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Who would be the most effective tank?


Started by joecharts
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I want to make a tank and have plans for a tank/healer on tesof, who would be the most effective at tanking and healing? any ideas?


Using the darkness to protect the Dawn. We are Eclipse.
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Post #62050
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Any race can do anything. This won't be like the single player TES games where they specialize, so just pick whatever race you like the most.


Tyrvan Southpaw - a Nordic Skaal hunter
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Post #62083
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silly ideas.
There are no restriction but those in your mind.
if you convince yourself they are there. you are stupid.

If you happen to be stupid. do not play on EP. play on some other faction and ruin their PvP expirience. not mine.
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Apocalypso
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(April 24th 2013, 10:59 AM)Tyrvan Wrote: Any race can do anything. This won't be like the single player TES games where they specialize, so just pick whatever race you like the most.

(April 24th 2013, 01:46 PM)Sordak Wrote: silly ideas.
There are no restriction but those in your mind.
if you convince yourself they are there. you are stupid.

If you happen to be stupid. do not play on EP. play on some other faction and ruin their PvP expirience. not mine.
Sorry mate, I hardly know anything about the game, I only just heard of it recently, didnt mean to be stupid :(


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Post #62124
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Well, try read about the game first is, in general, a good idea, and you have your answer already, make what you want. Any race can use anything, the same to classes, that are in the game to be a guide, not a role. And another thing, you can do what you want with your class.
Anyway, here a good topic to read about it:
1- Pocket Guide to Visioning Your Character
2- Nehemia's Pocket Guide to Visioning Your Character Volume II

Now, lets try give to you a more specific answer using previous games data.
To a race, I will, sadly to you, recommend Bretons,and don't be fooled by "bretons are good mages", they aren't.
If the racial skill tree line resembles the previous games, so bretons will have resistence to all kinds of magic. To a tank it is a great help. Also, they have some affinity to restoration school, so is a good idea to you be one.
Of course that Argonians, Nords, Dunmers, Redguards, Altmers, Bosmers and Khajiits will be better choices, but is your game and not my.

Now to class, With what we know, Dragon Knight and Templar can be great tanks, templar will have some healer skills, so to you is better, but all the classes will have the "Restoration Staff" skill line, so is pure a choice that you have to do.
This post was last modified: April 24th 2013, 04:56 PM by MARPJ
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Post #62137
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I've heard some interesting ideas about Sorcerers who tank indirectly with summons, and other such things. You could always try that if you don't enjoy sword and board characters. And it would free up your hands so that you could use a restoration staff at the same time.

If you don't want to use a staff, and prefer to get up into the action, I'd recommend being a Heavy Armored Templar Paladin-ish Sword and Board character. The Templar class gives healing abilities. Though I'm sure tons of people will be going this route, so I doubt you'll be unique.


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Post #62165
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Obviously I would be the most effective tank. xD

All jokes aside - anybody who is a tank has to go into alteration and restoration at least a little bit. The extra armor from alteration ( if there is any ) is something I would imagine a tank should need. Not to mention any form of heals would be a nice bonus. However - I personally would prefer smites and stuff like that from restoration for the undead. Gotta hate the undead man.
This post was last modified: April 24th 2013, 08:44 PM by Kilivin


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Post #62167
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(April 24th 2013, 08:36 PM)Kilivin Wrote: Obviously I would be the most effective tank. xD

All jokes aside - anybody who is a tank has to go into alteration and restoration at least a little bit. The extra armor from such things ( if there is any ) is something I would imagine a tank should need.

But there is no Alteration skill line. The summon armor spell is sorcerer only so I wouldn't say you HAVE to.


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Post #62170
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(April 24th 2013, 08:40 PM)Tyrvan Wrote:
(April 24th 2013, 08:36 PM)Kilivin Wrote: Obviously I would be the most effective tank. xD

All jokes aside - anybody who is a tank has to go into alteration and restoration at least a little bit. The extra armor from such things ( if there is any ) is something I would imagine a tank should need.

But there is no Alteration skill line. The summon armor spell is sorcerer only so I wouldn't say you HAVE to.

O rly? Well in that case full tank I guess. . It really depends on what scenario the tank is put it - PvE or PvP. Because each build is going to be massively different in what is effective.


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Class - Templar
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Post #62176
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Well you never really know about that. Becaue there won't be PVP specific armour, it's possible that you wouldn't hafta build your character around pvp or pve scenarios. I'm sure you could find a build that fits both. I'm betting there will be someone who builds specifically forPVP or PVE and just roflstomp in their specializtion, I'm not saying that you couldn't be incredible at it if you did. Bu I think it could be possible to find a viable (not absolutely god-like superior, but competitive) build that works for both.

For example, stuns are always great for pvp. But since stuns will cost a goodly portion of resources, and since everyone can break out of them (again, at a high cost), maybe the one or two CC abilities you already have from your pve build could work?


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Post #62191
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Best tank would be character built toward tanking accordingly

Class is not a factor. You can fillup your action bar with skills solely from Sword and Board / Heavy armor skill lines, and you are a tank. Period

Good tank will be player who has skills, gear himself accordingly and knows how to use synergies between his skills


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#6: The pitfall of race selection; We have absolutely no darn idea of the racial skill lines, it is not exactly sure if they will even exist at this point, all talk has been speculative. Your Khajiit won't by standard be a better choice for a sneaky character than Altmer.

#1: Do not fall to the pitfall of choosing a class purely based on the role you play. Ex. A tank like character would be Dragonknight, healer a templar, mage a sorcerer and a bow character Nightblade. Currently out of the skills we know so far, none of the classes has designated skill trees. As such every class has a broad range of abilities. Don't suffocate your imagination based on other peoples hypothesis of trinities, they won't exist here by standard.

For interesting tank spec, here's some hastily put together Sorcerer so you can see where I'm going with this:

Ultimate:
Anti-magic Field: AoE Dispel, silences for 5 second and deals damage

Skills:
Bound armor (+flat armor, -x% magic regen)
Conjured ward (+flat damage shield)
Lightning form (x% damage reduction, AoE dmg / sec aura)
Mages Fury (A standard Nuke)
1 efficient stamina ability from Sword & board

Passives (We don't know the limit yet so I'll just state 5):

Daedric protection (hp regen increase x% when having Summong ability (Bound armor) slotted [notice: slotted, it doesn't even have to be enabled])

Capacitator (Increased mana regen x%, for passive increase and to counter Bound armor's magic regen penalty)

Unholy knowledge (x% cost reduction to stamina and mana based skills)

Expert mage (x% cost reduction to Storm calling abilities *Mages fury & lightning form)

LA passive for increased mana regen (assuming if we have LA slotted we can use its passives)

Primary items: HA 5 pieces, LA rest. Sword and Board. Mana regen jewels

HP/Mana/sta ratio 25:15:10

Playstyle? Spam that ranged nuke, if someone focuses on you, flip the switch on all 3 defensive abilities depending on how much of a focus you get. If you get hit by few random spells, there's no need to toggle Bound armor so you can have higher mana regen (they are all instant and have no cool down). Notice that the only CC is the builds ultimate, which is to promote the tanking role. The passives all lean to be capable of spamming that nuke and to promote survivability. The build won't have that high of a stamina, which is its primary weakness. However, this character does the role of a tank. The AoE aura, ultimate and the assumed possibility of spamming Mage's fury make him a threat that starts from the beginning of the fight, and increases further you go. Also I suppose it will be a bitch to down when you stack all 3 defensives.

By all means this won't be optional, but I am to assume this is what a mediocre regeneration caster-tank can look like.
(I just checked excel and grabbed few skills I thought looked good).
This post was last modified: April 25th 2013, 02:02 AM by Nehemia


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(April 25th 2013, 02:00 AM)Nehemia Wrote: #6: The pitfall of race selection; We have absolutely no darn idea of the racial skill lines, it is not exactly sure if they will even exist at this point, all talk has been speculative. Your Khajiit won't by standard be a better choice for a sneaky character than Altmer.

#1: Do not fall to the pitfall of choosing a class purely based on the role you play. Ex. A tank like character would be Dragonknight, healer a templar, mage a sorcerer and a bow character Nightblade. Currently out of the skills we know so far, none of the classes has designated skill trees. As such every class has a broad range of abilities. Don't suffocate your imagination based on other peoples hypothesis of trinities, they won't exist here by standard.

For interesting tank spec, here's some hastily put together Sorcerer so you can see where I'm going with this:

Ultimate:
Anti-magic Field: AoE Dispel, silences for 5 second and deals damage

Skills:
Bound armor (+flat armor, -x% magic regen)
Conjured ward (+flat damage shield)
Lightning form (x% damage reduction, AoE dmg / sec aura)
Mages Fury (A standard Nuke)
1 efficient stamina ability from Sword & board

Passives (We don't know the limit yet so I'll just state 5):

Daedric protection (hp regen increase x% when having Summong ability (Bound armor) slotted [notice: slotted, it doesn't even have to be enabled])

Capacitator (Increased mana regen x%, for passive increase and to counter Bound armor's magic regen penalty)

Unholy knowledge (x% cost reduction to stamina and mana based skills)

Expert mage (x% cost reduction to Storm calling abilities *Mages fury & lightning form)

LA passive for increased mana regen (assuming if we have LA slotted we can use its passives)

Primary items: HA 5 pieces, LA rest. Sword and Board. Mana regen jewels

HP/Mana/sta ratio 25:15:10

Playstyle? Spam that ranged nuke, if someone focuses on you, flip the switch on all 3 defensive abilities depending on how much of a focus you get. If you get hit by few random spells, there's no need to toggle Bound armor so you can have higher mana regen (they are all instant and have no cool down). Notice that the only CC is the builds ultimate, which is to promote the tanking role. The passives all lean to be capable of spamming that nuke and to promote survivability. The build won't have that high of a stamina, which is its primary weakness. However, this character does the role of a tank. The AoE aura, ultimate and the assumed possibility of spamming Mage's fury make him a threat that starts from the beginning of the fight, and increases further you go. Also I suppose it will be a bitch to down when you stack all 3 defensives.

By all means this won't be optional, but I am to assume this is what a mediocre regeneration caster-tank can look like.
(I just checked excel and grabbed few skills I thought looked good).
Wow, cheers mate thats a really helpful answer :)

(April 24th 2013, 04:56 PM)MARPJ Wrote: Well, try read about the game first is, in general, a good idea, and you have your answer already, make what you want. Any race can use anything, the same to classes, that are in the game to be a guide, not a role. And another thing, you can do what you want with your class.
Anyway, here a good topic to read about it:
1- Pocket Guide to Visioning Your Character
2- Nehemia's Pocket Guide to Visioning Your Character Volume II

Now, lets try give to you a more specific answer using previous games data.
To a race, I will, sadly to you, recommend Bretons,and don't be fooled by "bretons are good mages", they aren't.
If the racial skill tree line resembles the previous games, so bretons will have resistence to all kinds of magic. To a tank it is a great help. Also, they have some affinity to restoration school, so is a good idea to you be one.
Of course that Argonians, Nords, Dunmers, Redguards, Altmers, Bosmers and Khajiits will be better choices, but is your game and not my.

Now to class, With what we know, Dragon Knight and Templar can be great tanks, templar will have some healer skills, so to you is better, but all the classes will have the "Restoration Staff" skill line, so is pure a choice that you have to do.
Thanks for spending time answering, thats really helpful :)
This post was last modified: April 25th 2013, 08:07 AM by joecharts


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