Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

Will there be glowy names over player heads or will hiding be possible?


Started by Chronicpain
Post #31004
Member

Likes Given: 0
Likes Received: 0
Most MMOs I've played make it almost impossible to hide in the terrain because there is a huge glowy name over your head. Very few actually require you to target someone to identify them.

I'm hope ESO is not going to have the floaty names over player heads.

Does anyone have an answer to this?

Thanks!
Like this post Reply
Post #31025
Member

Likes Given: 1,807
Likes Received: 441
Faction & Race:
Aldmeri Dominion (Khajiit)
It's pretty standard gamewise, as far as I can tell.

But, some games allow you to target just the huge name above a PC/NPC/Creature to attack them and some make you actually target the body of the being and not just the name above them. For instance, in some games it is easy to kill fish in water just by clicking on their names. But in some, like EQ2 for instance, you have to actually target the body of the fish through the distortion of the water to get an attack going.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
Like this post Reply
Post #31026
Member

Likes Given: 60
Likes Received: 137
Faction & Race:
Ebonheart Pact (Argonian)
If it's anything like DAoC, you won't see any names until they're within a certain radius, and no name at all if they are stealthed.

That being said, other players still need to be looking in your direction to see you, so choose a tree off the beaten path! :)
Like this post Reply
Post #31027
Member

Likes Given: 27
Likes Received: 13
Faction & Race:
Daggerfall Covenant (Orc)
(January 31st 2013, 11:24 AM)Cools-His-Hands Wrote: If it's anything like DAoC, you won't see any names until they're within a certain radius, and no name at all if they are stealthed.

That being said, other players still need to be looking in your direction to see you, so choose a tree off the beaten path! :)

This. I hope this. :D


LF: Guild


Faction: Daggerfall Covenant
Character Name: Cro-Bo-gro-Sho
Race/Class: Orc Scout
Strengths: Strategy, Teamwork, Adaptation
Weaknesses: Front-line Warfare
Like this post Reply
Post #31040
Member

Likes Given: 237
Likes Received: 87
Faction & Race:
Ebonheart Pact (Dunmer)
Probably, as in Skyrim and all(?) the games in the series you will have the ability to see only the name of the player you're hitting the exact time, as it won't be the style of: choose your target, then attack him as many times as you want.
I believe the fighting system is going to be as we saw in Skyrim ;)


Buoyant Armigers

May the periphery of ancient wisdom remain merciful with those who deny the darkness...

Like this post Reply
Post #31135
Member

Likes Given: 24
Likes Received: 12
Faction & Race:
Daggerfall Covenant (Breton)
(January 31st 2013, 12:02 PM)Ivixor Wrote: Probably, as in Skyrim and all(?) the games in the series you will have the ability to see only the name of the player you're hitting the exact time, as it won't be the style of: choose your target, then attack him as many times as you want.
I believe the fighting system is going to be as we saw in Skyrim ;)

I absolutely, 100% wish it to be like this. I am mainly stealth, and doing it any other way puts me at a disadvantage, considering I do less damage and take more (light armor, dagger/short sword).


YOUR ARGUMENT IS INVALID.

Join the Kynaran Order!!
Like this post Reply
Post #31160
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
Things to know about stealth:

1. It drains stamina.
2. Will likely be effected by your armor.
3. May or may not have its own perk tree.
4. Will likely be very difficult to be stealthed while someone is looking at you, or while you are close. (Similar to other TES games)
5. Due to #4 and #1, Its effectiveness at ganking in PvP is likely limited, making it more for avoiding conflict and sneaking past a group or zerg you cannot fight head on.


Like this post Reply
Post #31163
Member

Likes Given: 5
Likes Received: 3
Faction & Race:
Aldmeri Dominion (Altmer)
Honestly I can't imagine stealth being used in pvp, since from what I heard there are no assassinations. (Thank god) Stealth will most likely just allow you to get the first hit or sneak away.
Like this post Reply
Post #31177
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(January 31st 2013, 04:18 PM)Dreamer Wrote: Honestly I can't imagine stealth being used in pvp, since from what I heard there are no assassinations. (Thank god) Stealth will most likely just allow you to get the first hit or sneak away.

I'd like to see it as a semi-viable strategy.
You should be able to just stealth up and rape people who aren't paying attention, but to anyone who isn't just talking a nap while frolicking through the forest, it's not going to make a difference. I'd also like to see a lot of AoE to break stealth, kind of like what you see often in GW2 with thieves.


Like this post Reply
Post #31309
Member

Likes Given: 0
Likes Received: 1
Faction & Race:
Aldmeri Dominion (Bosmer)
When I think of stealth I do not just think of assassinations. In Everquest 2 I remember when you were switching factions you would have to do quests that required you to go into hostile capitol cities and sabotage. You actually had to stealth through the capitol city (With players and high level guards) and it was really exciting. When I imagine me and stealth in this game I imagine a similar deal. Sneaking through cities to reach an objective or to get somewhere. Also as to hide and to just seem more awesome. lol


TESOF'S Super Tester Guys - A Test Server Guild
Bug Hunter? Exploit Killer? Fearless Pioneer? Join TSTG!
Like this post Reply
Post #31436
Member

Likes Given: 18
Likes Received: 5
Faction & Race:
Ebonheart Pact
Nord
(January 31st 2013, 04:13 PM)Knightmare Wrote: Things to know about stealth:

1. It drains stamina.
2. Will likely be effected by your armor.
3. May or may not have its own perk tree.
4. Will likely be very difficult to be stealthed while someone is looking at you, or while you are close. (Similar to other TES games)
5. Due to #4 and #1, Its effectiveness at ganking in PvP is likely limited, making it more for avoiding conflict and sneaking past a group or zerg you cannot fight head on.

This post makes me happy.



Join The Buoyant Armigers!


Like this post Reply
Post #31540
Member

Likes Given: 49
Likes Received: 46
Faction & Race:
Ebonheart Pact (Argonian)
(January 31st 2013, 04:33 PM)Knightmare Wrote:
(January 31st 2013, 04:18 PM)Dreamer Wrote: Honestly I can't imagine stealth being used in pvp, since from what I heard there are no assassinations. (Thank god) Stealth will most likely just allow you to get the first hit or sneak away.

I'd like to see it as a semi-viable strategy.
You should be able to just stealth up and rape people who aren't paying attention, but to anyone who isn't just talking a nap while frolicking through the forest, it's not going to make a difference. I'd also like to see a lot of AoE to break stealth, kind of like what you see often in GW2 with thieves.

No, I have to disagree. One of the things that I don't like about pvp in wow is being completely controlled and ganked by someone who can stealth (IE rogue). Now if CC isn't an issue, then maybe it could still be ok to maybe do an opening crit hit and then go about normal combat, but full on assasination I don't want.
Like this post Reply
Post #31994
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(February 1st 2013, 05:36 AM)voren Wrote:
(January 31st 2013, 04:33 PM)Knightmare Wrote:
(January 31st 2013, 04:18 PM)Dreamer Wrote: Honestly I can't imagine stealth being used in pvp, since from what I heard there are no assassinations. (Thank god) Stealth will most likely just allow you to get the first hit or sneak away.

I'd like to see it as a semi-viable strategy.
You should be able to just stealth up and rape people who aren't paying attention, but to anyone who isn't just talking a nap while frolicking through the forest, it's not going to make a difference. I'd also like to see a lot of AoE to break stealth, kind of like what you see often in GW2 with thieves.

No, I have to disagree. One of the things that I don't like about pvp in wow is being completely controlled and ganked by someone who can stealth (IE rogue). Now if CC isn't an issue, then maybe it could still be ok to maybe do an opening crit hit and then go about normal combat, but full on assasination I don't want.

That's pretty much what I'm saying. A warrior or battlemage should be able to beat the living hell out of the rouge when he attempts his stealth attack. Sure, the first hit might do a lot of damage, but the more combat oriented people should still have the advantage in the fight.
Stealth should be for infiltration, ganking cloth wearers, and avoiding conflict.


Like this post Reply
Post #34009
Member

Likes Given: 87
Likes Received: 116
Faction & Race:
Aldmeri Dominion (Khajiit)
(February 1st 2013, 08:16 PM)Knightmare Wrote: That's pretty much what I'm saying. A warrior or battlemage should be able to beat the living hell out of the rouge when he attempts his stealth attack. Sure, the first hit might do a lot of damage, but the more combat oriented people should still have the advantage in the fight.
Stealth should be for infiltration, ganking cloth wearers, and avoiding conflict.


It makes no sense to not have assasination. (in WoW this one's main was a Night Elf Druid and was assasinated many times by rogues, so this one knows how that feels)
It wouldnt make sense that a high level sneaky char. couldn't even assasinate a low level offensive char... that some things must be taken in account, this one knows, but totally without? Makes no sense at all...
This one agrees that a high level offensive char. should beat the living hell out of a low level sneaky char, but If one is so skilled that they can take your purse out of your pocket without being felt, they can hit vital organs through the openings in your armor too...

Now back to topic, this one hopes that no big neon signs will warn the enemy of his coming... and that Khajiit will need his eyes and ears too if Khajiit wants to spot the enemy...

(((And yes, the neon sign in the sig is on purrrpose... As this one do wants to be noticed, so to attract members...)))



Va Khaj Dar, To be Desert Thief, is not only our name.
It is also our way of life.
Like this post Reply
Post #34300
Member

Likes Given: 0
Likes Received: 7
In DAoC, there were several mechanics and trade-offs that depend on stealth actual working.

Scouting, climb walls, sneak attacks countered by PBAE, TAE or GTAE detection, tactical positioning at gates and chokes, and don't forget steatlh countering other stealth.

Sure, it shouldn't be overpowered, but it is necessary to give the danger element.

How could DAoC get so much right so many years ago, and no one has yet been able to make an overall system of checks and balances anywhere near it yet. C'mon Matt and company ...
This post was last modified: February 5th 2013, 07:31 AM by RedGiant
Like this post Reply
The following 1 user likes RedGiant's post:
Atrox




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com