Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

Utilities of War


Started by Kilivin
Post #59832
Contributor

Likes Given: 308
Likes Received: 178
Faction & Race:
Daggerfall Covenant
Imperial
Introduction
These are a collection of ideas that came to my mind after reading Nehemia's Battle Plans article ( I suggest reading it - I recommend Happy ). All of these ideas are just little things that could be added to the game which I think could be cool little additions for those Hardcore PvP guilds out there. Even if they aren't put into the game, I thought why not share? Smiling

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Squad - Company - Battalion - Army
We all know there are going to be many hardcore PvP guilds out there. In my opinion, to have a good guild is to have good organization in their guild. As the title of this portion suggests - I would hope there are these levels of organization for a guild to have at their disposal. Keep in mind that a guild doesn't have to go to this level of detail. They could ignore having individual squads and just have large groups of companies or battalions. In any case - a squad of a small amount of people, standard group size of 5 or so. A Company is a collection of squads together that has a minimum of 3 squads in it. Then a Battalion would be a collection of companies. You would have 2 or 3 of these in a guild, which is depending on how many people are in your guild. Finally you have your Army which is all of your Battalions together. If you were to do this in numbers. You have 1 full Army which consists of 150 people. In that you have 3 battalions of 50 people. In each of those battalions you have 2 companies of 25 people. In that you have 5 squads of 5 people. This forms a grand total of 1 Army, 3 Battalions, 6 companies, and 30 squads in this guild. Note: The names of these divisions would not have to be called Army, Battalion, Company, and Squad. I'm just using these for simpler explanatory purposes.

So, we have 30 squads. That means we have 29 officers & a guild master. You may be wondering who is the leaders of Batallions & Companies? Well, of these 29 officers, we have 2 Battalion leaders & the guild master who is also head of a battalion. Of the remaining 27 officers, 6 of them are company leaders. The 21 officers remaining are only officers of their squads. All officers, whether they're heads of companies, battalions, or both are all heads of a squad group. However, they can also give orders to their company or battalion, etc.

With this level of detail and how complicated this is all getting you might be wondering - why would anybody need this level of organization? Well, there are many reasons why. The main of which is what I call the War Map.

War Map
A war map is given to every player of a guild. The war map is the map of Cyrodil, but it gives all plans made by officers & your guild master. In this demonstration - we'll use the guild used above to keep it simple Winking_grinning . You can think of the war map as a strategy map which displays orders from officers or the guild master. I'll use this Civil War strategy map & one from a video game as an example of how this roughly look like.

[Image: civilwarstrategymap.jpg]

Also -

[Image: Allied%20Map%204--screenshot_large.jpg]

You would only see the orders given from your guild's officers and master. You could even have the option to not show orders from your guild that do not affect you in any way. I personally love looking at these strategy maps though so I'd keep the view all orders on Laughing. You could also give a heads up quest or something of your guild's given objectives to squads and such. Think of that to be kind of like checking your quest log. The orders would be just like viewing your quests. The goal of this idea is to allow any hardcore PvP guild to use a detailed level of strategy which could very well be vital to winning a war against 2 opponents. You could also have the addition of seeing other guild's strategy maps as a guild master/officer to plan your orders around what others are doing as well without having to directly communicate. It would create a fast, easy way to create orders on this large scale warfare. It would also be a much simpler way to give orders to your guild rather than shouting over your vent or teamspeak server. That is of course as long is the system is simple & straightforward in its application.

Training Areas
You might be wondering - is making such a detailed level of guild organization only for a strategy map? Well, while it was my initial idea, there are other areas in which it could be of use. Many people are wanting there to be some form of guild hall for guilds to "hang out." Well, why not make this a training area to form synergies for squads of your guild? As Nehemia put it, "Having completely random characters who in no way complement each other is rarely a good choice of character builds when you go against a disciplined force where each player character complements each other through build synergy and teamwork." ( Cited@-Nehemia's Battle Plans: The Calm Before The Storm, TESOF). From this - one can conclude that having an area which generates random combat scenarios for a squad within a guild would be a great way to form powerful group synergies. Possibly even train with your entire company to create an accumulation of synergies from multiple squads all at once.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Conclusion
These are just some of many utilities of war which could be vitally necessary for the success of a faction in a 1vs1vs1 war. You could also include the ability to give specific faction plans to another faction to take down the third. That is, if we are allowed any form of communication between factions for political reasons. I can also conclude this might all be kind of a complicated method to go about PvP, but as I've stated - this is more for those PvP guilds that really want to be on top & will use every means necessary to do it. I honestly see strategy playing a huge part in the success of a faction, so this seemed like a good idea to me.

Share your opinions on the topic & feel free to add any other ideas! Thanks! Happy_smiling


(\__/)
(='.'=)
(")__(")
" http://www.youtube.com/watch?v=XcxKIJTb3Hg "

Focus - AvA
Profession - Armorsmith Specialist
Class - Templar
Weapon - Mace & Shield
Occupation - Melon Bashing
Loves - Unicorns.

Like this post Reply
Post #59867
Member

Likes Given: 393
Likes Received: 356
Faction & Race:
Ebonheart Pact (Nord)
You think a lot and put a lot of work into this.

I personaly like your idea of giving Guilds a more important role in PvP. Though, most guilds are only gonna consist of like maybe.. on average for a decent guild 20 fighting at a time? You don't need to break up such a small amount imo. Let 20 men take over a farm or such. Better than having 5 on the job here and another 5 there and so on and so on. There will be many guilds participating so yeah. Keep the guilds together as one.


Clan leader of The Bromlokiir

Voth Ahkrin!
Like this post Reply
Post #59869
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
and 20 people should be able to take a keep i think....least that's what it has been designed for


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
Post #59871
Contributor

Likes Given: 308
Likes Received: 178
Faction & Race:
Daggerfall Covenant
Imperial
(April 14th 2013, 02:42 PM)Beor of Skyrim Wrote: You think a lot and put a lot of work into this.

I personaly like your idea of giving Guilds a more important role in PvP. Though, most guilds are only gonna consist of like maybe.. on average for a decent guild 20 fighting at a time? You don't need to break up such a small amount imo. Let 20 men take over a farm or such. Better than having 5 on the job here and another 5 there and so on and so on. There will be many guilds participating so yeah. Keep the guilds together as one.

I tried to cover that, haha. Perhaps I didn't put enough details in it. While a guild has the option of doing this - that doesn't mean they have to. My example of having 5 man squads doesn't have to be the case. You could have 10 man squads or 20 man squads. I only gave the 150 guild & all of that as an example to give specific groups of people different objectives in their squad/company/battalion. The more detail you put into the arrangement of a guild - the more detail you can put into the planning of the guild's tasks so to speak. & having this sort of "inception" based grouping of players in a guild would really help out forming strategies with the larger PvP guilds. So - keep in mind none of the numbers I used are a must, they're just an example. ^^
This post was last modified: April 14th 2013, 02:57 PM by Kilivin


(\__/)
(='.'=)
(")__(")
" http://www.youtube.com/watch?v=XcxKIJTb3Hg "

Focus - AvA
Profession - Armorsmith Specialist
Class - Templar
Weapon - Mace & Shield
Occupation - Melon Bashing
Loves - Unicorns.

Like this post Reply
Post #59886
Member

Likes Given: 120
Likes Received: 115
Faction & Race:
Ebonheart Pact (Dunmer)
I actually mention somthin similar WAY back, still during alpha phasing. But you clearly put more though into your idea : ).

I dont know, for me it seems a guild with 500 players may be possible in ESO, that is if they dont limit guild population, and many of this stuff can be done outside of the game if guild is well organized, there could be actual meeting's on skype and all.
Like this post Reply
The following 1 user likes Ewan's post:
Kilivin
Post #59978
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
It's hard to speculate numbers though. I mean I hope this game gets a solid base of 2m, but really you never know. Look at SWTOR. Even the top tier guilds already forming aren't very solid per say yet. I'm sort of involved in a couple, just to see how each guild is gonna be. Maybe some of the hardcore guilds are the most likely to stick through till launch, but again nothing is set in stone. I think 150 is definitely possible though. Especially in a hardcore setting. Btw any guilds wanting another member, I'm in the market for a good guild to call home.


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
Post #60066
Contributor

Likes Given: 308
Likes Received: 178
Faction & Race:
Daggerfall Covenant
Imperial
(April 14th 2013, 10:02 PM)Ferroc Wrote: It's hard to speculate numbers though. I mean I hope this game gets a solid base of 2m, but really you never know. Look at SWTOR. Even the top tier guilds already forming aren't very solid per say yet. I'm sort of involved in a couple, just to see how each guild is gonna be. Maybe some of the hardcore guilds are the most likely to stick through till launch, but again nothing is set in stone. I think 150 is definitely possible though. Especially in a hardcore setting. Btw any guilds wanting another member, I'm in the market for a good guild to call home.

Haha, I actually would've guestimated more than 2 million. This isn't so much because it'd be a "killer MMO" but Bethesda is going to hype the crap out of it. Not to mention it's an Elder scrolls game & has seen a LOT of hype over other media such as Youtube which a lot of people use. The way I see it, Skyrim sold something around 10 million copies. . I honestly would say at least half of these people will at least give this game a try. Hopefully, it'll capture them well enough to keep on playing. I also think B2P & P2P will play into that, but we won't get into that here.

But again, the 150 isn't a must for this to work. It could work just with 50 people! You just might treat companies like squads in that situation. It's more just a demonstration that you can have a large number of people and have them all organized to a very detailed level so that you can plan things out on a strategy map. So like the 5th company's first 2 squads have orders to attack a farm while the rest of the company is to form with 4th company and siege a castle. Stuff like that. =P


(\__/)
(='.'=)
(")__(")
" http://www.youtube.com/watch?v=XcxKIJTb3Hg "

Focus - AvA
Profession - Armorsmith Specialist
Class - Templar
Weapon - Mace & Shield
Occupation - Melon Bashing
Loves - Unicorns.

Like this post Reply




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com