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The Unwritten rules of RPing


Started by quib
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The Untold Rules of Role Play

Hey there guys! I decided to create this thread after taking part in a few role
playing adventures on this site and overall I had fun :D but there were some things that I couldn't help to notice so this thread is here to address those issues :) this is to make everyones role playing experience as awesome as possible

So here we have the un written rules of RPing,

Your character

Your character is the main part of you role playing, this character may resemble you in some ways but be a big furry cat person! He could be someone totally different to you and you would like to experience how it feels to be in their shoes. It doesn't matter and you may find your character change over the course of adventures he or she has been on!

One type of character I would go against is basing your character on a popular pop culture figure. sure a can make a character that dresses up as a nocturnal creature at night time and beat up baddies but that has shown no creativity on my part! You and other people will find a character you have created from scratch much more interesting than a copy and pasted hero/villain.

if you ever struggle with character creation look at this forum: http://www.tesof.com/topic-character-sce...3#pid49443
read other peoples answers aswell you dont want to answer exactly the same as someone else


Strengths and weaknesses

Now the fun part! What makes your character special, is he strong? Is she swift? Can he charm any woman from any land? Bet you can think a lot of strength for your character can't you. I mean what’s more fun than having a kick ass character that is able to kill gods!

Well a lot really. Having your character over come every odds every obsicle not to mention with ease! (He is your kick ass character after all) will become real boring real fast!
Why in movies do we cheer for the underdogs? Because we have seen them fail and we witness them get back up and try to succeed. They may fail but they learn from their journey. But why do we route for them? It’s because we have all been there! We see a little of ourselves in that character.

So how do you make your character more likeable?

Weaknesses. Yes that dreaded word! But it isn’t that bad. in fact I find this to be the most enjoyible part of character creation! weakness gives your character personality, charm, its what makes them ... human (or argonian/khajiit)
i find the best way to think of weakness is to look at your strength and think 'do any of these come at a cost?'

so your character is a super swift hunter type! she is able to get along with the local animals and can hit a mark from a 1000 yards away!!!
so what weaknesses should she have? well she could live in the forest and is not fit to live in the cities, this could of made her untrusting to any 'outsiders'.
because of this she is unable to communicate with any one very well (talking to animals have kept her sane .... sorta)

and there we have it, and from that you can see her personality, she in uncivilised and one with nature. so her skills will be an asset to the group but her social skills will be something she needs to work on.

another obvious strength with a compromise is being a werecreature. Werebeasts are very strong and hunters of the wild. now in morrowind if you were infected every night you would become this monster and if you didn't kill one innocent you became extremely weak the next morning now not only is that a fantastic way morrowind mixed lore with gameplay (showing that you were not in control of your powers and if you tried to take control you would be punished!) it was quite the burden on the player.

now i know in skyrim werebeasts have full control of this power and are even able to speak while in this form. you may choose to have your werecreature be like this but keep in mind you will need some weaknesses.
weaknesses could also in some instances be a strength. lets say i have a nord who is paranoid that the germlins will get him. this could work as a strength because it would be hard to sneaky up on some one like that.

Challenges for your character

i find this point to be this most important. many believe that the characters history that tells us what type of character it is. this i feel isn't true the back story is just fluff (good fluff) and without strengths, weaknesses, challenges and goals it is meaningless!

Streangth and weaknesses tells us what the character is like but the tasks will show you what the character IS and will become (are we not products of the challenges we have overcame?).

this is a great opotunity to use your back story! lets say you have made a Khajiit who has had to flee his home land due to the flu and live with the elves. this khajiit has never met an elf before in his life.

now from that what i would suggest i keep asking questions.

Does my character miss home? did he leave anybody behind? if so does he regret that choice? does he like the elves?

answering these can create the challanges he will face (remember challenges doesnt have to be physical! they can be social and emotional aswell)

the khajiit misses his home very much so and is focused on going back! he left his wife behind and has to live with that regret. he is also finds it hard to talk to the mer ... they are so strange

and there we have it from this you can get a hint to what sort of character he is and maybe what he might become!

so what have we learnt?
Making a unquie character is better
Strengths are fun but weaknesses are what make the character
The challenges that your character will face will show people what sort of person they truely are


RPing

ok now on to RPing!

Never create your own outcomes when interacting with another player!

this is an important one and i can't stress enough! you can not say what you do to another player!
for example

'Quib hit david across the face! Two of davids teeth went flying out and David rolled about on the floor crying while quib made a necklace out of the teeth'

this is very bad. not only do i state how david reacts but i also say how he acts afterwards! I also remove any risk my character may of faced! now to make it better

'Quib threw a punch at David, it was a steady punch aimed towards the head"

this is better. it doesn't say anything that David does and gives David some information about the attack so he would know how better to respond.
Also don't impose action either. for example

'Quib threw an unblockable punch! if was so fast it could not be blocked!"

this is just as bad as the first example!

What is fun for others maybe fun you might too!

this can link in with what i have said just before. so lets say I'm poor david and the Dickhe@d quib has attempted to throw a punch at me. no there are many ways this can go. one that i see to often is.

Quib: 'Quib throws a Punch at David"

David: 'David blocks Quibs pathetic punch, ducks and goes to sweep Quibs legs

Quib: Quib umps over the sweep kick and goes for a flying kick to Davids ugly head

David: David is far too quick and rolls out of the way and shoots a fire ball

...

and this goes on and on and on and .... ueah you get it. i know we don't our character to look the fool but this goes under the same arguement i put with weaknesses. your character showing weakness will make them much more intresting and hey in a fight taking one blow to the head doesn't mean your character is out for the count (in most cases). so a better example

Quib: Quib throws a punch a David

David: David being tottaly unaware of the impending punch takes the full force of the hit. he throws his cup in the air and beer flys every where. David gets of his stool and lifts up his fists.
"you shouldn't of done that lizard!" David shouted then went to grab Quibs neck

Quib: as slippery as this argonian was the nord grabbed his neck ... Tight!

see that is much more intresting for both the people involed and the people reading it.

Show Respect

keep in mind who you are interacting with! lets say you are a farmer, are you really going to beat the crap out of a ex soilder! and if you are the ex soilder, would you be more than to let a drunken farmer get to you.
this is important! you need to know exactly know what you are up against. if you dont READ THEIR BIO 9 times out of 10 they would of created one. read it BUT remember this is OOC (out of character) information meaning you may know this information but your character wont. this person has spent time creating their character and have written their weaknesses aswell
So lets say she writes that her character is a vampire, so naturally she has a weakness to fire. For you to role play with her and at the first fight you have with her, to start blasting out fireballs is seen as very disrespectful. Don't. Do. It. if needs be have your character find out she's a vampire (keeping in mind your characters wont just 'know' that she is a vampire. there has been many a time when i have seen a character work out some one else is a vampire because they have a funny feeling out them -_-. let them show that secrete and let your character be surprise its alot more fun .... trust me)
the general tip is try to see the event through the other characters eyes and ask. 'how can i make this fun for both of us?' if the other person is asking the same question you are sure to have a fun RP fight.

there could (and probably will) be a time where a character might sneak up on you. now of course it would be cool to hear him from a mile off but ask yourself .... would your character REALLY be able to detect him and if so make it a weakness like paranoia!

NO GODMODEING

wow all in caps! i must be serious on this one!

this rule links with what i have said before. God modeing is making your character achieve every action with ease, saying what other characters do, being invincible or being a god reincarnate. that in mind try not to be related to these major character either. I can;t really say much on this because it is just common sense. if there is a Dremora Valkynaz fighting you, you wont kill it as quickly as a scamp (that is if you could kill it in the first place)

So what have we learnt
Dont say what our players actions are, allow them to react. Act then react
Don't Impose the players to do an action
Don't always dodge/block attacks. take a hit
Think how you can make it fun for every one involved
and lastly NO GOD MODING!


thanks for your time guys! happy Role-Playing
This post was last modified: March 11th 2013, 05:01 PM by quib
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Post #49485
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Nice post, thanks for taking the time to write it out. Since I have little RP experience I will probably use a lot of this advice in the future.


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Post #49489
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thank you for your kind words friend. I found that a lot of events while role playing (mainly fighting) would have it's flow broken by someone (main me :P) going

"((Remember you cant do X or you shouldn't of done Y))"

I know none of them was doing it on purpose but poor old quib was getting kicked about like everybodys little bitch :P
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Post #49509
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I tired to stop it I swear lol I really did. Good rules man. One thing I would add though is always take into consideration character backgrounds and skills. If a warrior punches at a mage honestly the mage usually gets hit. Character skills and backgrounds always have affect SO ALWAYS READ OTHER PEOPLES BIOS. Remember to keep your knowledge out of character but still take it into consideration for your success or failure. Some fights may be one sided if that orc great axe wielder attacks the bosmer archer in close range well that bosmer has really no chance. So again always take characters into consideration would be my main addition. Ofcourse if you make your person strong against something always give him a weak point an achilles heal it can even just be certain things make him freeze up in a fight. Anyways good list glad you made it. You did hit on the strength and weakness just I like to take it a step deeper lol.


The best government is a benevolent tyranny tempered by an occasional assassination-Voltaire
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Post #49510
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i'll add that damn i was sure that i did haha. yeah if your fighting a werewolf don't just magically take out a silver dagger out of no where. unless if you are lets say a werewolf hunter it would then make sense to have silver weaponary
This post was last modified: March 12th 2013, 03:02 PM by quib
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There is ways to control a werewolfs transfromations also the werewolves in skyrim can not speak during that is never really shown or completely stated from what I remember. Honestly though in skyrim werewolves are less strong and quick though they have more control over themselves when in the state. Also about vampires if you ever want to play one or whatever there are a shit ton of breeds and species of vampires with different strenghts and weakness and some of them can basically man handle a werewolf but have to feed like twice a day and have to essentially live in caves and some like the ones in cyrodil are rather weak but live forever and have amazing illusion and mind control stuff and can't be distinguished from normal people.


The best government is a benevolent tyranny tempered by an occasional assassination-Voltaire
GM Vlos Hithern actively recruiting EP Guild Check us out!
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Post #50122
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Actually, if you ever got Hircines Ring, the werewolf guy talks in werewolf form :P
So they can talk, but not all of them, it seems. Only the skilled ones.


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Post #50125
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Thanks for the effort Quib. You elaborately explained why one should never:

- Make a Mary Sue
- Godmod and/or poweremote
- Forget that RP=/=life

So yeah, thumbs up! ;)




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Post #50161
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thank you very much :) i'll definitely add to it. make it look nicer as well
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Post #50229
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Lol... problem with title. The rules are now written.


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lol haha oh no and oh yea forgot about that guy.


The best government is a benevolent tyranny tempered by an occasional assassination-Voltaire
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Thanks many have to learn and it was nice to refresh on all this :). I shall see you in our other post ;)
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I say if you RP fight as a werewolf before you transform if you're wearing restricting armor your going to need to remove it first. Like say you're wearing plate or chainmail you transform and you're just squeezing yourself in.


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(April 29th 2013, 09:09 AM)Brunhiik-Sos-Grohiik Wrote: I say if you RP fight as a werewolf before you transform if you're wearing restricting armor your going to need to remove it first. Like say you're wearing plate or chainmail you transform and you're just squeezing yourself in.

well thats where your creativity comes to play! maybe your character was wearing a full set of armor when s/he transformed. How would that play out? does it hurt you terribly as a werewolf and after that i doubt you could wear that armor again!

you know, the transformation may come when your character least expects it! lycanthorpy wont care what you are wearing!


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(April 29th 2013, 10:13 AM)quib Wrote:
(April 29th 2013, 09:09 AM)Brunhiik-Sos-Grohiik Wrote: I say if you RP fight as a werewolf before you transform if you're wearing restricting armor your going to need to remove it first. Like say you're wearing plate or chainmail you transform and you're just squeezing yourself in.

well thats where your creativity comes to play! maybe your character was wearing a full set of armor when s/he transformed. How would that play out? does it hurt you terribly as a werewolf and after that i doubt you could wear that armor again!

you know, the transformation may come when your character least expects it! lycanthorpy wont care what you are wearing!
Thats the logic to it yes and a very good point but i'm talking more to keep realism during an RP fight if you just transformed (at will) and you expect your character to just break through their armor thats borderline godmodding in my opinion.


"Soldiers should look ahead to see there leader, not behind"
Brunhiik-Sos-Grohiik:Male Nord/werewolf Berserker.
Keiro Uthane: Male Breton Spellsword.
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