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The Rangers of the Vale
The Rangers of the Vale

Quick Info
System : PC/Mac
Faction : Aldmeri Dominion
Play-style : Hardcore
Focus : PvP, Roleplay, Social
Time Zone : North America
Guild URL : Visit Site

Guild submitted by dhirenrakishan.
Post #55178
About The Rangers of the Vale
Main
The Rangers of the Vale focuses on raids, PvP matches, and hardcore play. We aim to become among the elite guilds of Tamriel.


Motto
The strong shall triumph.

The Three Kings
The three kings will act as the three supreme rulers of the guild. They have absolute control over rules and laws but must come to a mutual agreement to pass any law. The three Kings are to be respected, despite any disagreement at hand. All of the kings oversee the finance of the guild.
• Dhiren Ra’Kishan: Khajiit king of the Vale. Crowned Dhiren the Conqueror. Founder of the guild. oversees the military portion of the guild, He also meets with leaders of large guilds to construct alliances. Aside from the military, he is also in charge of the thieves and assassins.
• Raflorn Estrabach: Bosmer king of the Vale. Crowned Raflorn the Forgotten. Oversees the foreign affairs of the guild, mainly concerning trade.
• Solias Cyerill . Altmer King of the Vale. Crowned Solias the Just. Solias the Just oversees the domestic production of the guild. He makes sure our guild always has a flow and income of resources.

Hideout
What will be available: The hideout’s location is still being debated but can not be shared to the public. Inside the Hideout will be spare money pouches for those in great need. Do not be greedy, speak with one of the kings before taking money. Weapons will be available for those in need as well. Armor will be available as well. If the armor is better than the one you currently have, by all means take it. Do not take the armor to sell though. The same goes for weapons. Within the Hideout, there should be any spare item you should need. Including potions, food, or lock picks. I highly encourage members to leave any spare items in the hideout for other members to use. Do not give away the location of the hideout to anyone.

Roles of Players
The Three kings of the Vale will oversee different areas of the guild, making sure things are going correctly and the way they want them to be run. Dhiren the conqueror oversees the military portion of the guild, managing the alliances, enemies, attacks, and anything that has to do with the military. He is also in charge of the thieves and assassins. Raflorn the Forgotten oversees the foreign affairs of the guild and the ambassadors. He manages trade as well, making sure we have a steady income of goods, importing goods we need, and exporting goods to other goods in exchange for resources that are in demand in our guild, or money. Solias the Just oversees production of the guild. He makes sure we have a steady production of resources, managing the guilds GDP. He keeps an account of all of the Guild’s resources. All of the kings oversee the finance portion of the guild. The current jobs are:
• Spy: There will be as many spies as deemed necessary. The spies will be a member of the guild but also join another guild. They will secretly report any information they find important while serving under the other guild.
• Ambassador: Ambassadors will manage alliances with other guilds. They will make sure everything is peaceful, settle disputes, request aid, and arrange events planned by the kings.
• Steward: A steward will be the one who helps one of the kings in any way possible whether that be following him on a quest, or fetching something for the guild.
• Guards: The guards will be assigned to guard the Hideout. This doesn’t mean you stay at the hideout. It means you occasionally check in on the hideout and make sure there aren’t any people there who aren’t supposed to be there. They will also act as security for the kings whenever deemed necessary.
• Assassins: Assassins are people that kill anyone that is needed to be killed for the good of the guild. Whether it is to eliminate a player because of a grudge or to retrieve something of high value from other players.
• Thieves: Thieves will steal anything from anyone for the guild. Whether it be money, or something of high value.
• Treasurers: There will be two members of the treasury. They are the money makers of the guild. They find the guild players who need something done or stolen. They find anyway to make the guild very wealthy.
• Advisors: There will be three advisors, one for each King, They will help the King make executive decisions inside and outside the Elder Council whether it be with alliances, inducting a new member, kicking a player, or planning an event.
• Blacksmiths: Blacksmiths will make armor and weapons for the guild. They will also sell some of the armor that they make to turn the guild a profit. They will make matching equipment for members of the guild when a guild war is coming.
• Resource Officers: Resource officers will be our resource providers. They will be great contributors to trade and help us raise guild funds. They will be in charge of collecting resources by engaging in activities such as mining and cutting wood. They will also provide metals and leather and other required items to the blacksmith to aid with him creating armor and weapons for the guild.
• Resource Manager: There will be one Resource Manager. The Resource Manager is the head of the Resource Officers. He/She manages the resources in the guild, keeping record of available resources and resources that are needed. He also makes sure we have a steady income of resources, working alongside the trade manager.
• Trade Managers: Trade Managers oversee the trade portion of the guild. They make sure we have a steady income of gold and goods within the guild.


Creed of the Rangers
I, (Name), do solemnly swear to serve faithfully under my three kings, Dhiren the Conqueror, Raflorn the Forgotten, and Volanare the Revenant. I shalt never commit treason, nor betray my guild mates. I will obediently follow the tenets of the guild. I pledge myself unto thee my kings, integrity first, service before self, and excellence in all I do. Hail Dhiren Ra’Kishan! Hail Raflorn Estrabach! Hail Volanare! Hail the Rangers of the Vale!


Induction
When inducting new members into the guild, the player will meet the members of the guild and the Three Kings in the hideout where they will recite the Creed of the Rangers. Once the creed is recited, they become a member of the guild.

Applying
To apply for the For the Rangers of the Vale, all you need to do is go to the official guild website (Found on bottom of document) and go to the Contact page. There you will see a box which has a space for your email address, subject, and area for the initial message. In the message you should include your name, Characters name, Character gender, and character race. You can also list MMO games that you have played in the past, Elder Scrolls games that you have played in the past, how you could benefit the guild, and what job (or role) in the guild you would like to have. Upon listing you desired job (you do not have to have a job) you should elaborate on how you are qualified to for the job. You should expect a reply within 24 hours telling you whether or not you have been accepted into the Guild. If you are accepted then you must reply by reciting the creed of the Rangers, officially making you a member.


Ranks of the Guild
• Recruit
• Prodigy
• Ranger
• Elite
• Noble
• Immortal

Guild Leaders
• Archmage-TBA
• Thief Lord- TBA
• Warlord-TBA
• Listener-Oinatna Asem
• Grandmaster of the Elder Council-Legolas Greenleaf
• Master Spy-TBA
• Head Smith-Elohiir Swiftarrow

Warlord
The Warlord will be in command of the military, under the kings of course. He will help gain allies, train soldiers for an upcoming war or battle. However, the Warlord cannot declare war on any guild. In order for war to be declared on the guild, The Elder Council must meet. All Kings must be present as well as the Warlord and Tactics Specialist. The Warlord will give information on the guild, how big the guild is, the guild name, and the reason for declaring war. The Elder Council will discuss why we should go to war with the guild that is being discussed. Finally, the Elder Council will vote towards whether or not to go to war.

The Elder Council
The Elder Council is basically the congress/Judicial Court of the guild. It helps solve problems and/or disputes between and among members of the guild. If a problem arises, the Elder Council meets and discusses the matter, and then votes on a solution. The Elder Council can also pass new tenets. For this to happen, someone may think up a new law, call together the Elder Council and propose it. Strong back up must be provided supporting the bill in order for it to be addressed. The Elder Council will consist of eight members, three of which are the Kings of the Vale. The Kings of the Vale have veto power. The Grandmaster of the Elder Council is to be assigned at a later time. There will be an inner circle within the Elder Council which will consist of the Three Kings and the Grandmaster. The Three Kings Vote counts for two, the Grandmaster only counts for one. If the Three Kings do not like the final verdict, they can veto it, but at least two of the Kings must be in agreement. The Elder Council will consist of 15 members.

Marriage within the Guild
If the Game does not provide the option, we will allow you to marry any member regardless of race or gender. This is still being debated and will likely happen. A high priest will be elected and a ceremony will be held bonding the couple in holy matrimony under the eyes of Mara. A King can marry but it must be a heterosexual relationship. The wife of one of the kings will be called Queen of the Vale. The Queen of the Vale will have no extra authority but will be granted a position of respect.




Official Website
http://dominicmartin99.wix.com/therangersofthevale
This post was last modified: October 5th 2013, 10:21 AM by dhirenrakishan
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The Rangers of the Vale Comments
Post #66505
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Faction & Race:
Aldmeri Dominion (Bosmer)
I, Sidra Nightwind, do solemnly swear to serve faithfully under my three kings, Dhiren the Conqueror, Raflorn the Forgotten, and Volanare the Revenant. I shalt never commit treason, nor betray my guild mates. I will obediently follow the tenets of the guild. I pledge myself unto thee my kings, integrity first, service before self, and excellence in all I do. Hail Dhiren Ra’Kishan! Hail Raflorn Estrabach! Hail Volanare! Hail the Rangers of the Vale!
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