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The ideas that were so fundamental and common back then seem utterly lost to current MMO development houses. Well, either lost or more likely purposely ignored for broader 'reach', aka all that least common denominator money.
Difficulty and earning hard-fought advancements, be it a level or a piece of gear bred a close tie to your avatar, so much so that you practically could look through your character's eyes and feel the caution and fear that they would based on your environment.
Isn't that what an MMO is supposed to do, the really successful ones? Put you as a human at your keyboard into the shoes of an alien character on an alien world, as literally as is possible via your computer?
The current 'norms' seem to be:
- you pay more attention to the game UI like macros, keymappings fast quest completion and non-traveling LFR dialogs than concentrating on the game environment and lore; i.e no one 'lives in the game' anymore
- you are aware of non-game things like cash shops, web sites and such lathered all over the game itself, and player tolerance of these just emboldens developers to try ever more invasive and immersion-breaking junk, in the name of making more money from you (but certainly not in the name of making the game actually more fun and immersive)
- uncivility and solo-friendliness are in this symbiotic spiral; people claim to need to solo due to the lack of socializing in MMOs, and then people claim to become less social due to the ease of soloing and not caring what anyone thinks of your actions
- the giant disparity between personalities, ages and behavioral tics is unlike anything in Real Life, but somehow it is put up with in MMOs
(can you even imagine any Real Life setting where you would put up with 5 seconds of what passes for global chat these days?)
People who came to MMOs mostly after they starting going in the above directions don't understand thinking like yours or mine. And I don't blame them since you had to be there to know why it mattered, and why it seems gone now.
But I do blame the developers who lead us down these evolutionary paths. They know all too well what they have done to these games, and why they did it.
And I am waiting for some developer - just ONE developer - to break out of these bad habits. Sadly I don't see it yet.
This post was last modified: March 21st 2013, 11:29 PM by RedGiant
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