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What I learned today at TESo Press Conferance.


Started by RajinKajin
Post #52096
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Daggerfall Covenant (Orc)
•First-Person Combat mode will include hand, weapon and spell animations at launch.

•You can't manipulate real world objects.

•The UI is minimal, but a more in-depth one can easily be chosen.

•Questing is narrative-driven and dynamic. There is no grinding like in previous MMO's.

•Skills such as stealth bonuses and rapid weapon swapping are unlockable perks.

•Dark Anchors, the ties to Molag Bal's realm of Coldharbour, will present a unique challenge and are defended by daedric 'Titans'.

•Territories are faction-locked, but only up until Level 50. After that any race can visit any playable area in the whole of Tamriel, though each territory will be
scaled for a higher level of difficulty.

•When a skill progression tree is maxed out it can be combined with one or more other skill progression trees and morph into something else.

•Two or more mobs can group up and attack in different ways, e.g. a Spriggan can use the surrounding foliage to hurt you instead of rushing in.

•The Hammerfell Island of Stros M'kai will be the starting area for the Daggerfall Covenant.

•Spells do not need to be equipped to be used, but instead fire instantly.

•Disguises can be used to walk around enemy camps, as long as you don't get too close!

•Looting enemy corpses will not award you with the exact items they were wearing.

•Leveling up will grant a boost to either Health, Magicka or Stamina.

•There four known classes to choose from; Templar, Sorcerer, Dragonknight and Nightblade.

•The Fighter's Guild will be tasked mainly with fighting daedra, whereas The Mage's Guild will move against the Necromancers.

•PvP Fortresses will correspond with ruins encountered during Oblivion.

•There will be five crafting professions; Armorsmith, Weaponsmith, Enchanter, Alchemist and Provisioner (cook), though players will only be able to master one of these.

•Crafting can involve reverse-engineering as well as choices in particular styles and the addition of extra ingredients to base items which add perks.

•As well as Race and Guild skill trees, there will also be Vampirism and Lycanthropy skill trees.

•Each character wakes up in Molag Bal's realm of Oblivion known as Coldharbour at the beginning of the game.

•Wayshrines will be usable from any point on the map, but will cost much more.

•Equipping items and putting skills into your hotbar enables them to increase in level. The experience you earn splits among all the active elements.

•When a player decides to enter the PvP territory of Cyrodiil they will automatically be assigned to a smaller 'campaign' somewhere within the larger province.

•Inter-faction communication will be impossible until after Level 50 when players will be able to group up and even run Dungeons with their friends who belong to an rival faction.

•NPC guilds will offer ways to broaden your character’s power and add another layer of collection gameplay

Enjoy/Discuss
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The following 11 users Like RajinKajin's post:
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Post #52169
Contributor

Likes Given: 308
Likes Received: 178
Faction & Race:
Daggerfall Covenant
Imperial
(March 19th 2013, 05:11 PM)RajinKajin Wrote: •First-Person Combat mode will include hand, weapon and spell animations at launch.

•Territories are faction-locked, but only up until Level 50. After that any race can visit any playable area in the whole of Tamriel, though each territory will be
scaled for a higher level of difficulty.

•When a skill progression tree is maxed out it can be combined with one or more other skill progression trees and morph into something else.

•There will be five crafting professions; Armorsmith, Weaponsmith, Enchanter, Alchemist and Provisioner (cook), though players will only be able to master one of these.

•Crafting can involve reverse-engineering as well as choices in particular styles and the addition of extra ingredients to base items which add perks.

•As well as Race and Guild skill trees, there will also be Vampirism and Lycanthropy skill trees.

•Inter-faction communication will be impossible until after Level 50 when players will be able to group up and even run Dungeons with their friends who belong to an rival faction.

Everything I quoted I love. I'm like giddy with excitement from these things. I especially love that I can take my lvl 50 orc to the new starting areas and flesh him out through the entire world of Tamriel. I heard is was 120-150hours of gameplay for each faction. Not sure so much on that though. I also love the whole uniqueness to skills and skill trees. I love being able to make my character my own character not only in an MMO but in any game. Such. Much. Awesome. Tongue_out_laughing

Something I want to know more about now, however. What EXACTLY do they mean by reverse-engineering and choosing different styles of craftable items? Will I get the pure heavenly dreamy crafting customization I made in a post . . or at least something similar? xD


(\__/)
(='.'=)
(")__(")
" http://www.youtube.com/watch?v=XcxKIJTb3Hg "

Focus - AvA
Profession - Armorsmith Specialist
Class - Templar
Weapon - Mace & Shield
Occupation - Melon Bashing
Loves - Unicorns.

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Post #52329
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Likes Given: 206
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Faction & Race:
Aldmeri Dominion (Altmer)
(March 19th 2013, 05:11 PM)RajinKajin Wrote: •You can't manipulate real world objects.

Hmm? What does that mean? Of course it´s a game, you can´t manipulate real world objects ;)

Clarification please


Who controls the Septim crown?
Who keeps the Allesian Heresy down?
We do, we do

Who knocked Yokuda off the maps?
Who keeps the Dwemer under wraps?
We do, we do

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Post #52346
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Ebonheart Pact (Dunmer)
Although it wasn't listed on the thread.. concerning weapon hotbar skills, is there a skill tree for each type of weapon, each weapon, or just no skill tree?

Edit:
Nevermind, Hands-on thread in general discussion answered my question.
This post was last modified: March 20th 2013, 12:59 PM by Hero of Kvatch "Mad God"


Dual-Sword-Magic-Alternating Battlemage?
I like it. Oblivion's Hero of Kvatch.
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Post #52361
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Aldmeri Dominion (Altmer)
I'm so glad they added full first-person mode and more inter-faction interaction!


By arrow. By blade.
By tooth. By claw.
By shock. By frost. By flame.
The Aldmeri Dominion will dominate Tamriel.
Our enemies will fall until the Throne is ours.

Ulwe Wrote:Oh my gosh I love shish-kabretons!
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Post #52503
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Aldmeri Dominion (Khajiit)
(March 20th 2013, 11:31 AM)Idriar Wrote:
(March 19th 2013, 05:11 PM)RajinKajin Wrote: •You can't manipulate real world objects.

Hmm? What does that mean? Of course it´s a game, you can´t manipulate real world objects ;)

Clarification please

It means you can't pick up sweet rolls, plates, apples, swords and move them around like you could in Skyrim. Everything will have a set place that we can't change unless we pick the item up and place it in our inventory. Kind of a bummer for an Elder Scrolls installation.


Speed. Stealth. Precision.

Rangers of the Dominion
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Post #52509
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Ebonheart Pact (Argonian)
yaaaaaaaaaaay i get to be a lycan!


I'm a Werecroc in The Buoyant Armigers rawr!
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Post #52531
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Aldmeri Dominion (Altmer)
(March 20th 2013, 09:38 PM)Dar Zhal Wrote:
(March 20th 2013, 11:31 AM)Idriar Wrote:
(March 19th 2013, 05:11 PM)RajinKajin Wrote: •You can't manipulate real world objects.

Hmm? What does that mean? Of course it´s a game, you can´t manipulate real world objects ;)

Clarification please

It means you can't pick up sweet rolls, plates, apples, swords and move them around like you could in Skyrim. Everything will have a set place that we can't change unless we pick the item up and place it in our inventory. Kind of a bummer for an Elder Scrolls installation.

Aha, I see. Thank you.

Well that sounds quite consequent for a MMO


Who controls the Septim crown?
Who keeps the Allesian Heresy down?
We do, we do

Who knocked Yokuda off the maps?
Who keeps the Dwemer under wraps?
We do, we do

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Post #52689
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Daggerfall Covenant (Breton)
Lycanthropy.... can someone please explain what that is? :-)
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Post #52695
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Imperial
(March 21st 2013, 10:43 AM)Knut Per Wrote: Lycanthropy.... can someone please explain what that is? :-)

Werewolves. Not Twilight werewolves, but like Underworld Werewolves. Not same type of lore or w/e, but that kind of werewolf. Honestly, keep that junk out of my orc, he's already morphed to some degree.


(\__/)
(='.'=)
(")__(")
" http://www.youtube.com/watch?v=XcxKIJTb3Hg "

Focus - AvA
Profession - Armorsmith Specialist
Class - Templar
Weapon - Mace & Shield
Occupation - Melon Bashing
Loves - Unicorns.

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Post #52701
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Daggerfall Covenant (Redguard)
Very nice! Well done.

It is great with these post, then you wont have to watch all the news feed from different sources.

Thank you good sir.

Im very intrested in vampirism and how they will do with the weakness in daylight and balancing out the benefits etc.
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Post #53017
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Ebonheart Pact (Argonian)
When a skill progression tree is maxed out it can be combined with one or more other skill progression trees and morph into something else.

Do we have any more elaboration or examples on this?
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Post #53126
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(March 21st 2013, 10:54 AM)Kilivin Wrote:
(March 21st 2013, 10:43 AM)Knut Per Wrote: Lycanthropy.... can someone please explain what that is? :-)

Werewolves. Not Twilight werewolves, but like Underworld Werewolves. Not same type of lore or w/e, but that kind of werewolf.

Or perhaps even... Elder Scrolls werewolves? As in Bloodmoon/Skyrim? Winking_grinning


Perfect society is always elsewhere.
~ Old Khajiiti proverb
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Post #53130
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(March 23rd 2013, 04:54 AM)Mqarr Wrote:
(March 21st 2013, 10:54 AM)Kilivin Wrote:
(March 21st 2013, 10:43 AM)Knut Per Wrote: Lycanthropy.... can someone please explain what that is? :-)

Werewolves. Not Twilight werewolves, but like Underworld Werewolves. Not same type of lore or w/e, but that kind of werewolf.

Or perhaps even... Elder Scrolls werewolves? As in Bloodmoon/Skyrim? Winking_grinning

In TES lycantropy isn't only werewolfs, is a disease created by the Daedric Prince Hircine and consists in turn a person in a were-creature. Werewolfs are the most common were-creature, but you will find wereboars (like in Daggerfall, where you could turn yourself in one), werebears (like Dragonborn DLC), werevultures, werecrocodile, etc.
This post was last modified: March 23rd 2013, 05:12 AM by MARPJ
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Post #53147
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Not Set
Everything sounds quite perfect so far :)



Rangers of the Dominion
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