is because the plot is not as "epic" as that of a game. You are not Dragonborn on an epic journey to save the world. You're simple people, trying to make a (more or lest) honest living, who are pulled against their will into a Thalmor plot to kill the future Emperor and weaken the Empire.
If you need more information on the world and current events, I'll be happy to provide them... as long as it doesn't reveal too much ofthe plot. E.g. I would gladly tell you about current political affairs, but I would NEVER tell you what your precise goal is. You will have to find out.


Mercy. Mastery. Mistery.
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Post #144559
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This actually looks like a really good RP. I must have missed it. I would like to join, if you're still going ahead with it.


Do Not Go Gentle Into That Good Night
Rage, Rage Against the Dying of the Light

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Post #144645
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Well, I'd really like to play this rp. However, the story seems to far-fetched for most of the people here.


Mercy. Mastery. Mistery.
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Post #144747
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I LOVE this Idea! Don't know what people mean by Far fetched... If this is Still on Sandor I would absolutely Love To Join! :)


Mer Over Man
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Post #144755
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(February 8th 2014, 02:26 PM)Isilmo Wrote: I LOVE this Idea! Don't know what people mean by Far fetched... If this is Still on Sandor I would absolutely Love To Join! :)

Sure, if I find enough people, I'd love to play this out.
But beware that it's a little bit anti-Thalmor (the rp will actually follow a more or less precise storyline) so I don't know if that's something for you :)


Mercy. Mastery. Mistery.
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