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Things you hope to see


Started by magmablue1
Post #32518
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What are some things you guys hope to see,that hasn't been announced yet?
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Post #32591
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More details into lockpicking (which they confirmed would be in the game)

I hope that when you die in Cyrodiil you are forced to respawn outside of Cyrodiil and given a wait timer to get back in. Otherwise, once one world's Cyrodiil is maxxed at 2,000 players you may be waiting in long queues to enter Cyrodiil.

I hope that players have the ability to swim underwater and collect things or do a quest objective.
This post was last modified: February 2nd 2013, 03:18 PM by lugnut360
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Post #32615
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@lugnut360

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.


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Haylem
Post #32617
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I hope that players have the ability to swim underwater and collect things or do a quest objective.
[/quote]
I would love doing that, and see whole cities and monsters underwater
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Post #32655
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As I'm going to spend allot of time hunting in the woods I need a loyal hound by my side. So yeah , dog followers


"I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid."
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Post #32705
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(February 2nd 2013, 03:36 PM)Artarius Aetius Wrote: @lugnut360

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.
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Post #32724
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(February 2nd 2013, 05:27 PM)lugnut360 Wrote:
(February 2nd 2013, 03:36 PM)Artarius Aetius Wrote: @lugnut360

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.
This post was last modified: February 2nd 2013, 05:37 PM by Knightmare


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Post #32725
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Cyrodiil will have mutliple shards, so you'd join one that isn't full.


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<Glory Seekers> Looking for capable adventurers and people to chat with.
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Post #32731
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I just hope to see a damm good PVP game


Daggerfall Covenant - RISE AND RISE AGAIN UNTILL LAMBS BECOME LIONS Want a TESO BETA Key?
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Post #32769
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I hope the dungeons are just like skyrim and morrowind
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Post #32789
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I want good pvp, not just a "hraaaaaaaoargh charge teh enemiez!!!111@!!" pvp thing, so sick of that.


@Velaskae on the NA megaserver.
<Glory Seekers> Looking for capable adventurers and people to chat with.
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Post #32797
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You want to Raise a City, Burn down a Fort and Slaughter Orcs for Breakfast?

" Let us Pray, Oh My GOD! "


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Post #32799
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(February 2nd 2013, 05:36 PM)Knightmare Wrote:
(February 2nd 2013, 05:27 PM)lugnut360 Wrote:
(February 2nd 2013, 03:36 PM)Artarius Aetius Wrote: @lugnut360

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.

The campaigns are servers from what they've stated so far. Your version of campaigns would be considered fronts. There will be fighting on multiple fronts that will require a faction to split up their forces. You may see 3-4 different fronts. You could try and focus your force in one direction but that would leave the other fronts undefended. Also it seems cyrodiil is 2 1/2 times the size of skyrim so i expect that we will do some travel in between towers, like 3-5 minutes of travel in between towers.


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Post #32805
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(February 2nd 2013, 06:48 PM)Artarius Aetius Wrote:
(February 2nd 2013, 05:36 PM)Knightmare Wrote:
(February 2nd 2013, 05:27 PM)lugnut360 Wrote:
(February 2nd 2013, 03:36 PM)Artarius Aetius Wrote: @lugnut360

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.

The campaigns are servers from what they've stated so far. Your version of campaigns would be considered fronts. There will be fighting on multiple fronts that will require a faction to split up their forces. You may see 3-4 different fronts. You could try and focus your force in one direction but that would leave the other fronts undefended. Also it seems cyrodiil is 2 1/2 times the size of skyrim so i expect that we will do some travel in between towers, like 3-5 minutes of travel in between towers.

I hope it's going to be some distance from each keep. That way, you can't just die, respawn, and come back. It would also provide some places to ambush, or keep enough space so that small groups can avoid being killed by a zerg. It would also make it harder for a large faction like EP from dominating the far edges of the map, because it would take them a long time to get all the way over there in order to attack.


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Post #32902
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Honestly, I hope to see some Earth Destruction spells and I'd like to see the variety of spells Skyrim has but have them scale with skill level (i.e. Flames' damage scaling with Destruction skill)
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