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Weapon and armour crafting and upgrades


Started by Roflwaffleauthoritah
Post #62070
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I heard that you can level up your weapons as you use them so for example if you only use an iron sword the entire time by the time you reach level 50 it will be as strong as a daedric sword. Is this true and do you think it's a good idea? Also are racial crafting professions real? What I mean by that is I have heard if you start off with an argonian you'll have an argonians crafting style to start out with to make argonian weapons and armour and you can get other racial styles like Nordic and orcish as you level up. What do you think of the crafting styles as well?


Death to Queen Ayrenn!
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Duraikan617
Post #62073
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I think that it makes sense to only know your race's crafting style until you go out into the world and learn new styles. Also, I think it would be cool if I could get a weaker sword more powerful by using it, in skyrim I always wished I could get my Nightengale blade more powerful.
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Post #62078
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(April 24th 2013, 01:05 PM)Duraikan617 Wrote: I think that it makes sense to only know your race's crafting style until you go out into the world and learn new styles. Also, I think it would be cool if I could get a weaker sword more powerful by using it, in skyrim I always wished I could get my Nightengale blade more powerful.

That's exactly how I feel and in Skyrim I always loved the look of the iron sword because it looks so Norse and even a bit Celtic but there's no point using it at higher levels as you'll be dealing nearly no damage compared to your enemies!


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #62091
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exactly, although I do hope they buff the iron sword in TESO, in skyrim even in the early levels it's hard to kill people with it.
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Post #62093
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(April 24th 2013, 01:58 PM)Duraikan617 Wrote: exactly, although I do hope they buff the iron sword in TESO, in skyrim even in the early levels it's hard to kill people with it.

That is so true... unless you're fighting puny bandits!


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #62098
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true, but even an iron dagger will kill bandits quickly

This post was last modified: April 24th 2013, 02:28 PM by Duraikan617
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Post #62114
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I'm not sure if it's true that you can level up individual weapons, making an iron sword equal to a daedric sword.. but if so, I'd presume that someone who got a daedric sword at a later level and used it enough would make it more powerful than the iron sword. It wouldnt make sense for the two to be of equal power. Also by improving both items through smithing, I assume the daedric would become even more powerful than the iron sword. So even if true it wouldn't be viable to use an iron sword any longer than necessary, or any lower-grade gear when you've found an upgrade.. unless it's for RP reasons I suppose.


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Post #62120
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I would think that it will be something similar to Skyrim. You could upgrade armor and weapons, but you could only improve their capabilities to a certain point, and that was the limit. It meant that you could keep a lower tiered weapon viable for longer, but eventually you would want to replace it with something better. If they are going to allow you to upgrade/improve weapons/armor as you play, with no limit on how much you can improve them, I think this will run into a few issues. 1: Since all weapons/armor would be equally powerful by simply using them, no one would pay any more for a Daedric weapon than an Iron weapon, and thus cause currency issues as no one would be able to craft 'top' tier goods that were worth more money. 2: Spinning off of number 1, it would then cause an overall economy issue, as then no one would want to follow the smith profession as it would not be viable for producing income. This would cause everyone to do the same thing, driving down peoples abilities to earn money in other professions, and further hampering the economy. 3: There would then also be an issue with how much gear is worth that drops from enemies. How would the devs justify a Daedric sword that only does 25 damage being worth 5000 gold when the iron sword you are using does 35 damage and is only worth 150 gold? 4: Everyone would look the same, except for those people who did not mind leveling up new weapons/armor just so they can look cool. I bet a majority of people would stick with that same tired gear though just because it is stronger than something new.

As you can see, the majority of the issues I could see just off the top of my head deal primarily with the games economy, and in MMO's, keeping the economy healthy is very important, and at the same time can be very difficult if the devs get something out of balance. So even if you can improve/upgrade gear, I see there being a limit so that new gear is necessary for competitive gameplay and survival.

Also, to touch on the racial crafting ability, I have not heard anything, but I hope that is how it is going to be. An Orc who has never been outside his stronghold, or an Argonian who has never left BlackMarsh should be able to craft items in their culture styles, and learn other cultures styles as they increase their crafting knowledge and travel the world. Since my first character is going to be an Orc, I would very much like to be able to craft all of my armor and weapons to reflect Orcish crafting styles.
This post was last modified: April 24th 2013, 04:29 PM by Lord Burl
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Post #62931
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In one of the shoddytalks where they were reporting specific Q&As done by ZOS, every type of racial armor (orcish, elven, etc) will have light, medium, and heavy versions. Yes, that means there will be orcish robes and elven plate armor, as weird as that sounds to TES veterans. If we want racial crafting thrown into the mix, it throws off the traditional better/worse material tiers that we currently know from previous TES games (not necessarily a bad thing!).

Pure theory crafting/speculation:
I personally think it would be neat if there were tiers within the racial style of crafting. To use orcish for an example: iron orcish sword, steel orcish sword, orichalcum orcish sword, ebony orcish sword, daedric orcish sword. The racial style could have it's own unique properties that go along with it, such as added str or a higher min damage than most styles or slightly less power for faster attack speed or something along those lines.

A way this could happen is similar to the crafting in a game called Vanguard: Saga of Heroes. Each continental style had it's own properties (such as more damage, accuracy, or healing). Your race determined what continental style you were most familiar with starting off. By working on tasks (called "work orders"), you increased your familiarity in the corresponding style you're using. You could only learn higher recipes by getting your general crafting skill high enough AND be familiar enough with that continental style. You could eventually learn all the styles by putting in the effort of plowing through enough work orders.

I think that caters to the people who want real racial crafting, but at the same giving fans of the older TES games something that still somewhat matches what they've seen before. Does anyone see any problems with it that I didn't think about?


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Post #62936
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I know you level up your type of weapon but haven't heard of your exact weapon, I agree though that would be neat being super skilled with an iron sword rather than having to just keep getting higher level items; but this is the nature of MMO's is getting better loot, unless they gave you an epic-level iron sword haha.


(April 29th 2013, 12:43 AM)vigk vagk v2 Wrote: In one of the shoddytalks where they were reporting specific Q&As done by ZOS, every type of racial armor (orcish, elven, etc) will have light, medium, and heavy versions. Yes, that means there will be orcish robes and elven plate armor, as weird as that sounds to TES veterans. If we want racial crafting thrown into the mix, it throws off the traditional better/worse material tiers that we currently know from previous TES games (not necessarily a bad thing!).

Pure theory crafting/speculation:
I personally think it would be neat if there were tiers within the racial style of crafting. To use orcish for an example: iron orcish sword, steel orcish sword, orichalcum orcish sword, ebony orcish sword, daedric orcish sword. The racial style could have it's own unique properties that go along with it, such as added str or a higher min damage than most styles or slightly less power for faster attack speed or something along those lines.

A way this could happen is similar to the crafting in a game called Vanguard: Saga of Heroes. Each continental style had it's own properties (such as more damage, accuracy, or healing). Your race determined what continental style you were most familiar with starting off. By working on tasks (called "work orders"), you increased your familiarity in the corresponding style you're using. You could only learn higher recipes by getting your general crafting skill high enough AND be familiar enough with that continental style. You could eventually learn all the styles by putting in the effort of plowing through enough work orders.

I think that caters to the people who want real racial crafting, but at the same giving fans of the older TES games something that still somewhat matches what they've seen before. Does anyone see any problems with it that I didn't think about?

Yeah man this would be awesome. I'm stoked for orcish medium and light armor, but even so having a daedric orcish axe O.O dayyuuuum, cool theory!


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Post #62937
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Afaik no thats not how it works.
You level up the weapon TYPE not the weapon itself.

If you use a sword you get better at swords. like you would in morrowind. That doesnt mean that an iron sword is ever going to be as good as a daedric one.
You misunderstood that part.

And no Orcish robes and elven plate does NOT sound weird to me.
It sounds needet and logical. Why would any race have only one style?
We have seen this in any game we have played so far.
In Morrowind we see Chitin as light armor, bonemold as medium armor and then metals used as heavy armor. All still beeing dunmer equipment.

In Skyrim we see nordic iron as heavy armor and furrs as light armor. Also we see Robes.
There is no race that has only one archetype.

Of course Orc assasins are sure less common than dunmer ones.
But Orcish light armor will certainly not be made for such a character. But more for a hunter or a light tribal warrior.

in the same sense. Bosmer heavy armor is also not a knights plate but made from bones.

But its still heavy armor. and that makes perfect sense.
This post was last modified: April 29th 2013, 01:13 AM by Sordak
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Post #64360
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(April 24th 2013, 12:37 PM)Roflwaffleauthoritah Wrote: I heard that you can level up your weapons as you use them so for example if you only use an iron sword the entire time by the time you reach level 50 it will be as strong as a daedric sword. Is this true and do you think it's a good idea? Also are racial crafting professions real? What I mean by that is I have heard if you start off with an argonian you'll have an argonians crafting style to start out with to make argonian weapons and armour and you can get other racial styles like Nordic and orcish as you level up. What do you think of the crafting styles as well?

I think some of the races (like orcs) will have a bonus in armorsmith or weaponsmith.
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