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Started by Sarin strdr
Post #171043
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Likes Given: 24
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Faction & Race:
Daggerfall Covenant
Breton
This will be a final attempt at a Slayers Rp should this go well more will be optional. This Rp will be a development starting at the end of "Night of the Marked" ceremony as seen in the Slayers bio. It will develop from there as each Rper returns to their Assigned Area to do their tasks that will be given to them by a (Leader of a Stronghold, Outpost, or a Council member.). This will move into the Watchers hearing of a rival who seeks to eliminate the Slayers as a whole, This will develop into a war hidden that will have to stay hidden from the public. After the war stage their will be a stage in the Slayers where some members begin to question some of the Council's decisions during the war and lead to the division of the Slayers into two groups and cause a rebellion.

Rules
1) This will be a Closed Rp once it is launched and no one else will be admitted in without a vote.

2) Be mature and detailed in your posts.

3) No squabbling over the small things arguments while expected are not encouraged.

4) No god mod-ing Slayers are elite fighters not invulnerable

5) You will have to eat sleep and hydrate yourself during the Rp at least once a day. You must not reveal yourself to the public during this rp

6) You will have tasks to complete during the Rp

7)Please note that a vast majority of the Slayer have violent or Anti-social disorders that complicate interactions with the normal civilians(Uncontrollable rage, extreme mood swings, and Anti-social behavior are all examples but not exclusive to the disorders displayed by the Slayers)

*Failure to comply with the Superiors will prompt a visit from Watchers*
   

2E 856 In the time of Tiber Septim the Slayers have found a increasingly difficult situation to govern themselves. Nearing the end of the Spetim's life the Slayers have decided to seize the opportunity and re-establish an influence in the Empire. The Slayers have once again been able to recruit the children of Tamerial and replenish their ranks, this influx of new talent has brought way to an expansion of their operations. Nearing the end of the Night of the Marked the Slayers have returned from the depths of Blackmarsh and are once again ready to spend another year hunting the monsters the so passionately hate. .

Council's tasks

Npc's That will appear for ceremony and to give missions for prominent members. As well as take a major part in the story.

Slayers
Slayers will be tasked with multiple tasks from recruiting, hunting, establishing new strongholds and being the "face" of the guild making an appearance in cities to deter attacks on the civilians.

Shadow Heart
Shadow Heart are tasked with remaining within their cells and attacking high value targets. (ie. Clearing vampire covens to make room for new operations)

Eldest
The Eldest will be tasked with attacking Political targets as well as assisting the Shadow Heart in attacking high value targets.

Watchers
The Watchers will be tasked in acquiring Information in regards to potential threats and possible rebellions.

*tasks Subject to change pending discussion*

Strongholds
South of Chorrol (Hall of Henger) (Colovian Highlands Stronghold)

East side of the river about halfway between Leyawiin and Bravil (Mergine) (Blackmarsh Stronghold)

North-East of Cheydinhal in the mountains bordering Morrowind (Hall of Sorrows) (Cheydinhal Stronghold)

South-west of Bruma (Grenald) (Bruma Stronghold)

Nibeny Valley West of Bravil (Delmront) (Bravil Stronghold)

North East of Anvil (Welny) (Anvil/Kvatch Stronghold)

South of Skingrad (Hall of the Unsung) (Skingrad Stronghold)

Outposts
North-West of Kvatch (A hunter's shack that seems abandoned)

East of Bravil (An old mine run dry)

Safe houses
Imperial city waterfront (It's a ship anchored there)

Anvil (A small cave entrance North of the Lighthouse covered by a wooden crawl space)

Bio Template
Name:
Race:
Gender:
Birthsign:
Appearance: (right it as in-depth as you like the more the better)
Occupation:
Rank: (For Slayers)
Skills:
Backstory: (If needed)
These are the required areas to be filled you must have at least these areas

Roster
Sarin- Aldric Malester
Name: Aldric Malester
Race: Breton
Gender: Male
Age: 347
Birthsign: Atronach
Appearance: 5'11 with a very Athletic build Aldric's body ripple with muscle. His well toned body is accompanied by numerous scars covering his entire body as well as a particularly deep scar down the left side of his face. He has light brown hair with thick stubble while his eyes are light blue.
Personality: He is probably the most well put together Slayer considering he was born into the ranks of the Slayers though even he is not unaccustomed to killing to get what he wants. His temper is patient but explosive.
Occupation: Slayer
Rank: Shadow Heart
Skills: Swords, Axes, Knives, Staff weapons, Thrown, Archery, Light armor, and Polearms.
Deltrix Fein
Name: Deltrix Fein

Race: Nord

Age: 435
Gender: Male

Birthsign: Atronach

Appearance: A tall thinner nord with a well toned body and many scars covering his body. he has long dark brown hair with plenty of grey almost always braided back in multiple braids to the back of his head where it meets into one bigger braid. He has a medium length thick beard matching his hair. Detrix has plenty of various scars covering his body and cannot make a full fist in his right hand because of a deep strike across his inner wrist as well as a deep scar running across his hairline starting at just right of his right eye and ending near his ear. This has forced him to become Left handed. He generally wears a thin silken robe over a leathermail armor and a distinct ingraved silver bracer on his right forearm.

Occupation: Hall Keeper.

Rank: Watcher

Skills: Blade, Spear, Herblore, and Enchanting.

Backstory: Deltrix was the fourth to join the Gilmn in his quest to destroy the Monsters that plague Tamerial. Into his sixties when Gilmn found him in a dark alley fending off three vampires from a pregnant woman and losing terribly. After Gilmn saved him and the woman he took Deltrix in and taught him everything he knew about hunting, yet too old to fight Deltrix became the second mentor in the history of the Slayers. Deltrix had lived four hundred years with the Slayers and trained some of their best warriors.

Hobado - Xandr
Name: Xandr
Age: 19
Race: Breton/nord
Faction: Slayers.
Birthsign: Serpent

Appearence: His appearance resembles his mother. The lack of height, promident cheek bones. Even his abnormal ears. It barely shows that he has nord, in his blood. The 5"6 slender male, often walks around with his black hair kept in a ponytail, when not cloaked. His eyes are a fog grey, as his lips are thin and curved. His body is free of scars, warpaint, and tattoos, but a subtle chip in his front tooth can be seen up close. His nose is small, though he has a keen since of smell with his prominent nostrils. Unlike his redguard companion, his pale skin causes himself to burn under the sun. Often leaving him to cloak himself like a vampire.

Attire: He often walks around cloaked if his hair is not in a ponytail. His armor consist, of leather with a hint of fur. His dark brown trousers are stuffed in his dark brown leather boots. His clothing is sleevless exposing his slender arms to the sun.

Personality: He often keeps to himself, observing the people around him. Patience is something that is often practice for the manmer. Like his best friend, Zhadynn, he is considered sensitive. Often defending his own actions, and questioning other actions.

Backstory: Growing up as a child, Xandr learned the value of a coin, by working for his parents at a very young age. He'd often hunt animals, chop wood, and work on his father's house. It was something that was expected coming from his family. The desire to live, and survive was their main priority. The expensive of life, came second. Xandr often had the urge for coin, and by his small stature, clever mind, and agility, it wasn't something hard for him to acquire. The art of thievery became second nature to the breton. It wasn't greed that drove him to a path of a thief. It was the rush. The rush of hiding in the shadows, and watching his victim scrounger for his coin.

While, exposed to this type of life style, his need for a rush increased. It eventually lead him to meet with a member of the thieves guild at the age of fourteen. Making him one of the youngest members of the guild. His skills may not have matched with the other recruits, but his will to adapt kept him from being the pig of the group.

The sudden need to invade a noble's pocket became undesirable. Boredom ensued the Breton, until he heard of a secret group. A group of mortals, sworn to protect others from the likes of monsters. It was an intriguing concept. The need to test his clever skills was something that was on his mind upon this calling.

Ri'Do'Ja - Torll K'alet
Name: Torll K'alet
Race: Redguard
Gender: Male
Birthsign: The Atronach
Appearance: Short, black hair. Numerous scars over his body. Lithe and muscular body. Of average height for a Redguard (5 feet, 8 inches).
Age: 32
Occupation: Thought to be a merchant by most
Rank: Eldest
Skills: Whips*, One-Handed*, Archery*, Medium Armor*, Restoration, Speech, Throwing
Backstory: W.I.P
Equipment: A few whips, of various sizes (not all carried at the same time): 20 feet, 15 feet, and 10 feet (not including the handle). At the end of the handle (void steel) is a small blade (void steel), used to attack those who get close. Two swords (void steel), a few daggers (void steel) (5-12, of various sizes), a bow (night wood), with arrows, some medium armor (shadow hide). All are crafted in the standard Redguard style. Some potions and poisons, along with normal first-aid supplies.

Ragnar Ice-blood - Yrsa
Name: Yrsa

Gender: Female

Age: 21

Race: Nord

Occupation: Slayer, Warrior priest of stendarr

Appearance: Long flame coloured hair and deep frost blue eyes are her most noticeable features, with a fairly muscular build that is shared by near all of her Nordic kin. Her skin is pale, another feature that she shares with her fellow Skyrim-Folk. She is also fairly imposing, and stands at a rather tall six foot-seven inches, though her priest robes often make her appear far less threatening to others. Her standard attire consists of maroon red hooded robes, with steel plate armour underneath that. When she isn't dressed for combat, she typically wears darker coloured dresses or other stand attire.

Personality: A fairly friendly yet also fairly quiet person by nature, she prefers only to speak when the need is present. Being a warrior priest, she is devoted to Stendarr, or Stuhn as the Nordic pathenon calls him, and tends not to take kindly of those who speak ill of the god.

Backstory: Raised by the Slayers She has grown into a new hunter fitting well into her rank.

Challenges for the character: Her worship and veneration of Stendarr can cause of to come to blows with others whom see the god as worthless, or otherwise speak ill of the divine.

Skills: Polearms, Heavy armour, Two-handed weapons, Shields, One-handed weapons, Restoration, Alteration.

Equipment: An ebony mace that is often paired alongside her wood and steel tower shield, her steel plate armour, inside her knapsack she carries an assortment of food and drink should she have the need to travel, they are accompanied with a few potions that heal wounds, and a few potions that cure afflictions.

Rofl - Edwyn Fletcher
Name: Edwyn Fletcher

Race: Breton

Gender: Male

Age: 50

Birthsign: The Lover

Appearance: Edwyn stands at 5 foot 7 inches tall and has fairly pale skin, for someone who has spent a lot of time in the Iliac Bay. He is completely bald, the only hair he has being his eyebrows and his shaggy beard/moustache which is somewhat short. Edwyn's eyes are a deep hazel colour and deep and defined creases line his forehead like rows of crops. His jaw is rather strong and boxy however overall he isn't superbly strong, only his arms and legs truly having defined muscle. A seemingly permanent scowl is plastered to his face and a gruesomely deep scar stretches down diagonally across the left side of his face. On his right shoulder lay and deep twisted set of scars left from when a Werewolf once he him in its vice like jaws.

Occupation: Witch hunter, former fletcher and part time hunter

Rank: Apprentice

Skills: Very good with a bow and alchemy, he can live off the land easier than most can and is making great progress in the alteration and conjuration schools of magic

Backstory: Edwyn was born and raised in the city state of Daggerfall, living in the land owned by the Gaering family. His own family ran a business of fletchers which had been going on for generations and was renowned in and around the village for superb fletching's. As Edwyn grew up, he was the last of three brothers and three sisters all of whom were avid hunters and of course fletchers. He was taught how to handle a bow at age nine by his eldest brother Dunard and his eldest sister Alayn, soon he became a great hunter and tracker of the many animals in Glenumbra... Well as good as a young boy could be anyway.

At the age of sixteen he was conscripted into a local militia along with two of his brothers and two of his sisters. Rumours had it that a notorious bandit clan was roaming the area. Sadly for Edwyn, this rumour became true. The village was attacked and many died, including his two brothers and Alayn his sister. This gave the young Edwyn a hatred of all evil men and women from an early age.

Years later, Edwyn lost his last brother and his mother to a deadly disease and not only a year later his father drank himself to death due to the sorrows he was facing. After this series of unfourtunate events, one of his sisters left due to wanderlust leaving only him and his last remaining sister to run the family business. It was during this time he met Rod, his soon to be best friend. Rod helped Edwyn get the business up to scratch and it soon flourished thanks to Rod's connections in Daggerfall. However this success wasn't to last as it turned out, when Rod brought to the Fletcher family great fortune he also brought with him a mountain of debt. Debt owed to the wrong people. Thugs from a criminal gang attacked the business one night and ended up killing Edwyn's last surviving family member as well as burning down the family home. Edwyn had nothing, and what's worse he didn't know it was his best friends fault.

Years had passed, Edwyn and Rod still struggled but their friendship remained strong, until a woman came in between them. Her name was Ellayn, she was the most beautiful woman either of them had ever seen. The two fought long and hard for her hand, but ultimately Rod overcame the odds and the two were betrothed. Edwyn was left with nothing but a dying business, yet Rod would live with the one they both loved. Edwyn had finally had enough and confronted Rod in his new home. After a long argument the truth had been told. Edwyn now knew why those men burned down his family's home all those years ago. At that moment all his pent up rage was let loose and he brutally murdered the one who he onced called a friend. Ellayn had witnessed the murder, but did she act like a normal woman would? No! She attacked him in a fanged frenzy, Edwyn was lucky to escape the vampiric temptress with his life.

As it turned out, Ellayn was a vampire all along, hoping to find a partner to feed off for as long as possible. Edwyn, a now broken man, blamed her for all his troubles. In his mind if it wasn't for the vampires he wouldn't have been forced to kill his friend. He blamed the undead for everything. Not just the undead, necromancers, witches and other bad people were on his list of people who needed to pay. He set out with nothing but his bow and his survival skills to root out and kill all manner of evil men, beasts and undead. Over the years he honed his skills in archery and alchemy as well as branching out into conjuration and alteration to fight his unique prey. However in his mind, many people were considered evil. Those who cheat on their spouses, petty thieves and sometimes even blasphemers against the eight. Edwyn is known to have had paranoid schizophrenic bouts in the past, which cause him to lash out at those around him. Sometimes it can just be insults and sometimes is can be murder. However despite this, a secret organization known as the slayers have seen that he would be a useful tool for them in their fight against the unholy and Edwyn gladly accepted their invitation for him to join their ranks. Knowing nothing of what he'd find with the slayers, he only felt sure about one thing. The slayers would be a welcome home for someone like him.
This post was last modified: May 30th 2014, 09:49 PM by Sarin strdr


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Post #171045
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Likes Given: 65
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Faction & Race:
Aldmeri Dominion
Bosmer
Sounds interesting...


Member of the Twilight Seers of Aquilas Domini
Foriel Barkwing- Bosmer Archer
Hodlin Fire-Sword- Nord Warrior
Amaund Storm-Quencher- Breton Mage
Clan Member of the Bromlokiir
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Post #171046
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Breton
Added DB and Nobles forgot them with the first post. Ri if your interested I will be inviting some other Rpers to join.


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Post #171047
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Bosmer
Maybe I could use Calil?


Member of the Twilight Seers of Aquilas Domini
Foriel Barkwing- Bosmer Archer
Hodlin Fire-Sword- Nord Warrior
Amaund Storm-Quencher- Breton Mage
Clan Member of the Bromlokiir
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Post #171048
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Under the Slayers regretfully no but feel free as DB or one of the Nobles. If you want to look more in depth with the Slayers http://www.tesof.com/topic-the-slayers-a...#pid161758

There's the link.


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Post #171049
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Bosmer
What about exception to policy?


Member of the Twilight Seers of Aquilas Domini
Foriel Barkwing- Bosmer Archer
Hodlin Fire-Sword- Nord Warrior
Amaund Storm-Quencher- Breton Mage
Clan Member of the Bromlokiir
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Post #171050
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Is there a bio for that Char I can check out?


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Post #171054
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Yes, a he is a few above the slayers in the bios section.


Member of the Twilight Seers of Aquilas Domini
Foriel Barkwing- Bosmer Archer
Hodlin Fire-Sword- Nord Warrior
Amaund Storm-Quencher- Breton Mage
Clan Member of the Bromlokiir
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Post #171059
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I was not particularly wanting anyone to use old Characters for the purpose of immersion being that some people's Char's are in the war and the Slayers are a neutral organization for the most part. I suppose that he could be accepted though he wouldn't be able to be anything higher than the basic Slayer for a portion of the Rp as most Slayers are raised into the ranks from a very young age and work their whole lives for the opportunity to join one of the other branches. This is of course assuming Calil would have joined recently and would no longer be in the war as a solider. If Calil was free to be recruited much earlier than that then Shadow Heart or Eldest are options.


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Post #171100
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I have a Nord character that could work for this, thought they would be fairly young (around early 20's - I haven't done the math for it yet) And most likely they would be a slayer or a shadow heart.


Vlos Hithern!
The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

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Post #171101
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Nevermind, that time would put them at over 200 years old...
I'll make a new character then (I am interested in this)


Vlos Hithern!
The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

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Post #171107
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So Sarin is this the same multi-province war thing as before?


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #171201
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(May 20th 2014, 08:42 AM)Roflwaffleauthoritah Wrote: So Sarin is this the same multi-province war thing as before?

No It is mostly politics of the Slayers and their efforts to halt the war for business purposes. All fighting will be conducted as small hunts or raiding the standing Armies to open up trade by breaking blockades. Maybe more depending on interest there will be a follow up RP to be discussed later
This post was last modified: May 20th 2014, 07:53 PM by Sarin strdr


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Post #171237
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And where exactly will it be set?


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #171286
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Breton
(May 21st 2014, 07:20 AM)Roflwaffleauthoritah Wrote: And where exactly will it be set?


Cryodiil and maybe more depending on interest and what you guys are thinking.


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