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Things you hope to see


Started by magmablue1
Post #32926
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Ebonheart Pact (Nord)
more detail in spells would be very nice to have
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Post #32931
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Likes Given: 1,807
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Faction & Race:
Aldmeri Dominion (Khajiit)
Cliffracers


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #33484
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Ebonheart Pact (Argonian)
WereCrocodiles.

pls let me b a werecroc


I'm a Werecroc in The Buoyant Armigers rawr!
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The following 1 user likes Evol's post:
CedarLilly
Post #33494
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Likes Given: 83
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Faction & Race:
Aldmeri Dominion (Bosmer)
I'm ready to kill someone from the lack of details and images they've provided us about the Aldmeri Dominion.

There are ZERO pictures of the landscape for the AD.
There are ZERO pictures of monsters for specifically the AD.
There are ZERO pictures of any cities in AD, although there might be one of Elsweyr
There are ZERO pictures of armor designs for the Aldmeri Dominion
There are ZERO pictures of what Bosmer or Altmer will look like in the game...

Why haven't they been releasing anything??


Stealth Archery like you've never experienced before!
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Post #33506
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they had some daggerfall videos
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Post #33512
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I would like to see some punishment for dying. Stats lost for limited time (for example -40% of all stats for 15 minutes) and decrease durability of all items you wearing and also in bag. No more easymode where dying doesn't means nothing. When you wear destroyed items (0/50 durability) and die, there is a chance or fact your items disappear.
This post was last modified: February 3rd 2013, 07:37 PM by Aim


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Post #33516
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i hope to see a wide array of weapons and armors. not just the generic daedric/elven/orcish etc that was in skyrim.


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Post #33522
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If underwater combat is added, I want it to be nowhere near GW2's horrible system. As far as PvP goes, don't want to see this "bigger zerg wins" fest
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Post #33526
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Daggerfall Covenant
Imperial
(February 3rd 2013, 07:33 PM)Aim Wrote: I would like to see some punishment for dying. Stats lost for limited time (for example -40% of all stats for 15 minutes) and decrease durability of all items you wearing and also in bag. No more easymode where dying doesn't means nothing. When you wear destroyed items (0/50 durability) and die, there is a chance or fact your items disappear.

When you die you have the option to respawn back at a waypoint, or respawn on the spot with some form of penalty. I disagree with the items disappearing though, that would just piss people off.

(February 3rd 2013, 10:01 PM)For Sparta Wrote: If underwater combat is added, I want it to be nowhere near GW2's horrible system. As far as PvP goes, don't want to see this "bigger zerg wins" fest

Really? I actually enjoy GW2 underwater combat, I thought it was done really well.
This post was last modified: February 3rd 2013, 10:56 PM by Infamous


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Post #33555
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Even though I haven't played gw2, a lot of people tell me that TESO is taking a whole bunch of things from it
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Post #33560
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Redguard
(February 3rd 2013, 11:06 PM)magmablue1 Wrote: Even though I haven't played gw2, a lot of people tell me that TESO is taking a whole bunch of things from it

Mm, it's taking a lot of things from a lot of games. Mainly Dark Age of Camelot though. If it's a good feature, I say why not.


Please use the Help & Feedback section if you need help. This will help others that may have the same questions and you will receive a faster response.
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Post #33568
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(February 3rd 2013, 10:05 PM)Infamous Wrote:
(February 3rd 2013, 07:33 PM)Aim Wrote: I would like to see some punishment for dying. Stats lost for limited time (for example -40% of all stats for 15 minutes) and decrease durability of all items you wearing and also in bag. No more easymode where dying doesn't means nothing. When you wear destroyed items (0/50 durability) and die, there is a chance or fact your items disappear.

When you die you have the option to respawn back at a waypoint, or respawn on the spot with some form of penalty. I disagree with the items disappearing though, that would just piss people off.

I am not talking about item disappearing all the time when you die. This is simple, when you don't repair items, you can lose them and when you repair your items you never lose them. In the good game should be some chance to lose equip, it's a funny element and in the TESO are all/almost all items craftable. There also can be craftable durability powder so you can increase durability of all your set and avoid reducing to zero.


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Post #33570
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Likes Given: 62
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Imperial
(February 3rd 2013, 11:52 PM)Aim Wrote:
(February 3rd 2013, 10:05 PM)Infamous Wrote:
(February 3rd 2013, 07:33 PM)Aim Wrote: I would like to see some punishment for dying. Stats lost for limited time (for example -40% of all stats for 15 minutes) and decrease durability of all items you wearing and also in bag. No more easymode where dying doesn't means nothing. When you wear destroyed items (0/50 durability) and die, there is a chance or fact your items disappear.

When you die you have the option to respawn back at a waypoint, or respawn on the spot with some form of penalty. I disagree with the items disappearing though, that would just piss people off.

I am not talking about item disappearing all the time when you die. This is simple, when you don't repair items, you can lose them and when you repair your items you never lose them. In the good game should be some chance to lose equip, it's a funny element and in the TESO are all/almost all items craftable. There also can be craftable durability powder so you can increase durability of all your set and avoid reducing to zero.

That's something that people will either love or hate. Personally I sometimes don't pay attention to my durability so it's not something I'd enjoy haha. They could just make it a lot more expensive to repair a broken item, that could be fair.


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Post #33589
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(February 3rd 2013, 11:52 PM)Aim Wrote:
(February 3rd 2013, 10:05 PM)Infamous Wrote:
(February 3rd 2013, 07:33 PM)Aim Wrote: I would like to see some punishment for dying. Stats lost for limited time (for example -40% of all stats for 15 minutes) and decrease durability of all items you wearing and also in bag. No more easymode where dying doesn't means nothing. When you wear destroyed items (0/50 durability) and die, there is a chance or fact your items disappear.

When you die you have the option to respawn back at a waypoint, or respawn on the spot with some form of penalty. I disagree with the items disappearing though, that would just piss people off.

I am not talking about item disappearing all the time when you die. This is simple, when you don't repair items, you can lose them and when you repair your items you never lose them. In the good game should be some chance to lose equip, it's a funny element and in the TESO are all/almost all items craftable. There also can be craftable durability powder so you can increase durability of all your set and avoid reducing to zero.
I honestly think that i would be much better to lower the quality of the items the more you die. Either by a prosent modifier or something, and when your items reach 0 durability, make the items more or less useless? This means that dieing will effect you in a way that your items will do less dmg, take more incomming dmg, etc. But i guess that its best that you dont lower item quality untill 50%, cause that will be a huge fallback in PVP/PVE if you die once, you'll do less dmg than people with full repairs.
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Post #33600
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I hope the beast races have longer faces than those in trailers and pictures
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