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What do we know about the classes?


Started by Roran
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What do we know about the classes? What classes do we know will be in the game? What abilities to each class have?
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I'm interested about the Nightblade class, cause i haven't seen it's skill-lines yet.
But so far my favorite is Templar, i wanna be a healer. And the Aedric spear skill seem's so AMAZING!


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Post #89327
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The classes are:
Dragonknight-offensive warrior tank, fire damage and spells
Templar-defensive healer tank, sun damage spells and healing
Sorcerer-offensive spell caster, different schools of magic
Nightblae-stealth possible archer/ranger aswell


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Post #89329
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Question: If you choose to be, let's say Nightblade. Can i still use and learn other classes skill's? Like Templaer Aedric Spear, or DK's Fiery Reach?


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the nightblade is the only class I actually know anything about. It´s a great class but it is one downside for my playstyle in it. it is based on magic...

(August 20th 2013, 07:32 AM)Arilyn Wrote: Question: If you choose to be, let's say Nightblade. Can i still use and learn other classes skill's? Like Templaer Aedric Spear, or DK's Fiery Reach?
I believe not.

(August 20th 2013, 07:30 AM)ragnar-ice blood Wrote: The classes are:
Dragonknight-offensive warrior tank, fire damage and spells
Templar-defensive healer tank, sun damage spells and healing
Sorcerer-offensive spell caster, different schools of magic
Nightblae-stealth possible archer/ranger aswell
isn´t there any class that is not based on magic?
This post was last modified: August 20th 2013, 07:36 AM by Roran
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well the night blade can be used without magic as it isn't based on magic itself. any of the classes can be used without touching magic apart from the sorcerer.


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(August 20th 2013, 07:40 AM)ragnar-ice blood Wrote: well the night blade can be used without magic as it isn't based on magic itself. any of the classes can be used without touching magic apart from the sorcerer.
oh... okay thanks
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There was also supposed to be a warden class that was a defensive heal heavy tank


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In Nightblade class is ability called "shadowcloak" ... But there's no description of it.
If i have to guess, it's something similiar to Skyrim's Nightingale ability where you turned invisible when crouched. Just a guess.

And this taken from Sorcerer class:

This class has an ability called Lightning Splash which, using the Synergy abilities, can be used in conjunction with the Dragonknight class skill of Conduit to transform it into a powerful area-of-attack spell.
This post was last modified: August 20th 2013, 03:17 PM by Arilyn


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So out of the above classes I would rather be the dragonknight, But will I not be able to use healing spells?
They say that TESO you can be what you want to be and wield whatever you want to wield.


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(August 21st 2013, 03:55 AM)Stinkyremy Wrote: So out of the above classes I would rather be the dragonknight, But will I not be able to use healing spells?
They say that TESO you can be what you want to be and wield whatever you want to wield.

But with each class there is three distinct skill-line's ... So perhaps, these skill-line's are only for these classes. Since each class must have somekind of advantage compared to other.

If you ask me, there is no point in that every class can learn other skill-lines from other classes. In that case they should make thos skills available right from the start to each one.

Off course archery, weapons and so on are availanble for every one ... But skill-line's like Templar Aedric spear or Dawn's wrath shouldn't ne for everyone if you ask me.
This post was last modified: August 21st 2013, 04:15 AM by Arilyn


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@Arilyn I understand that each class should have class specific skills, if everyone could master counjoring atronachs it would just be stupid and take away the importance of the spell. If we can all sneak, pick locks, wield armor and weapons, should we all not be able to use magic?

They mentioned that they are ridding the classic trinity of tank DPS and healer, and that classes are just a starting point. Does that mean that they are limiting us to the classic TES classes of assassin/thief, Warrior and mage?
It seems to be a grey area at the moment. One thing I thought is that if they add more classes later, will we get a choice to learn them or will we have to start a new character.

It all still seems very limiting to me.


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Let me just say i Love Elder Scrolls, especially its freedom of building character, i mean one day i can play as Mage shooting spells from my hands, and then next day i pick up a sword and go slicing people i dont like.

Now when it comes to Elder Scrolls online i am a bit disappointed, i know the game dint come out yet and we still dont know all the details, but the current "Class" system is extremely limiting, it may not look like that but it is, just think about it, yes you can use "any" armor and/or weapon, but still 15/20 ability's you will be able to use will come from your class. And if they lock us into a single class, and wont provided the ability/chance to change that class lather into the game, form the rest of your play time you will be stuck with a specific role. "But they sayd any class can play any rolle" well welcome to the real world, even if they can play any role they wont be as effective at it as other classes, i mean you wont find a bather healer then Templar, or bather tank then Dragonknight, sure bot of these classes can do other roles as well, but the truth is they wont be "the best" at it.
So now comes my problem with this, i pick Sorcerer i play all campaign and get my character to lvl 50, since i spent 200+ hours on my character i want to play a bit as stealthy guy in PvP ... so my only chance is to make a new Nightbalde ALT spent another 200h to max all my armor, weapons, and guilds skill lines to get him to a playable level, THIS IS WRONG, its old mentality that shoulnt not be aplied to a game like Elder Scrolls, i meen look at all new MMO that will come out, EverQuest Next will haw free swap between classes (with 40+ different classes), Final Fantasy Realm Reborn has ability to swap between classes, so why a game that follows Elder Scrolls mentality will lock us into single class that at some point we will get bored with it. I hope that they can add a system that will a low us to change to different class at some point of the game, and lvl that class skill lines (separate from the original class, and no dont combine 2 classes), let us keep achievements weapons/armor/guild skill lines on main character and not force us into Alt.

Well now Sorry for long rant, just needed a place to get it off my chest.
Now about what i know about Classes, this info i collected from different sources:
Sorcere - "Dark Magic" 1th skill line will be all about Crowded Control (roots stuns etc), "Daedric Summoning" 2th Skill line will be about Conjuration (that is summoning different creatures that will help tank or do damage, etc), "Storm Calling" 3th Skill line will be about dealing massive amounts of damage (Lightning type damage)
Templar - to make it simple (since i dont rly like this class) "Dawns Wrath" 1th skill tree is mix between Tank/CC based spells, "Restoring Light" 2th Skill tree will be all about healing and support spells, "Aedric Spear" 3th Skill tree will be "spear" based (thins like trowing spear, or quick melee burst with spear, all made of "light" ofc)
Dragon Knight - "Ardent Flame" 1th skill line, mostly AOE damage spells (yes dragonknigh spells are based on Fire and Earth damage), "Draconic Power" 2th skill tree a Tank skill tree, "Earthen Heart" 3th skill Tree mostly support spells, like buff damage, or stun enemy's or give shields etc
Nightblade - now this one is more illusive its it has little info about it, i know that there is Stealth skill tree that will haw spells that make you invisible and spells that do bonus damage if you use them from stealth, then there is "life drain" skill tree that basically provides spells that drain enemy life and heal nightblade in return, and the 3th skill tree.... ummm dont remember >_<
Therese nothing special to mention about 6 weapon skill line or 3 armor skill lines... but if you haw some question feel free to ask and i will try to help.

So i hope this helped, and again sorry for long rant.
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(August 21st 2013, 04:25 AM)Stinkyremy Wrote: @Arilyn I understand that each class should have class specific skills, if everyone could master counjoring atronachs it would just be stupid and take away the importance of the spell. If we can all sneak, pick locks, wield armor and weapons, should we all not be able to use magic?

They mentioned that they are ridding the classic trinity of tank DPS and healer, and that classes are just a starting point. Does that mean that they are limiting us to the classic TES classes of assassin/thief, Warrior and mage?
It seems to be a grey area at the moment. One thing I thought is that if they add more classes later, will we get a choice to learn them or will we have to start a new character.

It all still seems very limiting to me.

How is it limiting? There will only be 4 classes, the warden at the moment will not be added. Each class has 3 exclusive skill lines only available to the player, all of these skills are buffs or require magika I think, actually I'm sure. Think of these as the classes arsanal of magic.

Then we have racial skill line, skills, buffs and spells only available to that race. Then we have weapon skills, any weapon can be used by any race, if you want to be a DK with a staff you can. Maybe a sorcerer with a bow, you can do it. Now there's skills such as sneak and lockpicking which hasn't got a tree, anyone can sneak or lock pick. We also have skill trees unlocked by doing quest lines, you will receive skills which you can invest in by joining the Mages guild for example. Their are no restrictions when joining a guild. You also have actual player guilds where there are rumours of a players guild skill tree. There's also a Cyrodiil PvP tree and finally we have crafting skill trees restricted to only two skills to create a healthy economy. I am personally enchanting and using alchemy.

So to be honest the only skill trees your restricted to are your racial skill tree and your class skill tree to make each unique. Every other skill is possible to do. I like this class system and think it gives you tons of choice and makes my class feel important. It's the best of both worlds.


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(August 21st 2013, 06:12 AM)Thomas Bérard Wrote:
(August 21st 2013, 04:25 AM)Stinkyremy Wrote: @Arilyn I understand that each class should have class specific skills, if everyone could master counjoring atronachs it would just be stupid and take away the importance of the spell. If we can all sneak, pick locks, wield armor and weapons, should we all not be able to use magic?

They mentioned that they are ridding the classic trinity of tank DPS and healer, and that classes are just a starting point. Does that mean that they are limiting us to the classic TES classes of assassin/thief, Warrior and mage?
It seems to be a grey area at the moment. One thing I thought is that if they add more classes later, will we get a choice to learn them or will we have to start a new character.

It all still seems very limiting to me.

How is it limiting? There will only be 4 classes, the warden at the moment will not be added. Each class has 3 exclusive skill lines only available to the player, all of these skills are buffs or require magika I think, actually I'm sure. Think of these as the classes arsanal of magic.

Then we have racial skill line, skills, buffs and spells only available to that race. Then we have weapon skills, any weapon can be used by any race, if you want to be a DK with a staff you can. Maybe a sorcerer with a bow, you can do it. Now there's skills such as sneak and lockpicking which hasn't got a tree, anyone can sneak or lock pick. We also have skill trees unlocked by doing quest lines, you will receive skills which you can invest in by joining the Mages guild for example. Their are no restrictions when joining a guild. You also have actual player guilds where there are rumours of a players guild skill tree. There's also a Cyrodiil PvP tree and finally we have crafting skill trees restricted to only two skills to create a healthy economy. I am personally enchanting and using alchemy.

So to be honest the only skill trees your restricted to are your racial skill tree and your class skill tree to make each unique. Every other skill is possible to do. I like this class system and think it gives you tons of choice and makes my class feel important. It's the best of both worlds.

Dont take this the wrong way but i did enjoy your naivety you just showed in your post, but oh well, lets all hope it will work out for the best : )
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