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the pact of hircine
the pact of hircine

Quick Info
System :
Faction : Aldmeri Dominion
Play-style : Moderate
Focus : PvE, PvP, Roleplay, Social, Crafting
Time Zone : Europe

Guild submitted by hardrian shadow blade.
Post #70526
About the pact of hircine
Main
when ever the horn of hircine is blown are guild shall begin the eternal hunt and will stop at nothing to please our lord. our guild was forged in the chaotic hunting grounds of hircine, now is the time to fight.

we ask for any willing hunter's, mage's, warrior', ranger's and any other to lend a hand in the eternal hunt. you must have true courage and a willing heart.

we will also be exploring Elsweyr , Valenwood , Cyrodil and the summerset isle's.

we don't just hunt for our lord we are happy to assassinate ,enchant ,make weapons, and guards for hire of course all for gold.

>joining the guild <
to join the guild is very simple all you have to do is prove yourself by defeating another aspiring guild members by competing in small test's in an arena style system .

>guild events<
every Tuesday at 6.00 pm there will be special events such as archery test's hunting test's and other events for every class. the events will be hosted by high ranks of the guild.

>ideas for ranking<
1)lord of the hunt (leader of guild must be high in conjuration and destruction).
2)priest or priestess of hircine (high rank or second in command).
3)were lord (expert warrior and commands a small group of warrior's).
4)were wolf (all round battle mage lv15 and above).
5)dire wolf (average solider with adept level skills).
6)wolf knight (starting to get powerful has to take their vows to hircine).
7)ranger (just started and will be well supplied by the guild needs to be good with bows ).
8)aspiring ranger (prove yourself to the guild and beat your fellow aspiring ranger to join).

>guild rules<
1) respect higher rank's of the guild.
2) be kind to fellow guild members
3) higher ranks from were lord and up have to attend strategy meetings each Thursday to agree on which of course is the best choice of action using a voting system ,lord of the hunt has final say over all.
4) do not kill anyone or steal from anyone in the guild with the exceptional of guild event challenges .
5) treason with enemy guilds is punishment of death.

if you are interested ,leave a reply
This post was last modified: June 11th 2013, 07:23 AM by hardrian shadow blade
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The following 1 user likes hardrian shadow blade's post:
mattassasin

the pact of hircine Comments
Post #70739
Member

Likes Given: 1
Likes Received: 0
(June 10th 2013, 12:47 PM)hardrian shadow blade Wrote: when ever the horn of hircine is blown are guild shall begin the eternal hunt and will stop at nothing to please our lord. our guild was forged in the chaotic hunting grounds of hircine, now is the time to fight.

we ask for any willing hunter's, mage's, warrior', ranger's and any other to lend a hand in the eternal hunt. you must have true courage and a willing heart.

we will also be exploring Elsweyr , Valenwood , Cyrodil and the summerset isle's.

we don't just hunt for our lord we are happy to assassinate ,enchant ,make weapons, and guards for hire of course all for gold.

>joining the guild <
to join the guild is very simple all you have to do is prove yourself by defeating another aspiring guild members by competing in small test's in an arena style system .

>guild events<
every Tuesday at 6.00 pm there will be special events such as archery test's hunting test's and other events for every class. the events will be hosted by high ranks of the guild.

>ideas for ranking<
1)lord of the hunt (leader of guild must be high in conjuration and destruction).
2)priest or priestess of hircine (high rank or second in command).
3)were lord (expert warrior and commands a small group of warrior's).
4)were wolf (all round battle mage lv15 and above).
5)dire wolf (average solider with adept level skills).
6)wolf knight (starting to get powerful has to take their vows to hircine).
7)ranger (just started and will be well supplied by the guild needs to be good with bows ).
8)aspiring ranger (prove yourself to the guild and beat your fellow aspiring ranger to join).

>guild rules<
1) respect higher rank's of the guild.
2) be kind to fellow guild members
3) higher ranks from were lord and up have to attend strategy meetings each Thursday to agree on which of course is the best choice of action using a voting system ,lord of the hunt has final say over all.
4) do not kill anyone or steal from anyone in the guild with the exceptional of guild event challenges .
5) treason with enemy guilds is punishment of death.

if you are interested ,leave a reply

Hi James let's me in
This post was last modified: June 11th 2013, 08:00 AM by mattassasin
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Post #72044
Member

Likes Given: 87
Likes Received: 65
Faction & Race:
Ebonheart Pact (Dunmer)
I am highly considering this guild, are you looking for archers or swordsmen?


Zirik Helbain - Dunmer
Mordynak Ashwing - Breton Mage
Omkir Kinai - Khajiit Warrior
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Post #73106
Member

Likes Given: 0
Likes Received: 1
(June 15th 2013, 07:34 AM)Zirik Wrote: I am highly considering this guild, are you looking for archers or swordsmen?

yes the pact of hircine gladly welcome's archers and swordsmen.
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