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Zeakfury's List of Released Info


Started by Zeakfury
Post #40959
Member

Likes Given: 1
Likes Received: 20
Faction & Race:
Ebonheart Pact (Dunmer)
If anything needs to be added or changed please let me know.

JeuxOnline (French)
MondesPersistants (French)
MMOReporter: Paul Sage and Matt Firor
Massively
Zam
Tamriel Foundry
Tamriel Foundry - PVP
MMORPG.com
MMORPG.com - Character Creation
Middle-earth Network
Acolytes Gaming Community
Ten Ton Hammer
MMOAttack
MMOhuts
RPGamer
RPGFan
RPGSite
OMFGcata (YouTube)
New Zealand Interview
The Guardian Interview

TESO Misconceptions (Tamriel Foundry)


Organized List

Classes & Abilities:

At Least 6 Classes in All

Dragonknight - Warrior
Templar - Paladin
Sorcerer - Mage
Warden - Priest
Nightblade - Rogue
???????? - Hunter?

Dragonknight Abilities
(Ability) Fiery Reach - Shoot a flaming chain at enemy, pulling it back to within reach
(Ability) Slam - Knocks enemy back and dazes them (can be augmented to just a large knockback)
(Ultimate) Dragon Armor - Creates Spikes on armor and causes fire damage to nearby enemies
(Ultimate) Chosen Ground - plants a flag which emits an aura granting increased defensive resilience

Templar Abilities
(Ability) Sun Strike - High damage attack that grants a HoT
(Ability) Sun Fire - a ranged nuke that has a chance to snare
(Ability) Rushed Ceremony - AoE group Heal
(Ability) Reckless Attacks - Deals bonus damage based on current stamina pool (high Stamina cost)
(Ultimate) Focused Charge - (unlocks at lvl 6 or 7) AoE Cleave

Three different types of Abilities
Passive
Weapon
Spells

You acquire points when leveling, these points can be use to increase your Health, Stamina, or Magicka
Passive Abilities unlock when a certain number of points is reached in one of Health, Stamina, or Magicka

Passive Abilities Include-
Speed Bonus when moving
Health and Stamina gain when enemy dies
Chance to Heal x amount on successful block
Bonus Resistance to Magicka Damage
Increased Healing
Reduced Resurrection Cost

Weapon and Spell Abilities are acquired by using your weapons and spells in battle
When a Weapon/Spell ability levels up you are prompted to choose between 2(+) abilities that are augmented from the original

Ultimate Abilities use Finesse Points to activate.
Ultimate Abilities unlock at Level 5.

Every Ability Levels even Ultimates

Every Class has a perk to own/use pets

Only Five primary stats - Health, Stamina, Magicka, Armor, and Power
Range of secondary stats - Magical resistance, Critical Hit Chance ... etc.

Light armor gives bonuses to Magicka
Medium armor gives bonuses to Stamina

Stealth Mode can be used by everyone but will drain stamina
In Stealth Mode you will appear like a shade to allies
In Stealth Mode you will be invisible to enemies to within a certain range (called the detection range)
In Stealth Mode inside detection range you will appear like a shade to an enemy
You are immediately taken out of Stealth Mode when damaged

Controls & Combat & Finesse:

Left Click - Weapon Attack
Left Click (Hold) - charge Weapon Power Attack
Right Click - Weapon Block (drains stamina over time)
Right Click (Hold) + Left Click - Interrupt Spell cast
1-6 keys - Spells
R key - Potion
E key - Loot & Interact
C key - Crouch/Sneak mode
T key - cycle through quest log
Tab key - cycles through targets 
Ctrl key - releases mouse from reticle and accesses Game Menus (Main Menu/Quest Journal/Character/Inventory/Progression/Misc)
Shift key - sprint
AWSD keys - move
AWSD keys Double Tap - roll (Dodge)
Mouse - move reticle/look

Soft lock is when the reticle is placed over an NPC.
Hard Lock is done by Tabbing to the NPC.
The NPC will have an outline glow  of a different color for its different states.
Red - Enemy
Yellow - Neutral
Green - Friendly

The Combat system is an active/reactive system 
There are no Cooldowns to Abilities
Abilities use Magicka or Stamina which are limited
During a fight there will be telegraphing on the enemy to let you know when to attack, block, move, and go for the kill
When you succeed in doing the right action you will gain Finesse Points
These Finesse Points fill a meter, When the meter is full you can use your Ultimate Ability
If all finesse points are hit on an enemy you will do a finishing move with a slow-mo kill cam.
At the end of the fight you are given a Finesse Score based on how many Finesse Points you collected while you were in combat
Different levels of scores provide bonuses:
Good - Extra Experience
Great - Extra Exp and Gold
Excellent - Extra Exp, Gold and Loot

Power Attacks will not cost extra stamina to use but they will be slower and leave you open to attack while charging
Power Attacks will have an additional effect depending on the enemy's state. 

Successful blocks will stun the enemy for a short time.
Successful shield/weapon bash will break CCs.

Potions can be used in combat but have a cooldown.

Groups of players and Enemies can combine spell effects to do more damage (called Synergy)
Sorcerers can use the AoE ability Lighting Splash and a friendly can jump in it to become a lighting conduit which allows them to deal more damage.
Dwemer Spiders deploy charging turrets to charge Constructs to become more powerful
Dwemer Constructs Overcharge - increasing damage, speed, and an explosive AoE on death

Health and Stamina regenerate within 5-10 seconds while out of combat
Swapping items, abilities, and skill points are available out of combat
Hot Swapping items and abilities in combat MAY be implemented
Action Bar will Auto Hide out of Combat

PvE:

In Account Creation you can link to your facebook page and import your friends.
When imported anyone that also has an account with TESO will be added to your friends list in-game
Working on Twitter and Google+ implementation
A guild page on Facebook would allow the guild to be imported when game launches

Character Creation
First and Last name are required (may be only first), they must be at least 3 letters long and must start and end with a letter
You may not have more than 2 of the same letter in a row and only one hypen or apostrophe is allowed
Body Type Slider (Muscular/Large/Thin)
Body Skin Color (various Selections)
Face Type Slider (Heroic/Soft/Angular)
Hair Style Slider (11 selections)
Age Slider
Adornment Slider
Eyes (various Selections)
Brow (various Selections)

Races will have varying starting stats in health, Magicaka, and Stamina

MegaServer Question-air
Role-Playing
Age Groups
Degree of socialization (Solo, Meet new people, Join a Guild)

Every Character starts in Molag Bal's plane of Oblivion (Coldharbour) being soulless
When they get out of Coldharbour they go to their respective starting areas

The Ebonheart Pact starts on Bleakrock island - which is close to Marrowind
Quest-givers have a golden glow outline
Quests are tracked in a toggle tracker in the top right corner of the screen
Active quests are highlighted on the compass as a gold dot
The first quest chain is to save villagers from an on-coming assault from The Daggerfall Covenant
If you save all 15 villagers you earn an Achievement
If you do not save all the villagers, the ones you leave behind will die and you won't see them again
Quests do have consequences in the world
Areas will phase so that consequences of your actions are kept.

Some places in/near The Ebonheart Pact starting area
Orkey's Hollow - Dungeon filled with mages
Skyshroud Barrow - Nordic ruin
Last Rest - an ancient borrow
Stonefalls - village
Bal Foyen - village on coast of Marrowind
Ankledeep Marsh
Crow's Wood - Public Dungeon
Crypt of Hearts - Instanced Dungeon

Public Dungeons have stronger mobs (called "Champions") than open world mobs and culminates in a boss
Public Dungeons can have a max of 220 players in them at a time
Instanced Dungeons will have the stronger mobs than public dungeons
Instanced Dungeons will also be limited to a group size (Possibly 4-5)
Dungeons will have puzzles similar to those in the ES series.
Adventure Zones will be somewhat like raids that can be soloed, partied, or Raided in very large groups

There will be porting to friends available in Open World (Not in Cyrodiil)
A Mentoring system is in place
Guilds can have characters from the different Factions but they cannot be on the same Cyrodill Campaign togeter
There is no communication between Factions

Wayshrines cost gold to use and are resurrection hubs
Resurrection on the spot for a penalty (unclear but experience might be penalty)
Resurrection at a wayshrine for no penalty

150 Hours of gameplay to reach Level 50
Factions cannot explore other factions Areas
Not all areas will be available at launch

[Image: m7amxl.jpg]
(More Detailed Map Here)

PvP:

You will not be allowed to loot other players

Cyrodiil will be a large campaign style pvp area where people will capture the White-Gold tower, Keeps, Outposts & resources (Farms, Lumber Mills, Other)
Cyrodill RvR is segmented into multiple parallel "campaigns" - Players choose campaign
Cyrodiil will be the only PvP in the game at release
Cyrodiil zone will also have dungeons and quests which will be full PvP
Cyrodiil zone will hold up to 2000 people at a time. (Multiple campaigns of Cyrodiil will run, pending player demand)
Lower level players are battle-leveled but do not get higher level abilities

Towns in Cyrodiil
Bruma
Cheydinhal
Chorrol
Cropsford
Hackdirt

Imperial City will be locked at Launch
Public Dungeons in Cyrodiil are full PvP
There are no wayshrines in Cyrodiil, Keeps will be used for fast travel
Cannot travel to Keeps that are under attack
Cannot teleport to friends location in Cyrodiil

Campaigns can be joined at level 10
Campaigns will not have a specific faction limit
Campaigns are won by "victory" score of the faction that are obtained by holding/capping keeps, outposts and resources

To Cap Places in Cyrodiil
Keep 15-20+ ppl
Outposts 10 ppl
Resources 4-6 ppl

Keeps, Outposts and Resources will have banners that need to be stood by over a period of time to cap
Keeps will have multiple banners that need to be capped in order to successfully hold the keep
Outposts and Resources will only have one banner
Keeps can be claimed by Guilds
Campaigns will reset the "victory" score after a certain time period (may or may not be random)
Keeps held will not reset
Keeps, Outposts and Resources will repair/upgrade themselves over time
Upgrades can be placed but not determined by the player

Cyrodiil will have zone wide alerts on attacks
Guild will get "Guards have been killed by x number of players in the area" messages for thier Guild Keeps
Any level over 10 can use Siege weapons
Crafting will improve siege weapons

Alternate Advancement System for PvP is Alliance Points
Alliance Points tally will accumulate over the characters lifetime
Alliance Points can be spent
Alliance Points (probably earned during that campaign) will determine who will be crowned emperor
Alliance Points tally will be associated with Ranks
There will be 23 Ranks at Launch
Each Rank will give you a title and an icon

There are choke points in Cyrodiil which can be utilized for defence

(Item PvP Trinket) Crow Whistle - Summon a murder of crows to devour the corpse of a fallen foe

[Image: cyrodiil-map.png]

Misc:

Lockpicking is confirmed
Stealing will be done differently then the ES series in that only clientside generated visible items can be stolen (so no stealing from others)
Healing may increasing finesse score
First person View doesn't have arms, hands, or weapons on screen
Achievement system and Lore Library

----------------------------------------------------------------------------------------------------
This is the source Material:

Massively:

Nord Urns from Skyrim
Skill Abilities - Based on Weapons used and is increased by using the weapons (much like skyrim)
Special Abilities - Based on class and how many points (Gained when leveled) are invested into either stamina, magicka, or health
Dragon Knight - Stamina Abilities - (Passive Sprint Speed Bonus) (Ability to grant health and stamina after enemy is killed)
Perk tree is progressive unlocking abilities at a certain number of points in M,S,H
Dragon knight Dunmer starting area (after Molag Bal soul stealing quest) is in Bleakrock starts at level 2

No Tab Targetting (?)
Only attack or use abilities when targeting reticle is over valid target.

Each fight is rated on a Finesse system (how efficiently you take down foes by blocking and counter attacks)
During the fight you earn Finesse Points
At the end of the fight you get a Finesse Score
With a x Finesse Score you get extra experience
With a x+y Finesse Score you get a loot chest
Finesse Points during a fight charge Ultimate Ablities.
The First Ultimate Ability unlocks at level 5
Dragon Knights first Ultimate Ability is Dragon Armor.
(Ultimate) Dragon Armor - Creates Spikes on armor and causes fire damage to nearby enemies
(Ability) Fiery Reach - Shoot a flaming chain at enemy, pulling it back to within reach

Players can steal

Kill x mobs quests

Points-of-Intrest can contain loot or side quests

Crow's Wood - Public Dungeon in Oblivion

Champion Mobs are in Public Dungeons

Dark Anchors - Public Encounters that spawn randomly when Molag Bal trys to pull tamriel into Coldharbour
Public Encounters - Everyone who participates gets credit (probably experience) and they gain favor with Fighters Guild (maybe reputation)

--------------------------------------------------------------------

Zam:

Holding Right mouse and quickly tapping the left mouse interrupts casters

Telegraphing (some type of Icon) on Mobs and Character to let you know when to attack, block, move, and go for a kill

Finishing blows are initiated when a maximum Finesse score is reached which initiates a slow motion kill animation.

-----------------------------------------------------------------

Tamriel Foundry:

MegaServer Questionnaire contains Preferences: Role-Playing, Age Groups, & degree of socialization
Degree of Socialization: Solo, Meet new people, Join a Guild

Cyrodill RvR is segmented into multiple parallel "campaigns" - Players choose campaign

In Account Creation you can link to your facebook page and import your friends.
When imported anyone that also has an account with TESO will be added to your friends list in-game
Working on Twitter and Google+ implemntation
A guild page on Facebook would allow the guild to be imported when game launches

Players are allowed to join multiple guilds

Four Classes: Dragonknight, Templar, Sorcerer, Warden

Soft targeting system engages when reticle is on an enemy and highlights the targets profile with a red outline
Hard locking is also avalible

Power attacks do not cost stamina to use but are slower to use then regular attack
Power attacks do additional effects depending on the enemy's state.
Blocking slowly drains stamina
Sheild/Weapon bashing breaks CCs

Sneak mode drains stamina, players with sufficient skill can bypass enemies

No Cooldowns on ablilities

AoE attacks are outlined in red

Ultimate Abilities cost different amount of Finesse Points to use

Weapon Expertise unlocks alternative light and heavy attacks and upgrades existing ablities
Using Skill Abilities will rank up as well when used

Potions have a Cooldown
Food grants long term benefits and can be consummed preemtively

Crypt of Hearts - Instanced Dungeon

(Ability) Oil Slick - lay down oil to slow enemies combine with fire to ignite enemies
(Ability) Lighting Splash - AoE lighting damage combine with player for extra lighting damage on weapons

(Ultimate) Chosen Ground - Dragonknight plants a flag which emits an aura granting increased defensive resilience
Combine with player for "United We Stand" granting player with same aura

Dwemer Spiders deploy charging turrets to charge Constructs to become more powerful
Dwemer Constructs Overcharge - increasing damage, speed, and an explosive AoE on death


No Racial Bonuses (but not confirmed by ZOS)
Charater Creation was worse than Skyrim but better than most MMOs
Body types, Facial features, and identifying markings

At least 6 classes in all

Only Five primary stats: Health, Stamina, Magicka, Armor, and Power
Range of secondary stats: Magical resistance, Critical Hit Chance

Characters Require a First and Last name

First Ebonheart Quest - Save Bleakrock Village from a ship full of Daggerfall Covenant soldiers
Achievement - Save all 15 Bleakrock village citizens
To save all 15 you must complete each quest/questchain for them
1st Citizen - obtain disguise to infiltrate a bandit encampment gauarding Hozzin's Folly (a mine where a oblivian portal is)

Orkey's Hollow - Dungeon filled with mages
Skyshroud Barrow - Nordic ruin

Dungeons include traps which some can be disarmable while other can't

Last Rest - an ancient borrow where 15 citizens escape to

Areas phase with quest progression

Bal Foyen - a village on cost of Marrowind

Templar - 3 points into Health grants a passive that has a chance to heal when a successful block is done
Templar - Power attack with one handed sword provides a short buff to physical resistance (it can be changed to an offensive snare)

(Templar Ability) Sun Strike - High damage attack that grants a HoT
(Templar Ability) Sun Fire - a ranged nuke that has a chance to snare
(Templar Ability) Rushed Ceremony - AoE group Heal
(Templar Abliity) Reckless Attacks - Deals bonus damage based on current stamina pool (high Stamina cost)
(Templar Ultimate) Focused Charge - (unlocks at lvl 6 or 7) AoE Cleave

Templars can execute sneak attacks.

Village of Bal Foyen
Farmland of Ankledeep Marsh

Marrowind->Stonefalls->Crow's Woods Open dungeon
Several quests in Open Dungeons.
Gear is better than quest rewards

Questgivers are surrounded by a golden glow
Friendly NPC glow Green
Enemies glow Red

Quests are tracked in a toggle tracker in the top right corner
Active quests are highlighted on the compass as a gold dot

------------------------------------------------------------------------

Tamriel Foundry - PvP

Ownership of keeps will stay when the campaign duration ends
"Victory" score will reset
Imperial City is locked at Launch but can still become emperor by capping keeps
Every Keep has multiple banners throughout
Each banner in the keep needs to be stood by to be capped
Capping several banners will cap the keep
Outposts and Resources have just one flag
Outposts are smaller versions of keeps
Farms, lumber mills, other ... as Resources
Keep 15-20+ ppl
Outposts 10 ppl
Resources 4-6 ppl

Towns in Cyrodiil
Bruma, Cheydinhal, Chorrol, Cropsford and Hackdirt

Public Dungeons in Cyrodiil are full PvP

No wayshrines in Cyrodiil, Keeps will be fast travel points
Cant travel to keeps that are under attack

Crafting can upgrade seige weapons

Alternate Advancement System for PvP in Alliance Points
Accumulate a lifetime alliance point tally
23 ranks at launch for PvP
Each rank gets a new title and icon for the character
Alliance Points can be spent

Resources will upgrade keeps over time and themselves
Can manage defence of Keeps but not upgrades

More detailed warnings for Guild held keeps

There are choke points between areas in Cyrodiil

Stealth - appear shaded to allies, invisible to enemies to a certian range
Once inside the range you will appear shaded to enemy
Taking damage takes you out of stealth

---------------------------------------------------------------

MMORPG.com

(Quest) Rescuing People From Webbed Cocoons
(Quest) Throwing eggs at Bull Netches
(Quest) Solving the riddle of Frozen Man
(Quest) Steal Tears of Amaya wine

Like TERA combat where moused over your opponent to connect

Class Specific Spell Leveling Splits into two different paths

Weapon Abilities, Armor Abilities, Class Spells all will be leveled

Trinity will take on every role with the progression system

Switching Loadouts (an ability to switch armor, weapons, abilities out of combat)

Couldn't swing weapons without the mouse right over the target

No Dodge mechanism

-----------------------------------------------------------------------

MMORPG.com - Character Creation

Only need a first name

Dragonknight Slam ability - Knocks enemy down and dazes them (can be augmented to just a large knockback)

Light Armor gives bonuses to Magicka
Medium Armor gives bonuses to Stamina

-----------------------------------------------------------------------

Middle-Earth network

(Passive) Magicka - Bonus against Magic Damage

Sorceror Warden Nightblade classes

No Skill Tree - Abilities open that prompts a choice of two options

Each Weapon type is listed in its own window and shows at what weapon level you will gain new abilities with that weapon

--------------------------------------------------------------

Acolytes Gaming Community

First Name and Last Name must be at least 3 letters long and must start and end with a letter
No more than 2 of the same letter in a row
one hypeh or apostrophe at most

Body Type Slider (Muscular/Large/Thin)
Body Skin Color (vaious Selections)
Face Type Slider (Heroic/Soft/Angular)
Hair Style Slider (11 selections)
Age Slider
Adornment Slider
Eyes (vaious Selections)
Brow (vaious Selections)

Multiple Tab Chat Windows and A Combat Log History
Fully Editable

Ctrl Key brings up cursor

T key cycle through quest log

Quests are tracked on both Main and Mini-maps

E key used to interact and Loot

Ctrl key grands access to In-Game Menues: Main Menu/Quest Journal/Character/Inventory/Progression/Misc

Achievement system and Lore Library

Inventory is fully searchable and easily organized

Tab key will cycle through your current targets (?)

Health and Stamina regenerate within 5-10 seconds while out of combat

Action Bar will Auto Hide out of Combat

Able to reset mob aggro

(RvR) No specific faction limit will be implemented other than the zone cap of 220 players
(RvR) Starts at lvl 10
(RvR) Lower level players are battle-leveled but do not get higher level abilities
(RvR) Guilds will be able to claim Keeps
(RvR) No teleporting to friends location in Cyrodiil
(RvR) Zone wide alerts for Cyrodiils activities
(RvR) Any level over 10 to use Siege weapons

No Character collision in PvP combat (?)

Dungeons will have Puzzles

No limit to Public Dungeons

Characters roles can be changed mid raids (while out of combat)

Guilds can have people of different Faction but they cannot be on the same Cyrodiil campain

There is no communication between Factions

You can port to your Friends in Open world

There is a mentoring system in place

-----------------------------------------------------------

Ten Ton Hammer

150 Hours of gameplay to reach Level 50

(Templar Passive) Augments Healing 5 points into Stamina

Healing may increasing finesse score

----------------------------------------------------------

MMOAttack

(RvR) No Looting a Defeated Player

Races will have varying starting stats in health, Magicaka, and Stamina

First person View doesn't have arms, hands, or weapons on screen

----------------------------------------------------------

MMOHuts

(RvR) Alliance Points will determine who will be crowned emperor (4:06)

Hot Swapping items and Skills in combat may be implemented (9:30)

Cyrodiil is a PvP zone with quests and dungeons

Ultimate Levels up (13:48)

Ultimate Bar on UI to show when you can use it (13:40)

DragonKnight Higher Ultimate - Almost invunerable to damage (14:05)

Using Heavy Armor inhibits Magic (15:14)

-------------------------------------------------

RPGFan

Resurrection on the spot for a penalty (unclear but experience might be penalty)
Resurrection at a wayshrine for no penalt

Class passive my include reduced resurrection costs

Enemy Kills earn Alliance Points

Side quest to Reverse an enchantment on people that were turned into skeevers

Items are rolled for when in group

Wayshrines cost gold to use (maybe few and far between)

Wayshrines are resurrection hubs

(Item PvP Trinket) Crow Whistle - Summon a murder of crows to devour the corpse of a fallen foe

-------------------------------------------------------------

RPGSite

~20 Abilities for each race (probably meant class)

Lockpicking is confirmed

--------------------------------------------------------------

New Zealand Interview

2000 players on the Cyrodiil map at the same time.

--------------------------------------------------------------

The Guardian Interview

Double Tapping a Move Key to roll away

Everyone has a perk to own/use pets
This post was last modified: February 20th 2013, 10:00 AM by Zeakfury


₪ The Buoyant Armigers ₪
Tactics—Strategy—Skill
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The following 13 users Like Zeakfury's post:
Atrox, Duraikan617, esham13, Ewan, Idriar, Nerevarine, Regasor, Reichmar12, Sordak, Tappec, Tecca, Velaskae, xtopherus
Post #41064
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Awesome post- thx


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Legend Gaming Website | Join Us
Desdemonte, Oathsworn of Vokundein
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Post #42210
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Stuck. Post with modifications, corrections, etc, and @Zeakfury will edit the original.
This post was last modified: February 19th 2013, 10:24 AM by Reichmar12


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


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Post #42282
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you forgot two dragon knight skills.

One beeing slam and the second one beeing spiked armor.

also you could add that these group abilities are called synergie abilities.
please also clarify "steal" it does not mean stealing from other players but rather picking up assorted objects in the world that are only visible clientside.

also id like to know where you get that only one hypen from?
if thats true its impossible to make lore apropriate "assimilated" argonian names, such as hides-his-eyes

Your information on the zone cap is wrong. Cyrodiil can hold up to 2000 players.

as for alliance points determining the emporer: you sure? afaik alliance points are a currency...

also i like the idea of tyieng finesse to the kill moves, is new for me. tho id like that to be disabled for PvP, at least till the last enemy onscreen. otherwise it gets exploitable.
This post was last modified: February 19th 2013, 12:09 PM by Sordak
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Post #42320
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Very nice list here. im sure it will help to clear things up for a lot of people.
Keep updating it as more information come out plz


The Original Corpse Maker
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Post #42322
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Cool, this thread is useful.


"Dungeons will have Puzzles", sounds fun!!


I'm a Werecroc in The Buoyant Armigers rawr!
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Post #42340
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Finishing blows are initiated when a maximum Finesse score is reached which initiates a slow motion kill animation.


How would that work in a MMO.


I'm a Werecroc in The Buoyant Armigers rawr!
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Post #42342
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(February 19th 2013, 02:27 PM)Evol Wrote: Finishing blows are initiated when a maximum Finesse score is reached which initiates a slow motion kill animation.


How would that work in a MMO.

like it does in age of conan i supose.
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Post #42345
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Imperial
It would make sense if slow motion kills only took place during the solo main quest line... Could be difficult to implement it in open world combat.


Join Eternal Vanguard
Official Daggerfall Covenant guild of TESOF
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Post #42350
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Hrm...no racial bonuses yet races will have varying starting stats in health, Magicaka, and Stamina.
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Post #42357
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(February 19th 2013, 11:59 AM)Sordak Wrote: you forgot two dragon knight skills.

One beeing slam and the second one beeing spiked armor.

also you could add that these group abilities are called synergie abilities.
please also clarify "steal" it does not mean stealing from other players but rather picking up assorted objects in the world that are only visible clientside.

also id like to know where you get that only one hypen from?
if thats true its impossible to make lore apropriate "assimilated" argonian names, such as hides-his-eyes

Your information on the zone cap is wrong. Cyrodiil can hold up to 2000 players.

as for alliance points determining the emporer: you sure? afaik alliance points are a currency...

also i like the idea of tyieng finesse to the kill moves, is new for me. tho id like that to be disabled for PvP, at least till the last enemy onscreen. otherwise it gets exploitable.

Didn't see the Dragonknight slam ability your talking about on one of the sources (could of missed it). Mind directing me too it.

The spike ability is in there it is called Dragon Armor (Massively).

Ill add the synergy and steal.

The one hypen came from Acolytes Gaming Community in the list. But again this was pre-alpha I imagine they may change this.

The 220 number for Cyrodiil is for each campaign and is also the limit on the megaserver for number of players in one "place". Ill add what Acolytes Gaming Community said with that number "(Multiple campaigns of Cyrodiil will run, pending player demand.)" so that it might clear up confusion. But then again my info could be old/wrong, mind linking the source for the 2000 number.

Alliance points seem to be the "experience points of the pvp system" as stated in the MMOHut interview at (4:06). Again if you have a source saying differently I would like to add it and change this.


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(February 19th 2013, 03:34 PM)Zeakfury Wrote:
(February 19th 2013, 11:59 AM)Sordak Wrote: you forgot two dragon knight skills.

One beeing slam and the second one beeing spiked armor.

also you could add that these group abilities are called synergie abilities.
please also clarify "steal" it does not mean stealing from other players but rather picking up assorted objects in the world that are only visible clientside.

also id like to know where you get that only one hypen from?
if thats true its impossible to make lore apropriate "assimilated" argonian names, such as hides-his-eyes

Your information on the zone cap is wrong. Cyrodiil can hold up to 2000 players.

as for alliance points determining the emporer: you sure? afaik alliance points are a currency...

also i like the idea of tyieng finesse to the kill moves, is new for me. tho id like that to be disabled for PvP, at least till the last enemy onscreen. otherwise it gets exploitable.

Didn't see the Dragonknight slam ability your talking about on one of the sources (could of missed it). Mind directing me too it.

The spike ability is in there it is called Dragon Armor (Massively).

Ill add the synergy and steal.

The one hypen came from Acolytes Gaming Community in the list. But again this was pre-alpha I imagine they may change this.

The 220 number for Cyrodiil is for each campaign and is also the limit on the megaserver for number of players in one "place". Ill add what Acolytes Gaming Community said with that number "(Multiple campaigns of Cyrodiil will run, pending player demand.)" so that it might clear up confusion. But then again my info could be old/wrong, mind linking the source for the 2000 number.

Alliance points seem to be the "experience points of the pvp system" as stated in the MMOHut interview at (4:06). Again if you have a source saying differently I would like to add it and change this.

the slam comes from the same interview as you got the other skills from, and the dragon armor and spiked armor is not the same thing.

on 2000 players: http://www.3news.co.nz/Elder-Scrolls-Onl...z2IvayIfpT its from the interview with firor
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(February 19th 2013, 03:42 PM)Sordak Wrote: the slam comes from the same interview as you got the other skills from, and the dragon armor and spiked armor is not the same thing.

This is the quote I was using from Massively for Dragon Armor. And I didn't see them say anything about a slam ability (again could be blind), can you point it out.

"My Dragon Knight's first ultimate ability (I was told that players can unlock different ultimates as they progress through the game) was called Dragon Armor, and when activated, it gave me a sweet set of spiky armor that caused fire damage to any enemies within proximity."

BTW you can see where I got all my info from in the "This is the source material" section.

(February 19th 2013, 03:42 PM)Sordak Wrote: on 2000 players: http://www.3news.co.nz/Elder-Scrolls-Onl...z2IvayIfpT its from the interview with firor

I'll add the source and the tid bit.


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@Zeakfury

Have you seen any info on "Runes".


I'm a Werecroc in The Buoyant Armigers rawr!
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(February 19th 2013, 04:28 PM)Evol Wrote: @Zeakfury

Have you seen any info on "Runes".

Not yet. Have a link?


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