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Will/Should TESO be item based or skill based?
Item Based
24.32%
9 24.32%
Skill Based
75.68%
28 75.68%
Total 37 vote(s) 100%
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Will/Should TESO be item based or skill based? (Pve/pvp)


Started by Dreamer
Post #30017
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[Sorry if this is kinda confusing, for it is hard to describe]

Over the years I have played mainly 2 types of mmorpg games, item based and skill based.

Item Based: The person with the best stats on gear and highest level gear will win/have the advantage.

Skill Based: No level for gear, no stats, no class locked gear; person with the best strategies/techniques will win. (Imagine skyrim without enchantments)

So what do you guys think TESO will be or should be/is going to be? Item based or skill based?
Also if you are confused I will try to elaborate on what I mean, but I think most will know what I am trying to describe.

Anyways, personally I prefer skill based, although there are reasons for both, my reasons for skill based are because a new player can own a high level player that started the game way before them. This way on the battle field, it won't be high levels being the determining factor of who will win the battle, instead it will be whatever side has the most skilled players.
This post was last modified: January 29th 2013, 05:05 PM by Dreamer
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Post #30021
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Item base so I can dominate...
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Post #30023
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I like it to be,
Skill based / Item Based 50/50


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Post #30024
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Only thing I hope they don't have is a PvP damage reduction stat. I think the best way to do it is make gear for PVE, but normalize stats for PvP.


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Post #30026
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It's already been stated as fact that it's skill based.

HOWEVER, You have to take into account player level, and the level of their items. Meaning, there will be "better" gear, but it shouldn't be incredibly overpowered in the sense that a new level 50 can't beat a 50 who has been there a long time, besides the obvious player-skill gap. Gear will always be a thing, and that's fine. But really, it's come down to "leveling" and skill. Leveling meaning your skills, weapons, and player levels. Yes, even though you've got your stats upped if you're in Cyrodiil at 10, a level 50 will still dominate you. But, essentially it's your skill build, and execution that will make or break you.

Also, in response to the PvP/PvE sets.. they're the same thing. They said I believe that to get a set of the "best" gear, or whatever, that you have to participate in all parts of the game, but if you get gear from only pvp, it won't be a really noticeable stat difference then mixed pvp/pve gear. If that makes sense.
This post was last modified: January 29th 2013, 05:06 PM by Acrowe


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Post #30028
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A mixture. A relatively shallow power curse from level to level. The rarest items would only be mildly better than common items (stat-wise) but have aesthetic qualities that players will want. That being said... I want items to have a large impact on how you play. I don't want items to just have stats, but rather have a huge impact on how you play the game by having very unique modifiers than change how you play the game. Even very basic items would do this.

For example, items could have a greater stat, lesser stat, and a gameplay changing modifier. Light would offer a large magicka bonus, medium a stamina bonus, heavy a health bonus. Then a lesser stat bonus determined at random on item drop.

Gloves of Rapid Arrow (Common Medium Armor)
50 Stamina
20 Magicka or Health
Your Arrows fly 25% faster.

vs.

Gloves of Rapid Arrow (Rare Medium Armor)
52 Stamina
21 Magicka or Health
Your Arrows fly 28% faster.

For example. I really want items to matter and not just be stat boosters, though. That's the main idea. Tough choices don't come with stats, but in deciding if you want your arrows to fly faster or do you want to reload more quickly or do you want to move more quickly with a bow out, etc. Stats will be a part of it, but stats alone are boring.
This post was last modified: January 29th 2013, 05:08 PM by Dreehv
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Post #30034
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I hope it's a mix between the two. I've played a game where your power was item based. The problem with item based is that almost by definition, there has to be a decent gap between the strength of armors and weapons. Because of this, people charge too much for gear knowing that's the only way people get better. Then a problem occurs where only the rich players are good because only the rich players are able to buy the equipment.

Basically how it worked in that games:
Item based->equipment needed->equipment overpriced->only rich/scammers get best equipment->only elite were strong enough to run harder dungeons->harder dungeons are needed to make good equipment->only (already) elite people can obtain/craft equipment, so can charge whatever they want to others->repeat, starting at step 4.

However, I'll be severely saddened if someone with, say, steel can take down someone in daedric (unless there's a large gap in level).

I see pure skill as being fairly subtle yet important in this game. With only 6 available skills at a time, it's not like having some incredible hot-keying skills will give you a major advantage. Skill in this will be knowing when to block, when to power attack, knowing whether to keep stamina reserved to counter control skills, etc.

I think a nice balance between effort (just simply gaining those levels and upgrading skills), gear (equipment not making some kind of considerable difference just feels wrong) and skill (see above) would be best.
This post was last modified: January 29th 2013, 05:20 PM by vigk vagk v2


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Post #30039
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Btw guys speaking about levels, what's the level cap? I heard that pvp starts around 50, so is it like 100ish?
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Post #30041
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I believe the level cap is 50.


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Post #30060
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@Dreamer the level cap is 50, but at 50 you won't have leveled your armour/weapons and skills to the fullest. At 50 you cant level your chars level but leveling everything else is good. So even at capped level you can still do so much, not to mention the other things like raids and adventure zones.


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Post #30083
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(January 29th 2013, 06:03 PM)Raydon Wrote: @Dreamer the level cap is 50, but at 50 you won't have leveled your armour/weapons and skills to the fullest. At 50 you cant level your chars level but leveling everything else is good. So even at capped level you can still do so much, not to mention the other things like raids and adventure zones.

Cool thanks for the info ;D
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Post #30095
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I think the game will be about 80% skill and 20% items. Obviously any items you have will increase you ability to win however I think the game will be more focused into the skill of the player, from what I have seen so far.
Think about Skyrim and a heavy armor warrior taking on a Giant....if he is rocking full dragon bone, the giant will easily go down. Another warrior with the same perks and points wearing iron armor can still kill the giant and potentially take less damage with a more skilled player.


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Post #30229
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I'd like it to be like 65% skill 35% items. It's easy to just get the best items and be able to kill anyone without using skill, and it kinda ruins the game a bit.


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Post #30241
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I believe that a 50:50 skill to item ratio would be the best, but make troop movements more important in the Factions War aspect. Where in the guild system can flourish, allowing for toon systems. So a Healer/support player would stick with a group of tanks and specialist damage dealers drawing enemy fire. While a squad of archers and mages could provide covering fire. And then all the sudden everything was a diversion and a group of stealthy assassins can come out of no where and destroy the enemy ranks from the inside out. But I could be taking too much of a planetside approach to this. Either way I'm gonna be a economically profitable mage focusing on Alteration, conjuration, restoration, and the magical crafting abilities.

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Post #30296
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both of it


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