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Things you'd like to see + suggestions


Started by Beor of Skyrim
Post #2985
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I got a good one. New patches for Morrowin/Oblivion/Skyrim that adds lore books based on what happens in this game...


Then close your f#$kin' store, 'cause being ready for me'll take care of your wakin' hours, and you'd better have someone to hand the task off to when you close your f$#kin' eyes

join the hakin

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Post #3014
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hmm. speaking of potion crafting. This is one of the most iconic features of TES. Also no MMO ever did potion crafting like TES does it. I hope this is going to be athing. On the other hand. Potions need to have cooldowns (kinda like in DDO) and they need to exclude any healing, stamina or mana potions.

actually no. Potions would probably ruin the game...
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Post #3019
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Getting rid of alchemy is a terrible idea, it would hurt crafting. There needs to be smithing, enchanting, alchemy etc.
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Post #3021
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but keeping it would hurt combat and PvP. popping a potion in midst of combat is nothing but an unfair advantage. And if you can just munch them like in Skyrim every combat would boil down to who has more potions.

The only way i can see them working is as a buff. and you can only have one at a time.
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Post #3174
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(October 12th 2012, 05:57 AM)Sordak Wrote: but keeping it would hurt combat and PvP. popping a potion in midst of combat is nothing but an unfair advantage. And if you can just munch them like in Skyrim every combat would boil down to who has more potions.

The only way i can see them working is as a buff. and you can only have one at a time.

Huh... really every battle came down to the most potions... i never really had that experience.... Maybe, probably, your doing it wrong.

Potions just add a very distinctive flavor to the game. unfair? Absolutely not as every one will have access to them. They take up weight, and if you choose to carry a ton, the game not going to pause for you too look through them like in current TES games.

I wouldn't be surprised if there is a CD on the Magic/HP/Stamina potion. Although i dont think it be needed. Even if you had a 1k hp pot, in pvp you get 3 people pounding on you doing 1k dmg dont think you can spam fast enough to save you.

I got an idea, the towns of Cyridiil. I think they should be controllable, giving each Faction that controls them advantages. These advantages can range from Town only quests, items, shops, and skill teachers. all Native to the "flavor" of that particular town.
This post was last modified: October 14th 2012, 09:40 AM by Mardoqueo


Then close your f#$kin' store, 'cause being ready for me'll take care of your wakin' hours, and you'd better have someone to hand the task off to when you close your f$#kin' eyes

join the hakin

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Post #3176
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your reasoning makes no sense.

You can always spam potions if there is no CD you can just make a hotkey for it. Healing potions are nonsensical if you want any kind of skill in your PvP.

And of course you misinterpret my stuff on purpose, what are you redguard kings long lost twin brother?
I never said a fight in Skyrim came down to how many potions you got, cause enemies usually dont do that. But in a PvP situations its all or nothing, you cant reload in an MMO in other words in order not to die youd just munch those potions and an enemy that does not have them has a MAJOR disadvantage.
And the fact that they are available for everyone is just a lame excuse. You think its fun to hammer on an enemy for one hour straight just because he can nom those potions whenever he wants? Or get one shotted because he stacked strenght potions? Even if you have the same. Its just going to be tedious. Because you will all just have the equal of tripple your health points. It just fucks up balance.

Whenever you say something i get this feeling that you dont think anything through you say. but refuse to acknowledge when youre totaly wrong.

Potions are just not a good way to balance a multiplayer game around. Neither in PvE nor in pvp. Skyrim is a single player tes game.

They are meant to be broken. But this kind of stuff just doesnt apply to a multiplayer game. You also wont have that rediculous smithing in TESO. its just an unfair advantage.

all of your posts just makes me think you never actually played a multiplayer game at all and dont know the frustrationg you get from fighting someone with an unfair advantage.
This post was last modified: October 14th 2012, 10:04 AM by Sordak
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Post #3243
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(October 14th 2012, 10:02 AM)Sordak Wrote: your reasoning makes no sense.

You can always spam potions if there is no CD you can just make a hotkey for it. Healing potions are nonsensical if you want any kind of skill in your PvP.

And of course you misinterpret my stuff on purpose, what are you redguard kings long lost twin brother?
I never said a fight in Skyrim came down to how many potions you got, cause enemies usually dont do that. But in a PvP situations its all or nothing, you cant reload in an MMO in other words in order not to die youd just munch those potions and an enemy that does not have them has a MAJOR disadvantage.
And the fact that they are available for everyone is just a lame excuse. You think its fun to hammer on an enemy for one hour straight just because he can nom those potions whenever he wants? Or get one shotted because he stacked strenght potions? Even if you have the same. Its just going to be tedious. Because you will all just have the equal of tripple your health points. It just fucks up balance.

Whenever you say something i get this feeling that you dont think anything through you say. but refuse to acknowledge when youre totaly wrong.

Potions are just not a good way to balance a multiplayer game around. Neither in PvE nor in pvp. Skyrim is a single player tes game.

They are meant to be broken. But this kind of stuff just doesnt apply to a multiplayer game. You also wont have that rediculous smithing in TESO. its just an unfair advantage.

all of your posts just makes me think you never actually played a multiplayer game at all and dont know the frustrationg you get from fighting someone with an unfair advantage.

ummmm...

I don't see what is so bad about having potions in this game. It's pretty simple really

1.Have a healing cap on potions (Best potion available heals you for x HP)
2.Have CD on potions (30 seconds to a minute.)
3.CD of potions do not start until you have left combat.

If it's really that big of a problem... make it forbidden in PvP combat and only available in PvE combat.

This way, healing potions will only be used as a last resort... example "Oh no! I only have 834/12k hp DANGER DANGER!" Pop a healing potion that heals for 2k hp. Now, your at 2,834/12k and your chances of victory or escape are better, but that's the only potion you can use in your current battle.

Also, Lvl requirement is a must. It would be pretty dumb for someone with 5k hp to be able to use a potion that heals them for 7-10k hp.

As for buffs (potions).. they could put an 24 hour CD on potion buffs. Of course, the buff would have to be significant and long enough to be worth waiting for.
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Post #3245
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(October 15th 2012, 12:06 PM)Anderon Wrote:
(October 14th 2012, 10:02 AM)Sordak Wrote: your reasoning makes no sense.

You can always spam potions if there is no CD you can just make a hotkey for it. Healing potions are nonsensical if you want any kind of skill in your PvP.

And of course you misinterpret my stuff on purpose, what are you redguard kings long lost twin brother?
I never said a fight in Skyrim came down to how many potions you got, cause enemies usually dont do that. But in a PvP situations its all or nothing, you cant reload in an MMO in other words in order not to die youd just munch those potions and an enemy that does not have them has a MAJOR disadvantage.
And the fact that they are available for everyone is just a lame excuse. You think its fun to hammer on an enemy for one hour straight just because he can nom those potions whenever he wants? Or get one shotted because he stacked strenght potions? Even if you have the same. Its just going to be tedious. Because you will all just have the equal of tripple your health points. It just fucks up balance.

Whenever you say something i get this feeling that you dont think anything through you say. but refuse to acknowledge when youre totaly wrong.

Potions are just not a good way to balance a multiplayer game around. Neither in PvE nor in pvp. Skyrim is a single player tes game.

They are meant to be broken. But this kind of stuff just doesnt apply to a multiplayer game. You also wont have that rediculous smithing in TESO. its just an unfair advantage.

all of your posts just makes me think you never actually played a multiplayer game at all and dont know the frustrationg you get from fighting someone with an unfair advantage.

ummmm...

I don't see what is so bad about having potions in this game. It's pretty simple really

1.Have a healing cap on potions (Best potion available heals you for x HP)
2.Have CD on potions (30 seconds to a minute.)
3.CD of potions do not start until you have left combat.

If it's really that big of a problem... make it forbidden in PvP combat and only available in PvE combat.

This way, healing potions will only be used as a last resort... example "Oh no! I only have 834/12k hp DANGER DANGER!" Pop a healing potion that heals for 2k hp. Now, your at 2,834/12k and your chances of victory or escape are better, but that's the only potion you can use in your current battle.

Also, Lvl requirement is a must. It would be pretty dumb for someone with 5k hp to be able to use a potion that heals them for 7-10k hp.

As for buffs (potions).. they could put an 24 hour CD on potion buffs. Of course, the buff would have to be significant and long enough to be worth waiting for.

They will most definately have a cool down timer on potion popping of some kind.

Alchemy is a big part of TES lore. I have no doubt it will be included as a viable craft.

Level range requirement for area a, b, etc. Seems reasonable.
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Post #3246
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heal potions arent the only thing i worry about. stuff like ability boosts could make some very unpleasant suprises in PvP when you suddenly got an enemy with unexpected stats.

its a dilemma. its either not balanced or too restricted. If you can only take a very specific, very restricted potion, its not the fun of good old TES alchemy again.

i guess we could bring back disadvantages. but that would make it even more chaotic.
This post was last modified: October 15th 2012, 12:35 PM by Sordak
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Post #3259
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They already changed the potions from Oblivion to Skyrim in a more MMORPG style balance. I cant create my super 1 hit poisons, nor my automatic win potion combos as i could in Oblivion. As with everything else in Skyrim they were heading to a MMORPG platform. I think we will see some more tweaking such as cool downs, maybe even removal of some effects, but I dont think we will see a huge changes. I dont see a level limit coming, or atleast i hope not. As for the most part a lot of key ingredients were some what restricted to what you fought at what level, (more so in oblivion) or in the case of skyrim you perk.


Then close your f#$kin' store, 'cause being ready for me'll take care of your wakin' hours, and you'd better have someone to hand the task off to when you close your f$#kin' eyes

join the hakin

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Post #3287
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you can.
the exploit is just a different one. you have to use alchemy + enchating instead of alchemy + alechemy this time. the rediculous potions still work.
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Post #3291
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(October 16th 2012, 02:31 AM)Sordak Wrote: you can.
the exploit is just a different one. you have to use alchemy + enchating instead of alchemy + alechemy this time. the rediculous potions still work.

Game balance, or an attempt at it is apart of any online game. Your arguement has no basis and no leg to stand on.
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Post #3293
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thats not an argument. trying to point out a flawed argument about TESO when im making a statement about SKYRIM....

Saying Skyrim goes into a very MMORPG direction is silly, cause it doesnt, and it is as much exploitable as any TES before.
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Post #3294
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(October 16th 2012, 04:41 AM)Sordak Wrote: thats not an argument. trying to point out a flawed argument about TESO when im making a statement about SKYRIM....

Saying Skyrim goes into a very MMORPG direction is silly, cause it doesnt, and it is as much exploitable as any TES before.

The topic is, things I would like to see, not put down what others would like to see. I'm really getting tired of your attacks in threads that do not invite such. If there was an ignore button I would have used it already on you Sordak. You bring nothing constructive to any thread you enter into.
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Post #3295
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There is a report button tho.



That is not a personal attack. You are beeing upset about something that you obviously missunderstood. What i said, had nothing to do with TESO. i was replying to Mardoqueo who said Skyrim was getting more like an MMORPG and that Potions cant be abused in Skyrim anymore. To wich i replied thats not true, the way of abusing it in Skyrim is just a different one, and that its not at all like in an MMORPG.
And you made it out like i was arguing about MMORPGs, wich i did not. That had nothing to do with TESO.

I explained that, to what you replied by calling me out on "attacks"

just to point that out. I was annoyed that you tried to dismiss an "argument" that was a statement. Thats not an attack. Thats a clarification.

But why am i even explaining this. You say things like i never bring anything constructive to any thread ever. Why should i bother? Because i do.

Because people have a wrong perception of where this is going. Also i like TES, i like its lore and i want to know what TESO is all about, in other words im not going anywhere. If youre here, youll run into me one way or another. And if you dont like that youre fine to ignore me.
But when im talking to someone else, and you accuse me of something that is untrue, i will call you out on it.

And when you then say im openly attack you, there is no way of me having any empathy of your "criticism"
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