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The Ways ESO Will Be The Spiritual Successor To DAoC...


Started by Qallidex
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From Tamriel Foundry, a great read, for people who are clueless about DAoC in general, and want to understand in what ways DAoC is invading their precious Elder Scrolls games, and also, a great read for former DAoC players who don't know all the ways yet that ZOS wants to implement these strategies into their game...

http://tamrielfoundry.com/2013/02/eso-daoc-legacy/
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Hmm a good article, long read but good insight. I haven't played DAoC, any veterans on here?


Some are born great, some achieve greatness, and some have greatness thrust upon them.
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(February 25th 2013, 10:05 PM)KayNine Wrote: Hmm a good article, long read but good insight. I haven't played DAoC, any veterans on here?

Me.
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(February 25th 2013, 10:30 PM)Qallidex Wrote:
(February 25th 2013, 10:05 PM)KayNine Wrote: Hmm a good article, long read but good insight. I haven't played DAoC, any veterans on here?

Me.

D you believe ESO will be the successor to this game? I see a lot of similar features but other games have tried to do this before so why is ESO so hyped?


Some are born great, some achieve greatness, and some have greatness thrust upon them.
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(February 25th 2013, 10:33 PM)KayNine Wrote:
(February 25th 2013, 10:30 PM)Qallidex Wrote:
(February 25th 2013, 10:05 PM)KayNine Wrote: Hmm a good article, long read but good insight. I haven't played DAoC, any veterans on here?

Me.

D you believe ESO will be the successor to this game? I see a lot of similar features but other games have tried to do this before so why is ESO so hyped?

Well, one thing I'm worried about is the combat being too fast-pased and less strategic, with the "MMOFPS" twich-based combat being implemented, so if there's any one thing that's going to kill it, I think that that's going to be it...

But as to why ESO will succeed as the RvR successor to DAoC? Reason #1: Matt Firor. He basically invented the system that works so well in DAoC, and he's leading the entire ESO project, and he knows the gaming community very well, what works, what doesn't, etc. So, that's the main reason. Other than that, it's the reasons mentioned in that article...

HUGE Open-World PvP with keeps to take, and no resets, relics to capture (Elder Scrolls), players having a real impact on the world as a whole, etc. Basically, Matt Firor knows exactly what made DAoC's RvR system such a success, back in the day, and so he's implementing those same strategies (with Brian Wheeler, Lead PvP Designer, also from Mythic) into ESO... Hopefully, with little interference from Zenimax Media.,,
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When it comes to RvR i don't think so and i would imagine that Mark has something to say about that.

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The night my mistress the darkness my home.The moon my working light the knife my tome. The blood my water the flesh my meat
Crucified, sanctified, the target's death my heat. Thus goes by my night of which I ponder at day, my spotless claws bloodied by ghosts that guide my way.
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(February 26th 2013, 05:55 AM)Moves-Behind-The-Shadows Wrote: When it comes to RvR i don't think so and i would imagine that Mark has something to say about that.

Camelot Unchained

Mark specifically said something to the effect of "I don't take credit for the RvR system in DAoC.
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(February 26th 2013, 06:06 AM)Qallidex Wrote: [quote='Moves-Behind-The-Shadows' pid='45240' dateline='1361883354']
When it comes to RvR i don't think so and i would imagine that Mark has something to say about that.

Mark specifically said something to the effect of "I don't take credit for the RvR system in DAoC.

Think you will find that Mark is being a little modest when he says that. It was his creation Darkness Falls and Darkness Falls 2 which the idea for DAOC was based on, three faction PVP.

http://en.wikipedia.org/wiki/Darkness_Fa...uter_game)

http://en.wikipedia.org/wiki/Darkness_Fa...he_Crusade

Mark was lead designer/ceo on all three, not saying that no one else was with him but make no mistake it was his babies DF&DF2 that paved the way for DAOC.

Nope if their is going to be a spiritual successor to DAOC in the RVR then it will be the game i mentioned.
This post was last modified: February 26th 2013, 06:35 AM by Moves-Behind-The-Shadows


The night my mistress the darkness my home.The moon my working light the knife my tome. The blood my water the flesh my meat
Crucified, sanctified, the target's death my heat. Thus goes by my night of which I ponder at day, my spotless claws bloodied by ghosts that guide my way.
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i wouldnt worry too much on the combat system realy.
Twitch skills aint bad.

Im more worried about elements such as wall climbing not making it in the game.
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(February 26th 2013, 06:22 AM)Moves-Behind-The-Shadows Wrote:
(February 26th 2013, 06:06 AM)Qallidex Wrote: [quote='Moves-Behind-The-Shadows' pid='45240' dateline='1361883354']
When it comes to RvR i don't think so and i would imagine that Mark has something to say about that.

Mark specifically said something to the effect of "I don't take credit for the RvR system in DAoC.

Think you will find that Mark is being a little modest when he says that. It was his creation Darkness Falls and Darkness Falls 2 which the idea for DAOC was based on, three faction PVP.

http://en.wikipedia.org/wiki/Darkness_Fa...uter_game)

http://en.wikipedia.org/wiki/Darkness_Fa...he_Crusade

Mark was lead designer/ceo on all three, not saying that no one else was with him but make no mistake it was his babies DF&DF2 that paved the way for DAOC.

Nope if their is going to be a spiritual successor to DAOC in the RVR then it will be the game i mentioned.

Well, Mark, Matt, whatever, I trust either of these guys to implement a good RvR system. Though I don't know how much control Mr. Firor actually has over his game, that remains to be seen...

(February 26th 2013, 06:34 AM)Sordak Wrote: i wouldnt worry too much on the combat system realy.
Twitch skills aint bad.

Im more worried about elements such as wall climbing not making it in the game.

Yea, we'll see, if the RvR is good enough, maybe I can get over the twitch-shit. lol
This post was last modified: February 26th 2013, 07:05 AM by Qallidex
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(February 26th 2013, 07:03 AM)Qallidex Wrote: snip

twitch shit? i dont know.
DAoC had its share of nonsensical game practices too.
And the combat itself realy wasnt all that exciting.
It was the combinationt hat made it good. just like with all the old games.
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I enjoyed EQ Sullon Zek PvP as much as i did DAOC. It was based on teams based on religion: good, evil, neutral. The level limits of the other EQ PvP (Player vs Player) servers were removed, allowing someone of the highest level to kill someone of the lowest level, though there were limits on experience loss and looting.

DAOC was good because it was different for me, not that the combat was more deep but it had other elements that made it very appealing. We will have to see what TESO system plays like. They have said their will be a Darkness Fall type dungeon, hopefully their will be contested overland NPC's around Cyrodiil.

Also Kvatch will play some part, looking forward to finding out.


The night my mistress the darkness my home.The moon my working light the knife my tome. The blood my water the flesh my meat
Crucified, sanctified, the target's death my heat. Thus goes by my night of which I ponder at day, my spotless claws bloodied by ghosts that guide my way.
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I played daoc for 7 years. I am sure hoping that this will bring back that feeling that daoc had. Many games have tried and failed. I am hoping that with Matt Firor leading the ESO development we are in for a real AvA treat!
and so far it is sounding that it will be. But after GW2, SWTOR, and Warhammer online. I have learned to be reserved. and just hope for the best..

Matt Firor was the backbone to the awesome daoc that we all loved (afaik) and he left after Toa came out ruining the game for alot.
I believe he wants it to be what we are all hoping for. as he knows what it takes to make a daoc successor..

that being said, combining DAoc RVR with the elder scrolls is going to be EPIC!

cant wait
This post was last modified: February 26th 2013, 08:17 AM by Vintr
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(February 26th 2013, 08:15 AM)Vintr Wrote: I played daoc for 7 years. I am sure hoping that this will bring back that feeling that daoc had. Many games have tried and failed. I am hoping that with Matt Firor leading the ESO development we are in for a real AvA treat!
and so far it is sounding that it will be. But after GW2, SWTOR, and Warhammer online. I have learned to be reserved. and just hope for the best..

Matt Firor was the backbone to the awesome daoc that we all loved (afaik) and he left after Toa came out ruining the game for alot.
I believe he wants it to be what we are all hoping for. as he knows what it takes to make a daoc successor..

that being said, combining DAoc RVR with the elder scrolls is going to be EPIC!

cant wait

Yea, that's what I was saying earlier, the one thing SWToR, and GW2 lacked, were the Mythic influence from people who really knew how to make the system work. That's why they both tried to put their own spin on it, and they all failed. The combat system in ESO seems very different than in DAoC, which worries me, cuz they kind of bent over to the TES crowd on that, who's just going to buy the game, blow through the single-player content, and put it on the shelves, but other than that, the PvP system looks awesome, basically the exact same as DAoC, but with the added intricacy of smaller capture points added (mines and farms), and also, in future expansions, the Imperial City in the middle. How cool.
This post was last modified: February 26th 2013, 07:46 PM by Qallidex
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(February 26th 2013, 07:44 PM)Qallidex Wrote:
(February 26th 2013, 08:15 AM)Vintr Wrote: I played daoc for 7 years. I am sure hoping that this will bring back that feeling that daoc had. Many games have tried and failed. I am hoping that with Matt Firor leading the ESO development we are in for a real AvA treat!
and so far it is sounding that it will be. But after GW2, SWTOR, and Warhammer online. I have learned to be reserved. and just hope for the best..

Matt Firor was the backbone to the awesome daoc that we all loved (afaik) and he left after Toa came out ruining the game for alot.
I believe he wants it to be what we are all hoping for. as he knows what it takes to make a daoc successor..

that being said, combining DAoc RVR with the elder scrolls is going to be EPIC!

cant wait

Yea, that's what I was saying earlier, the one thing SWToR, and GW2 lacked, were the Mythic influence from people who really knew how to make the system work. That's why they both tried to put their own spin on it, and they all failed. The combat system in ESO seems very different than in DAoC, which worries me, cuz they kind of bent over to the TES crowd on that, who's just going to buy the game, blow through the single-player content, and put it on the shelves, but other than that, the PvP system looks awesome, basically the exact same as DAoC, but with the added intricacy of smaller capture points added (mines and farms), and also, in future expansions, the Imperial City in the middle. How cool.


In my opinion, where games such as GW2 failed was the lack of persistence. Stuff matters little when one can just sigh and state "Well, two weeks and this will be all over." RvR and universally speaking Siege PvP should be about; If shit hits the fan, it hits the fan hard.

I myself aren't worried about TESO's combat system, I am worried about the universal mindset and market of MMORPG's. PvP should be about risks and rewards, and usually such mindset is neglected, as the marketing guys jump from their chairs if they feel players might get some set backs. In this case, we could be talking about "Alliance points" (In my opinion we should lose those if we die) and ones factions performance overall. I myself hope that there will be no campaign resets, and if your faction has only one keep. Well, too bad. Time to reconquer. What I would like to see is Darkness Falls implemented in other level, having it reside in Imperial city (so the dungeon would be connected to the White Gold Tower). But it should be accessible from the cities closest to Imperial City in a way that those who do not own the capital have a handicap over others in the dungeon.


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