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What do you want TESO world size to be scaled off of?
Morrowind
9.09%
5 9.09%
Oblivion
3.64%
2 3.64%
Skyrim
1.82%
1 1.82%
New Scaling
85.45%
47 85.45%
Total 55 vote(s) 100%
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World Size


Started by Kilivin
Post #39088
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So, being a big fan of Minecraft, I had come across a website that shows a ton of different scales of size and saw the photo below. I thought, WOW! Minecraft is HUGE!!!

Now, we all can probably agree that Oblivion wasn't as big of a world as Morrowind, when according to the scaling of Tamriel. . it should've been bigger than Morrowind. Skyrim was pretty big, I'll give ya that, however. . it got me thinking. Every game seems to be on a separate world scale, which makes me wonder how big the actual game is going to be. Or a better question, what game will they be scaling the entire world after?

Me, personally, I love huge worlds. . if they could scale the game off of Morrowind I'd be insanely happy. I just think in a game where they're trying to encourage exploration they should have a HUGE world so that you always can go out exploring. Any articles or something people could find to give hints on how big TESO will be it'd be appreciated. But even so, how big do YOU want the world to be?


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This post was last modified: February 13th 2013, 11:18 AM by Kilivin
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Post #39092
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The bigger the better


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Post #39101
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Hopefully a nice big, open world without mountain walls/invisible walls/impenetrable forest aka walls of trees, with minimal zoning (so you run into caves without zoning/you run into towns and hopefully even the large towns without zoning/you run into shops and houses without zoning/you run through region borders without zoning).

Let it be so.
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Post #39105
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It really depends on whether or not the game will encourage the user to venture into enemy factions zones to explore, if it doesn't then they need to scale it up a ton from previous games.


For The Dominion!
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Post #39107
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(February 13th 2013, 11:41 AM)Stokie1996 Wrote: It really depends on whether or not the game will encourage the user to venture into enemy factions zones to explore, if it doesn't then they need to scale it up a ton from previous games.

There's definitely no enemy territory sightseeing in TESO (that's confirmed). That said, still want to see leveling areas be REALLY HUGE!
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Post #39108
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Morrowind wasn't actually all that big. The view distance was turned way down by default, which made everything seem bigger because you couldn't see it in the distance.

Oblivion and Skyrim ran on newer machines and the view distance was increased, meaning they felt smaller. You could see features from across the map if you climbed some tall part of the landscape.

Try playing Morrowind using tools that increase the view distance to maximum. For example, you'll be able to see a Dwemer ruin, as well as the local Imperial garrison while standing in Balmora. Now they don't seem so far away after all.

I think the size of the world should be the size of all the previous three games put together. IOW, use generally the same scale in ESO as in the single player games. Thus Cyrodiil in ESO is just as big as Cyrodiil in Oblivion, and Skyrim in ESO is just as big as Skyrim in... well, Skyrim. :)


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Post #39111
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(February 13th 2013, 11:43 AM)babylon Wrote:
(February 13th 2013, 11:41 AM)Stokie1996 Wrote: It really depends on whether or not the game will encourage the user to venture into enemy factions zones to explore, if it doesn't then they need to scale it up a ton from previous games.

There's definitely no enemy territory sightseeing in TESO (that's confirmed). That said, still want to see leveling areas be REALLY HUGE!

They're definitely going to need to up the scale a little bit then, but you never know, charging into enemy cities with an intention to slaughter isn't always a bad idea! This means that I'm going to have to create a character for each Alliance now though, which I wasn't too interested in doing.


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Post #39112
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(February 13th 2013, 11:48 AM)Stokie1996 Wrote: This means that I'm going to have to create a character for each Alliance now though, which I wasn't too interested in doing.

I think this will be cool because we'll get to level 3 different ways, with three different sets of quests and areas to run about in (and different looking armour as well, because the appearance of gear is regional). Makes for better re-playability.

I always raise alts. We'll need to anyway if we want to experience more of the crafting system, as it sounds interesting.
This post was last modified: February 13th 2013, 11:53 AM by babylon
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Post #39117
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(February 13th 2013, 11:52 AM)babylon Wrote:
(February 13th 2013, 11:48 AM)Stokie1996 Wrote: This means that I'm going to have to create a character for each Alliance now though, which I wasn't too interested in doing.

I think this will be cool because we'll get to level 3 different ways, with three different sets of quests and areas to run about in (and different looking armour as well, because the appearance of gear is regional). Makes for better re-playability.

I always raise alts. We'll need to anyway if we want to experience more of the crafting system, as it sounds interesting.

The problem with alts is that it may get a little repetitive and grindy, and that I hate half of the races.


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Post #39120
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(February 13th 2013, 11:59 AM)Stokie1996 Wrote:
(February 13th 2013, 11:52 AM)babylon Wrote:
(February 13th 2013, 11:48 AM)Stokie1996 Wrote: This means that I'm going to have to create a character for each Alliance now though, which I wasn't too interested in doing.

I think this will be cool because we'll get to level 3 different ways, with three different sets of quests and areas to run about in (and different looking armour as well, because the appearance of gear is regional). Makes for better re-playability.

I always raise alts. We'll need to anyway if we want to experience more of the crafting system, as it sounds interesting.

The problem with alts is that it may get a little repetitive and grindy, and that I hate half of the races.

Well, alts are always a little repetitive, but at least with three entirely different stories and areas and totally different quests at least 3 of our alts will be new and exciting.
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Post #39135
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I normally wouldn't mind so much, but let's not turn go too far off topic here. If you want to discuss traveling in enemy territory/alts, there are quite a few topics about it already.

With that said, I agree with @grimmjow: bigger is definitely better. Since every area of ESO is being made by hand, we're bound to see some unique stuff. The more the merrier.


Please use the Help & Feedback section if you need help. This will help others that may have the same questions and you will receive a faster response.
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Post #39147
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The bigger they can make the world, the happier ill be.
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Post #39160
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I agree, the bigger the better. I think a whole new scale is needed for this one. They need to make each faction zone feel like its own HUGE world. On top of that, they need Cyrodil to feel as big if not bigger


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Post #39172
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i disagree.

Bigger is only better in: Morrowind, Skyrim and Cyrodiil.

Why? Because the larger the parts of the world we have not seen yet are, the thiner spread are the new details.
And that will translate to future ES games.

Valenwood is hit by this the most, beeing the primary zone for the AD.
These guys might be good MMO devs. but they suck at TES.
This means that if the lore is not established before ZOS took over, there will not be any new one.

How does that affect you? Basically each part of a province that has not been under development by bethesda and is touched by ZOS will forever be worse than it could potentialy have been.
This is why i am so glad that Black Marsh and elsweyr will not be featured to a big extent at the launch of the game.
If they come with an Addon, they will at least have to pump up some novel ideas into it.

Everything that is out on release and has no established form as of yet will be medicore.
They do not have the time to make every new province as fleshed out as the previously established one by bethesda.
The development time was about as long as it was for one regular TES game.
There simply is no way they can have that ammount of detail. Especialy since they have been shown as utterly ignorant to the lore.

In that sense: the less, the less ruined.
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Post #39176
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(February 13th 2013, 02:24 PM)Sordak Wrote: i disagree.


...Basically each part of a province that has not been under development by bethesda and is touched by ZOS will forever be worse than it could potentialy have been...

That's a bit harsh on the Zenimax artists.
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